lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/V3givZ1e"] [Date "2020.09.06"] [White "CloudBOT"] [Black "ThIagORamIreZ"] [Result "0-1"] [UTCDate "2020.09.06"] [UTCTime "15:43:15"] [WhiteElo "1944"] [BlackElo "1915"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+3"] [WhiteTitle "BOT"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.32) Blunder. e3 was best. } { [%eval -4.32] } (1. e3) 1... e6 { [%eval -3.2] } 2. a3?? { (-3.20 → -6.91) Blunder. b4 was best. } { [%eval -6.91] } (2. b4 Bxb4 3. cxb4 b5 4. Qc2 c5 5. Qxc5 Qh4 6. Qxa7 Rxa7) 2... Bxa3 { [%eval -4.17] } 3. Nxa3 { [%eval -7.13] } 3... b5 { [%eval -4.24] } 4. Nxb5 { [%eval -4.39] } 4... c6?! { (-4.39 → -3.47) Inaccuracy. c5 was best. } { [%eval -3.47] } (4... c5 5. Nxa7) 5. Rxa7 { [%eval -3.56] } 5... Rxa7 { [%eval -4.28] } 6. Nxa7 { [%eval -4.58] } 6... Qb6? { (-4.58 → -2.65) Mistake. Ne7 was best. } { [%eval -2.65] } (6... Ne7) 7. Nxc6 { [%eval -2.63] } 7... Qxb2 { [%eval -3.47] } 8. Bxb2 { [%eval -2.85] } 8... Nxc6 { [%eval -2.96] } 9. d4 { [%eval -3.07] } 9... Nxd4 { [%eval -3.9] } 10. cxd4?? { (-3.90 → Mate in 8) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-8] } (10. Qxd4 Ne7 11. Qxd7 Kxd7 12. e3 Ba6 13. Bxa6 Rc8 14. Bxc8 Kxc8 15. Ne2 Kb7 16. Kd2 Ka6) 10... e5 { [%eval #-8] } 11. dxe5 { [%eval #-7] } 11... d6 { [%eval #-7] } 12. Qxd6 { [%eval #-6] } 12... Kd8 { [%eval #-9] } 13. Qxd8 { [%eval #-8] } 13... Nf6?? { (Mate in 8 → 6.78) Lost forced checkmate sequence. Ne7 was best. } { [%eval 6.78] } (13... Ne7 14. Qxc8 Nxc8 15. e6 fxe6 16. Bxg7 h5 17. Bxh8 e5 18. Bxe5 Nd6 19. Bxd6 h4 20. Nf3) 14. Qxc8?? { (6.78 → Mate in 7) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #-7] } (14. Qxf6) 14... Rxc8 { [%eval #-7] } 15. exf6 { [%eval #-6] } 15... gxf6 { [%eval #-6] } 16. Bxf6 { [%eval #-5] } 16... Rd8 { [%eval #-5] } 17. Bxd8 { [%eval #-4] } 17... f6 { [%eval #-4] } 18. Bxf6 { [%eval #-3] } 18... h5 { [%eval #-3] } 19. Bb2 { [%eval #-2] } 19... h4 { [%eval #-2] } 20. e4 { [%eval #-1] } 20... h3 { [%eval #-1] } 21. Nxh3# { Game ends by variant rule. } 0-1
Reconnecting