lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/QtFBVb6E"] [Date "2020.08.24"] [White "Valentine888"] [Black "WildBlunder"] [Result "0-1"] [UTCDate "2020.08.24"] [UTCTime "07:30:53"] [WhiteElo "1385"] [BlackElo "1343"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.09] } 1... g6?! { (-0.09 → 0.75) Inaccuracy. Nh6 was best. } { [%eval 0.75] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3? { (0.75 → -0.64) Mistake. Nh3 was best. } { [%eval -0.64] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... b6? { (-0.64 → 0.48) Mistake. c5 was best. } { [%eval 0.48] } (2... c5 3. b4 cxb4 4. a3 bxa3 5. Bxa3 Bg7 6. Bxe7 Bxa1 7. Bxd8) 3. Ba3?! { (0.48 → -0.52) Inaccuracy. Nh3 was best. } { [%eval -0.52] } (3. Nh3 Ba6 4. d3 Bxd3 5. cxd3 g5 6. Bxg5 d6 7. Bxe7 Kxe7) 3... Ba6? { (-0.52 → 0.55) Mistake. e5 was best. } { [%eval 0.55] } (3... e5 4. Bxf8 Kxf8 5. Nh3 Qh4 6. gxh4 h5 7. Nf4 exf4 8. e3) 4. Bxe7 { [%eval 1.18] } 4... Bxe2?? { (1.18 → 7.75) Blunder. Nxe7 was best. } { [%eval 7.75] } (4... Nxe7 5. Na3 Bxe2 6. Nxe2 Na6 7. b4 Nxb4 8. Rb1 Nxc2 9. Rxb6 cxb6 10. Nxc2 Rc8 11. Qb1) 5. Qxe2?? { (7.75 → 0.00) Blunder. Bxe2 was best. } { [%eval 0.0] } (5. Bxe2) 5... Bxe7 { [%eval 0.07] } 6. Qxe7 { [%eval 0.07] } 6... Qxe7 { [%eval 0.36] } 7. Ba6 { [%eval 0.46] } 7... Qxe1? { (0.46 → 1.98) Mistake. Nxa6 was best. } { [%eval 1.98] } (7... Nxa6 8. d3 Qxe1 9. Nd2 Qxg1 10. Raxg1 Nc5 11. Re1 Nxd3 12. cxd3 Ne7 13. Rxe7 Kxe7 14. Rb1) 8. Ne2?? { (1.98 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (8. b4) 8... Qxd2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxe2 was best. } { [%eval #11] } (8... Qxe2 9. Bxe2 b5 10. Bxb5 d5 11. Bxe8 g5 12. Bxf7 Nh6 13. Bxd5 Ng4 14. Bxa8 Nxh2 15. Rxh2) 9. Nxd2 { [%eval #11] } 9... Nxa6 { [%eval #10] } 10. b4 { [%eval #10] } 10... Nxb4 { [%eval #9] } 11. Rag1?? { (Mate in 9 → 0.81) Lost forced checkmate sequence. Rab1 was best. } { [%eval 0.81] } (11. Rab1 Nxc2 12. Rxb6 cxb6 13. Re1 Nxe1 14. Nf3 Nxf3 15. g4 Nxh2 16. Nc1 Nxg4 17. a4 Nxf2) 11... Nxc2 { [%eval 1.18] } 12. Nd4?? { (1.18 → -1.80) Blunder. Ra1 was best. } { [%eval -1.8] } (12. Ra1 Nxa1) 12... Nxd4 { [%eval -1.41] } 13. Nf3?? { (-1.41 → -4.26) Blunder. Re1 was best. } { [%eval -4.26] } (13. Re1 Nf3) 13... Nxf3 { [%eval -3.95] } 14. h3?! { (-3.95 → -6.13) Inaccuracy. Rg2 was best. } { [%eval -6.13] } (14. Rg2 Nxh2) 14... Nxg1 { [%eval -4.63] } 15. Rxg1 { [%eval -4.92] } 15... a5 { [%eval -4.82] } 16. a3?! { (-4.82 → -6.69) Inaccuracy. f3 was best. } { [%eval -6.69] } (16. f3 d5) 16... a4 { [%eval -5.96] } 17. g4?? { (-5.96 → Mate in 19) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-19] } (17. Rh1 d5) 17... f5 { [%eval #-19] } 18. gxf5 { [%eval #-18] } 18... gxf5 { [%eval #-18] } 19. Rxg8 { [%eval #-17] } 19... Rxg8 { [%eval -9.8] } 20. f4 { [%eval -9.02] } 20... Rg5 { [%eval -6.68] } 21. fxg5 { [%eval -6.39] } 21... h6 { [%eval -6.15] } 22. gxh6 { [%eval -6.65] } 22... Kf7?! { (-6.65 → -4.90) Inaccuracy. f4 was best. } { [%eval -4.9] } (22... f4 23. h7) 23. h7 { [%eval -5.14] } 23... Rg8 { [%eval -4.13] } 24. hxg8=K { [%eval -5.18] } 24... Kxg8 { [%eval -4.32] } 25. h4 { [%eval -4.84] } 25... b5? { (-4.84 → -2.41) Mistake. d5 was best. } { [%eval -2.41] } (25... d5 26. h5) 26. h5 { [%eval -3.22] } 26... b4?! { (-3.22 → -2.05) Inaccuracy. c5 was best. } { [%eval -2.05] } (26... c5 27. h6) 27. axb4 { [%eval -2.79] } 27... c5?? { (-2.79 → 0.00) Blunder. a3 was best. } { [%eval 0.0] } (27... a3) 28. bxc5 { [%eval 0.0] } 28... d6 { [%eval 0.0] } 29. cxd6 { [%eval 0.0] } 29... Kf7 { [%eval 0.0] } 30. d7 { [%eval -0.21] } 30... Ke8?? { (-0.21 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #7] } (30... f4 31. h6 f3 32. h7 f2 33. h8=B Kf6 34. Bxf6 f1=B 35. Bd4 Bd3 36. Bc3 Be4 37. Bg7) 31. dxe8=R { [%eval #7] } 31... f4 { [%eval #6] } 32. h6 { [%eval #6] } 32... f3 { [%eval #5] } 33. h7 { [%eval #5] } 33... f2 { [%eval #4] } 34. Re1 { [%eval #4] } 34... fxe1=R { [%eval #3] } 35. h8=Q?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. h8=B was best. } { [%eval #-2] } (35. h8=B Ra1 36. Bxa1 a3 37. Bb2 axb2#) 35... Ra1 { [%eval #-2] } 36. Qxa1 { [%eval #-1] } 36... a3 { [%eval #-1] } 37. Qxa3# { Game ends by variant rule. } 0-1
Reconnecting