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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Snq9kkQb"] [Date "2019.06.25"] [White "Sabarinath01"] [Black "lazydog100"] [Result "1-0"] [UTCDate "2019.06.25"] [UTCTime "05:14:17"] [WhiteElo "1096"] [BlackElo "1301"] [WhiteRatingDiff "+221"] [BlackRatingDiff "-86"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8) 2. Ba6?? { (Mate in 16 → -1.31) Lost forced checkmate sequence. b4 was best. } { [%eval -1.31] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nh3 Rxe4 8. Ng1 Rxe1) 2... bxa6?? { (-1.31 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Ba3 6. Bxa3 Qg5 7. Qxh7 Rxh7 8. Rb2 Qxg2 9. Rxb7) 3. Qh5?? { (Mate in 14 → 1.96) Lost forced checkmate sequence. b4 was best. } { [%eval 1.96] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4 8. Nf3 Rxe4 9. Ng1 Rxe1) 3... Ba3?! { (1.96 → 2.65) Inaccuracy. Qg5 was best. } { [%eval 2.65] } (3... Qg5 4. Qxf7 Qxg2 5. Qxd7 Qxe4 6. Qxe8 Qxc2 7. Qxf8 Qxb1 8. Qxg8 Qxa1 9. Qxh7 Qxa2 10. Qxg7) 4. Qxh7 { [%eval 2.49] } 4... Bxb2?? { (2.49 → Mate in 13) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #13] } (4... Rxh7 5. Nxa3) 5. Bxb2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-12] } (5. Qxg7 Bxc1 6. Qxh8 Bxd2 7. Qxg8 Bxe1 8. Qxe8 Bxf2 9. Qxd8 Bxg1 10. Qxc8 Bxh2 11. Qxc7 Bxc7) 5... Rxh7 { [%eval #-12] } 6. Bxg7 { [%eval #-11] } 6... Rxg7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #12] } (6... Rxh2 7. Rxh2 Qh4 8. Rxh4 e5 9. Bxe5 Nc6 10. Bxc7 d6 11. Bxd6 Bg4 12. Rxg4 Rc8 13. Rxg8) 7. g4 { [%eval #12] } 7... Rxg4 { [%eval #11] } 8. Nf3 { [%eval #11] } 8... Rxe4 { [%eval #10] } 9. Rg1?? { (Mate in 10 → -0.70) Lost forced checkmate sequence. Ke2 was best. } { [%eval -0.7] } (9. Ke2 Rxe2 10. d4 Rxf2 11. h3 Rxc2 12. Rg1 Rxa2 13. Rxg8 Rxa1 14. Rxe8 Rxb1 15. Rxe6 dxe6) 9... Rxe1 { [%eval 0.69] } 10. Nxe1?? { (0.69 → Mate in 11) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #-11] } (10. Rxg8 Rxb1) 10... Qg5 { [%eval #-11] } 11. Rxg5 { [%eval #-11] } 11... f6 { [%eval #-11] } 12. Rxg8 { [%eval #-10] } 12... f5?? { (Mate in 10 → 1.48) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.48] } (12... Kf8 13. Rxf8 d6 14. Rxc8 Nd7 15. Rxc7 Rg8 16. Rxd7 e5 17. Rxa7 f5 18. Rxa6 Rg3 19. hxg3) 13. Rxe8 { [%eval 0.25] } 13... d6?? { (0.25 → 2.03) Blunder. f4 was best. } { [%eval 2.03] } (13... f4) 14. Rxe6 { [%eval 2.4] } 14... Bxe6 { [%eval 2.93] } 15. c4?? { (2.93 → -0.50) Blunder. Nc3 was best. } { [%eval -0.5] } (15. Nc3 Bxa2) 15... Bxc4 { [%eval -0.18] } 16. Nd3?? { (-0.18 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (16. Na3 Bxa2) 16... Bxd3?? { (Mate in 7 → -4.47) Lost forced checkmate sequence. Bxa2 was best. } { [%eval -4.47] } (16... Bxa2 17. Rxa2 Nd7 18. Rxa6 Rb8 19. Rxd6 Rxb1 20. Rxd7 Rb4 21. Rxc7 Re4 22. Rxa7 Rf4 23. Nxf4#) 17. h4 { [%eval -3.16] } 17... Bxb1 { [%eval -3.66] } 18. Rxb1 { [%eval -3.6] } 18... Nc6?? { (-3.60 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (18... Nd7) 19. Rb8?? { (Mate in 5 → Mate in 19) Lost forced checkmate sequence. d4 was best. } { [%eval #-19] } (19. d4 Nxd4 20. Rb6 cxb6 21. f3 Nxf3 22. a4 Nxh4 23. a5 bxa5#) 19... Rxb8?? { (Mate in 19 → Mate in 5) Lost forced checkmate sequence. Nxb8 was best. } { [%eval #5] } (19... Nxb8 20. h5 Nd7 21. h6 Nf6 22. h7 Nxh7 23. f3 d5 24. d3 a5 25. d4 Re8 26. f4) 20. d4 { [%eval #5] } 20... Nxd4 { [%eval #4] } 21. f3 { [%eval #4] } 21... Nxf3 { [%eval #3] } 22. a4 { [%eval #3] } 22... Nxh4 { [%eval #2] } 23. a5 { [%eval #2] } 23... Rb1# { Game ends by variant rule. } 1-0
Reconnecting