lichess.org

FEN
[Event "Winawer Arena"] [Site "https://lichess.org/V4tCev7O"] [Date "2017.08.27"] [Round "-"] [White "elkinman"] [Black "siktimopto"] [Result "1-0"] [UTCDate "2017.08.27"] [UTCTime "14:53:26"] [WhiteElo "1626"] [BlackElo "1792"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.26) Blunder. Best move was e3. } { [%eval -3.26] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2) 1... b6?? { (-3.26 → -0.40) Blunder. Best move was Nh6. } { [%eval -0.4] } (1... Nh6 2. g3 g6 3. g4 Nxg4 4. hxg4 Bh6 5. Rxh6 Kf8 6. Rxg6 hxg6 7. Nh3 Rxh3 8. Bxh3) 2. g3?? { (-0.40 → -2.00) Blunder. Best move was c4. } { [%eval -2.0] } (2. c4 d5) 2... f5?? { (-2.00 → Mate in 17) Checkmate is now unavoidable. Best move was Nh6. } { [%eval #17] } (2... Nh6 3. g4 Nxg4 4. hxg4 f5 5. gxf5 g6 6. fxg6 hxg6 7. Rxh8 d6 8. Rxf8 Kxf8 9. f4) 3. e4 { [%eval #16] } 3... fxe4 { [%eval #16] } 4. f3?? { (Mate in 16 → Mate in 18) Lost forced checkmate sequence. Best move was Ba6. } { [%eval #-18] } (4. Ba6 Nxa6 5. b4 Nxb4 6. Qg4 Nxc2 7. Qxg7 Nxa1 8. Qxh7 Rxh7 9. Nf3 Rxh3 10. Rxh3 exf3) 4... exf3 { [%eval -15.25] } 5. Qxf3 { [%eval -9.72] } 5... g5?? { (-9.72 → Mate in 15) Checkmate is now unavoidable. Best move was b5. } { [%eval #15] } (5... b5) 6. Qxf8 { [%eval #14] } 6... Kxf8 { [%eval #14] } 7. Ba6 { [%eval #13] } 7... Bxa6 { [%eval #12] } 8. c4 { [%eval #11] } 8... Bxc4 { [%eval #11] } 9. d3?? { (Mate in 11 → -13.42) Lost forced checkmate sequence. Best move was Nf3. } { [%eval -13.42] } (9. Nf3 Bxa2 10. Nxg5 Bxb1 11. Rxa7 Rxa7 12. Nxh7 Bxh7 13. d3 Bxd3 14. Kd2 Rxh3 15. Kxd3 Rxg3) 9... Bxa2?! { (-13.42 → -5.05) Inaccuracy. Best move was Bxd3. } { [%eval -5.05] } (9... Bxd3) 10. Rxa2?? { (-5.05 → Mate in 13) Checkmate is now unavoidable. Best move was Bxg5. } { [%eval #-13] } (10. Bxg5) 10... Nf6 { [%eval #-13] } 11. Rxa7 { [%eval #-13] } 11... Rxa7 { [%eval #-12] } 12. Bxg5 { [%eval #-12] } 12... Ra3?? { (Mate in 12 → 0.43) Lost forced checkmate sequence. Best move was Ng4. } { [%eval 0.43] } (12... Ng4 13. Bxe7 Qxe7 14. hxg4 Qxe1 15. Rxh7 Qxg1 16. Rxd7 Qxg3 17. Rxc7 Qxg4 18. Rxa7 Ke7 19. Rxe7) 13. Bxf6 { [%eval 0.18] } 13... exf6 { [%eval 0.15] } 14. bxa3 { [%eval 0.12] } 14... f5?! { (0.12 → 0.85) Inaccuracy. Best move was Kg7. } { [%eval 0.85] } (14... Kg7 15. h4) 15. g4 { [%eval 0.96] } 15... fxg4 { [%eval 1.17] } 16. hxg4 { [%eval 0.82] } 16... h5? { (0.82 → 2.00) Mistake. Best move was Qh4. } { [%eval 2.0] } (16... Qh4) 17. Rxh5 { [%eval 1.44] } 17... Rxh5 { [%eval 1.13] } 18. gxh5 { [%eval 0.38] } 18... d5? { (0.38 → 1.93) Mistake. Best move was Nc6. } { [%eval 1.93] } (18... Nc6) 19. Nh3?? { (1.93 → -1.52) Blunder. Best move was Nd2. } { [%eval -1.52] } (19. Nd2 Nd7) 19... Qg5 { [%eval -1.34] } 20. Nxg5 { [%eval -1.0] } 20... Na6?? { (-1.00 → 0.91) Blunder. Best move was d4. } { [%eval 0.91] } (20... d4 21. h6 c5 22. Ne6 Nc6 23. Nxd4 Nxd4 24. Ke2 Nxe2 25. Nc3 Nxc3 26. d4 cxd4 27. a4) 21. Nf7?? { (0.91 → -0.92) Blunder. Best move was h6. } { [%eval -0.92] } (21. h6) 21... Kxf7 { [%eval 0.0] } 22. Nd2?? { (0.00 → -3.37) Blunder. Best move was h6. } { [%eval -3.37] } (22. h6 d4 23. a4 b5 24. axb5 c5 25. bxc6 Nc7 26. h7 Ke6 27. Nc3 dxc3 28. h8=N Kd7) 22... Kg6?? { (-3.37 → 2.25) Blunder. Best move was d4. } { [%eval 2.25] } (22... d4 23. a4 b5 24. axb5 c5 25. bxc6 Nc7 26. Nb1 Ke6 27. Nc3 dxc3 28. d4 c2 29. d5) 23. hxg6 { [%eval 2.52] } 23... Nb4?? { (2.52 → Mate in 13) Checkmate is now unavoidable. Best move was Nb8. } { [%eval #13] } (23... Nb8 24. g7 d4 25. Kf2 Nd7 26. g8=K Nb8 27. Kg7 c5 28. a4 b5 29. axb5 c4 30. dxc4) 24. axb4 { [%eval #12] } 24... d4 { [%eval #12] } 25. Nb1 { [%eval #13] } 25... c5 { [%eval #10] } 26. bxc5 { [%eval #9] } 26... bxc5 { [%eval #9] } 27. Nc3 { [%eval #8] } 27... dxc3 { [%eval #8] } 28. Kd2 { [%eval #7] } 28... cxd2 { [%eval #7] } 29. d4 { [%eval #6] } 29... cxd4 { [%eval #6] } 30. g7 { [%eval #5] } 30... d1=R { [%eval #5] } 31. g8=R { [%eval #4] } 31... Rg1 { [%eval #4] } 32. Rxg1 { [%eval #3] } 32... d3 { [%eval #3] } 33. Re1 { [%eval #2] } 33... d2 { [%eval #2] } 34. Re8 { [%eval #2] } 34... d1=K { [%eval #2] } 35. Re2 { [%eval #1] } 35... Kxe2# { Game ends by variant rule. } 1-0
Reconnecting