lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/QSDRXH6s"] [Date "2016.12.21"] [White "mort"] [Black "RV96"] [Result "0-1"] [UTCDate "2016.12.21"] [UTCTime "11:53:23"] [WhiteElo "1301"] [BlackElo "1571"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+48"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 d6?? { (1.52 → Mate in 15) Checkmate is now unavoidable. Bb7 was best. } (2... Bb7 3. Bxd7) 3. Bxe8 Qxe8 4. d3?? { (Mate in 14 → -5.31) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2 9. Rg1 Bxh3 10. Rxg7 Bxg7) 4... Bh3 5. gxh3 g6?? { (-4.59 → -2.08) Blunder. d5 was best. } (5... d5) 6. e4?? { (-2.08 → Mate in 13) Checkmate is now unavoidable. Nd2 was best. } (6. Nd2 Nf6) 6... d5 7. exd5 Qc6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. g5 was best. } (7... g5 8. Bxg5 Qb5 9. Bxe7 Qxb2 10. Bxf8 Qxa2 11. Rxa2 Ne7 12. Bxe7 Nc6 13. dxc6 f6 14. Bxf6) 8. dxc6 Nxc6 9. Bh6 Nxh6 10. Qg4?? { (Mate in 12 → 2.98) Lost forced checkmate sequence. Qh5 was best. } (10. Qh5 gxh5 11. d4 Nxd4 12. f4 Nxc2 13. Kd2 Nxa1 14. Kc2 Nxc2 15. b4 Nxb4 16. Nf3 Nxa2) 10... Nxg4 11. hxg4 h5?? { (1.85 → Mate in 12) Checkmate is now unavoidable. Nd8 was best. } (11... Nd8 12. Ne2) 12. gxh5 gxh5 13. Nf3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. d4 was best. } (13. d4 Nxd4 14. a4 Nxc2 15. b3 Nxe1 16. Nf3 Nxf3 17. Rd1 Nxh2 18. f3 Nxf3 19. Rd6 exd6) 13... Nd4?? { (Mate in 9 → 4.10) Lost forced checkmate sequence. Ne5 was best. } (13... Ne5 14. Nxe5 Rg8 15. Nxf7 Bh6 16. Nxh6 Rad8 17. Nxg8 Rxd3 18. Nxe7 h4 19. cxd3 c6 20. Nxc6) 14. Nxd4 c6?? { (3.14 → Mate in 13) Checkmate is now unavoidable. f6 was best. } (14... f6) 15. Nxc6 Rd8 16. Nxd8?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Nxe7 was best. } (16. Nxe7 Rxd3 17. cxd3 Bxe7 18. b4 Bxb4 19. Nc3 Bxc3 20. Kd1 Bxa1 21. d4 Bxd4 22. Re1 Bxf2) 16... Bh6 17. Nxf7 Rd8?? { (Mate in 6 → 9.91) Lost forced checkmate sequence. Bf4 was best. } (17... Bf4 18. Nxh8 Bxh2 19. Rxh2 e5 20. Rxh5 e4 21. dxe4 a5 22. Rxa5#) 18. Nxd8?? { (9.91 → Mate in 6) Checkmate is now unavoidable. Nxh6 was best. } (18. Nxh6) 18... e6 19. Nxe6 Bg7 20. Nxg7 a5 21. Nxh5 a4 22. b4 axb3 23. axb3# { Game ends by variant rule. } 0-1