lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "trcada Arena"] [Site "https://lichess.org/UHHOQXMf"] [Date "2020.10.28"] [White "dynamiteLarry89"] [Black "MaTufil"] [Result "0-1"] [UTCDate "2020.10.28"] [UTCTime "18:43:36"] [WhiteElo "1235"] [BlackElo "1501"] [WhiteRatingDiff "-84"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ke2?? { (Mate in 14 → -3.08) Lost forced checkmate sequence. Qg4 was best. } (2. Qg4 Bxg4 3. Ba6 Nxa6 4. b4 Nxb4 5. a4 Nxc2 6. Kd1 Bxd1) 2... Bh3 3. gxh3?? { (-2.58 → -7.82) Blunder. Nxh3 was best. } (3. Nxh3 e6 4. d4 Qd7 5. d5 exd5 6. Qxd5 Qxh3 7. Qxb7 Qxh2 8. Qxc7 Qxg2 9. Rxh7 Rxh7) 3... e6?? { (-7.82 → 0.00) Blunder. Nh6 was best. } (3... Nh6 4. Kd3) 4. Kf3?? { (0.00 → Mate in 15) Checkmate is now unavoidable. h4 was best. } (4. h4) 4... b5 5. Bxb5 Nc6?? { (Mate in 14 → -1.62) Lost forced checkmate sequence. Qh4 was best. } (5... Qh4 6. Bxe8 Qxf2 7. Bxf7 Qxf3 8. Qxf3 Be7 9. Bxe6 Nh6 10. Qxa8 d5 11. Qxa7 Nd7 12. Qxc7) 6. Bxc6 Qh4?? { (-1.63 → 3.00) Blunder. Qd7 was best. } (6... Qd7 7. Bxd7) 7. Bxe8 Qxh3? { (2.52 → 5.07) Mistake. Rxe8 was best. } (7... Rxe8 8. Ne2) 8. Bxf7?? { (5.07 → Mate in 11) Checkmate is now unavoidable. Nxh3 was best. } (8. Nxh3 Rxe8) 8... Qxh2 9. Bxg8 Rxg8 10. Rxh2 g5 11. Rxh7 g4?? { (Mate in 7 → 1.52) Lost forced checkmate sequence. a5 was best. } (11... a5 12. Rxc7 g4 13. Kxg4 Rxg4 14. Qxg4 d5 15. Qxe6 a4 16. Qxd5 Rd8 17. Qxd8 Ba3 18. Nxa3#) 12. Kxg4 Rxg4 13. Rxc7 Rxg1 14. Rxa7 Rxa7 15. Qxg1 Rxa2 16. Rxa2 Bg7 17. Qxg7 e5 18. Qxe5 dxe5 19. Na3?! { (1.11 → 0.29) Inaccuracy. c4 was best. } (19. c4 e4) 19... e4 20. f3 exf3 21. d3 f2 22. Nb1?? { (0.29 → Mate in 2) Checkmate is now unavoidable. b4 was best. } (22. b4 f1=B 23. c3 Bxd3 24. Nb1 Bxb1 25. b5 Bxa2 26. b6 Be6 27. c4 Bxc4 28. b7 Bd5) 22... f1=K 23. Nd2 Ke2 24. c3 Kxd2 25. Bxd2# { Game ends by variant rule. } 0-1