lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ONRIe10h"] [Date "2021.08.04"] [White "Marlonc"] [Black "Clownsfrown"] [Result "0-1"] [UTCDate "2021.08.04"] [UTCTime "13:35:12"] [WhiteElo "1613"] [BlackElo "1260"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a5?? { (0.97 → 6.07) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 Rxa6 3. Qh5?? { (6.62 → -0.56) Blunder. b4 was best. } (3. b4 axb4 4. a3 bxa3 5. Bxa3 Rxa3 6. Rxa3 c5 7. Ra5 Qxa5) 3... d5?? { (-0.56 → Mate in 13) Checkmate is now unavoidable. c5 was best. } (3... c5 4. Qxc5) 4. Qxh7 Rxh7 5. Nh3 Rxh3 6. gxh3 Bxh3 7. e4 dxe4 8. f3 exf3 9. Ke2 fxe2 10. Rf1 exf1=N 11. a4?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Na3 was best. } (11. Na3 Nxh2 12. d4 Qxd4 13. b3 Qxa1 14. Be3 Qxa2 15. c3 Qxb3 16. Nc2 Qxc2 17. Bg5 Qxc3) 11... Qxd2 12. Bxd2 Nxd2 13. Nxd2 Bf1 14. Nxf1 f5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. b5 was best. } (14... b5 15. axb5 Rh6 16. Rxa5 Rxh2 17. Nxh2 Nc6 18. bxc6 e5 19. Rxe5 f6 20. Rxe8 g5 21. Rxf8) 15. b4 axb4 16. Rd1 Rxa4 17. Ra1?? { (Mate in 4 → -2.01) Lost forced checkmate sequence. c3 was best. } (17. c3 bxc3 18. h4 Rxh4 19. Nh2 Rxh2 20. Rd7 Nxd7#) 17... Rxa1 18. h4 Rxf1 19. c3 bxc3 20. h5 g6 21. hxg6 Kf7 22. gxf7 Ra1 23. fxg8=K?? { (-1.85 → -7.67) Blunder. fxg8=B was best. } (23. fxg8=B) 23... Nc6?? { (-7.67 → -2.06) Blunder. e5 was best. } (23... e5 24. Kxf8) 24. Kxf8 Nd8 25. Kxe7 b6 26. Kxd8 f4 27. Kxc7 Ra5 28. Kxb6 c2 29. Kxa5 f3?? { (-1.93 → 0.00) Blunder. c1=R was best. } (29... c1=R 30. Kb6 Re1 31. Kc6 Re3 32. Kd6 Rb3 33. Ke6 f3 34. Kf5 Ra3 35. Kg5 Ra7 36. Kf6) 30. Kb5 c1=K 31. Kc4 f2 32. Kd4?! { (0.00 → -0.82) Inaccuracy. Kd3 was best. } (32. Kd3 Kc2 33. Kxc2 f1=K 34. Kc3 Kf2 35. Kc4 Kf3 36. Kc5 Ke2 37. Kd5 Kf2 38. Kc4) 32... f1=K?! { (-0.82 → 0.00) Inaccuracy. f1=R was best. } (32... f1=R 33. Ke4 Rh1 34. Kd4 Rg1 35. Kc4 Kd1 36. Kd4 Ke1 37. Ke4 Kf1 38. Kd4 Kg2 39. Kd3) 33. Ke4 Kd1 34. Kf4 Kde1 35. Kg3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke4 was best. } (35. Ke4 Kg1 36. Kf4 Kd1 37. Ke4 Ke1) 35... Kg2 36. Kxg2 Kf2 37. Kxf2# { Game ends by variant rule. } 0-1