lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/O72POtQP"] [Date "2020.12.06"] [White "Komaxor"] [Black "Burgarth"] [Result "0-1"] [UTCDate "2020.12.06"] [UTCTime "20:25:27"] [WhiteElo "1709"] [BlackElo "1252"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+257"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Bb7?? { (0.95 → 6.93) Blunder. Ba6 was best. } { [%eval 6.93] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.21] } 4. Bxe8 { [%eval 4.24] } 4... Bxh1 { [%eval 3.47] } 5. Bxf7 { [%eval 3.2] } 5... Qxd2 { [%eval 4.79] } 6. Kxd2 { [%eval 4.01] } 6... Bf3 { [%eval 3.55] } 7. Bxg8 { [%eval 4.91] } 7... Rxg8 { [%eval 5.63] } 8. Qxf3 { [%eval 6.87] } 8... Nc6 { [%eval 8.4] } 9. Qxf8 { [%eval #11] } 9... Rgxf8 { [%eval #10] } 10. Kc3? { (Mate in 10 → 8.13) Lost forced checkmate sequence. b4 was best. } { [%eval 8.13] } (10. b4 Rxf2 11. a4 Nxb4 12. a5 Nxc2 13. Kxc2 Rxc2 14. h4 Rxc1 15. Ra2 Rxg1 16. Rh2 Rxb1) 10... Rxf2 { [%eval 7.62] } 11. Ne2?? { (7.62 → 0.98) Blunder. Bd2 was best. } { [%eval 0.98] } (11. Bd2 Rxd2) 11... Rxe2 { [%eval 0.82] } 12. Kb4?? { (0.82 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-7] } (12. Nd2 Rxh2) 12... Rxe3 { [%eval #-7] } 13. Bxe3 { [%eval #-6] } 13... Nxb4 { [%eval #-6] } 14. Bxa7 { [%eval #-5] } 14... Nxa2 { [%eval #-5] } 15. Rxa2 { [%eval #-4] } 15... Rxa7 { [%eval #-4] } 16. Rxa7 { [%eval #-3] } 16... e6?? { (Mate in 3 → Mate in 25) Lost forced checkmate sequence. h5 was best. } { [%eval #25] } (16... h5 17. Rxc7 h4 18. Rxe7 h3 19. Rxg7#) 17. Rxc7 { [%eval #28] } 17... e5 { [%eval #28] } 18. Rxg7 { [%eval #29] } 18... e4 { [%eval #22] } 19. Rxh7 { [%eval #29] } 19... e3 { [%eval #22] } 20. Nd2 { [%eval #26] } 20... exd2 { [%eval #32] } 21. Rh3?? { (Mate in 32 → Mate in 2) Lost forced checkmate sequence. Rh4 was best. } { [%eval #-2] } (21. Rh4 d1=K 22. Ra4 Kxc2 23. h4 Kxb2 24. Ra1 Kxa1 25. h5 Kb2 26. h6 Kc3 27. h7 Kd4) 21... d1=N?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. d1=R was best. } { [%eval #11] } (21... d1=R 22. Ra3 Ra1 23. Rxa1#) 22. Re3 { [%eval #11] } 22... Nxb2 { [%eval #10] } 23. c4 { [%eval #10] } 23... Nxc4 { [%eval #9] } 24. h4?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Ra3 was best. } { [%eval #-4] } (24. Ra3 Nxa3 25. h4 Nc4 26. h5 Nb6 27. h6 Na8 28. h7 Nb6 29. h8=B Na8 30. Bf6 Nb6) 24... Nxe3 { [%eval #-4] } 25. h5 { [%eval #-3] } 25... Nd5 { [%eval #-3] } 26. h6 { [%eval #-2] } 26... Ne7 { [%eval #-2] } 27. h7 { [%eval #-1] } 27... Ng8 { [%eval #-1] } 28. hxg8=Q# { Game ends by variant rule. } 0-1
Reconnecting