lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/LtMaGoSI"] [Date "2020.10.06"] [White "obi_wlan_kenobi"] [Black "Sergionndg"] [Result "0-1"] [UTCDate "2020.10.06"] [UTCTime "13:29:42"] [WhiteElo "1304"] [BlackElo "1139"] [WhiteRatingDiff "-222"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. b4?! { (2.03 → 0.96) Inaccuracy. Ba6 was best. } (2. Ba6 Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 g6) 2... Bxb4 3. Bb2?? { (1.23 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qa5) 3... Bxd2 4. Bxg7 Bxe3 5. Bxh8 Bxf2 6. Kxf2 Nf6?? { (Mate in 13 → 2.34) Lost forced checkmate sequence. e5 was best. } (6... e5 7. Bxe5 Qh4 8. Bxc7 Qxh2 9. Rxh2 Nc6 10. Rxh7 d6 11. Qxd6 Ne5 12. Qxe5 Kd8 13. Bxd8) 7. Bxf6 Qxf6 8. Qxd7 Kxd7?? { (0.95 → Mate in 10) Checkmate is now unavoidable. Qxa1 was best. } (8... Qxa1 9. Qxe8 Qxb1 10. Qxf7 Qxc2 11. Qxc7 Qxc7 12. Bd3 Qxh2 13. Bxh7 Qxh7 14. Rxh7 Bd7 15. Rxd7) 9. Ne2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Be2 was best. } (9. Be2 Qxf2 10. Nh3 Qxe2 11. a3 Qxg2 12. Rd1 Qxc2 13. Rxd7 Bxd7 14. Nd2 Qxd2 15. Nf2 Qxf2) 9... Qxf2 10. Nd4 Qxf1?? { (Mate in 11 → -3.65) Lost forced checkmate sequence. Qxg2 was best. } (10... Qxg2 11. Bxg2 Ke7 12. Bxb7 Bxb7 13. Nxe6 Bxh1 14. Nxc7 Bd5 15. Nxd5 Kf6 16. Nxf6 h5 17. Nxh5) 11. Rxf1 e5?? { (-3.47 → -0.10) Blunder. h5 was best. } (11... h5 12. Nxe6 Kxe6 13. Rxf7 Kxf7 14. g4 Bxg4 15. h3 Bxh3 16. Nd2 Bf1 17. Nxf1 a5 18. Nh2) 12. Rxf7 exd4 13. Rxd7 Nxd7 14. Nc3?? { (0.59 → -2.02) Blunder. Nd2 was best. } (14. Nd2) 14... dxc3 15. a4?? { (-3.32 → Mate in 8) Checkmate is now unavoidable. h3 was best. } (15. h3 a5 16. g4 b5 17. g5 h6 18. gxh6 Bb7 19. h7 Rg8 20. hxg8=K a4 21. h4 b4) 15... b5 16. axb5 c6 17. Rxa7 cxb5?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Rxa7 was best. } (17... Rxa7 18. bxc6 Ba6 19. cxd7 Rxd7 20. g3 Bc4 21. g4 h5 22. gxh5 Rg7 23. h6 Rg3 24. hxg3) 18. Rxd7 Bxd7 19. h4?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. g4 was best. } (19. g4 Bxg4 20. h3 Bxh3#) 19... Bh3 20. gxh3 Rg8 21. h5 Rg6 22. hxg6 hxg6 23. h4 g5 24. hxg5 b4 25. g6 b3 26. cxb3 c2 27. g7 c1=R 28. g8=R Rc8 29. Rxc8# { Game ends by variant rule. } 0-1