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FEN
[Event "FVVWC2 Antichess #1"] [Site "https://lichess.org/JlNgMP2y"] [Date "2018.12.05"] [White "djolazza"] [Black "arcabusni"] [Result "0-1"] [UTCDate "2018.12.05"] [UTCTime "01:21:37"] [WhiteElo "1137"] [BlackElo "1354"] [WhiteRatingDiff "-34"] [BlackRatingDiff "+41"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -3.92) Blunder. e3 was best. } { [%eval -3.92] } (1. e3) 1... e6?? { (-3.92 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (1... e5 2. Nxe5) 2. Ne5?? { (Mate in 15 → -4.80) Lost forced checkmate sequence. b4 was best. } { [%eval -4.8] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Kxd7 7. e3 Bxe3 8. Ba6 Nxa6) 2... h6?? { (-4.80 → Mate in 16) Checkmate is now unavoidable. Qh4 was best. } { [%eval #16] } (2... Qh4) 3. Nxf7?? { (Mate in 16 → -1.57) Lost forced checkmate sequence. Nxd7 was best. } { [%eval -1.57] } (3. Nxd7 Qxd7 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd7 Bxf2 8. Bxh8 Kxd7 9. Bf6 Nxf6) 3... Kxf7 { [%eval -1.6] } 4. Nc3?? { (-1.60 → -5.17) Blunder. b4 was best. } { [%eval -5.17] } (4. b4 Bxb4) 4... Ba3 { [%eval -4.87] } 5. bxa3 { [%eval -4.48] } 5... e5?? { (-4.48 → -1.75) Blunder. b5 was best. } { [%eval -1.75] } (5... b5) 6. Ne4?? { (-1.75 → -5.20) Blunder. Nb5 was best. } { [%eval -5.2] } (6. Nb5 Qg5) 6... Qf6?? { (-5.20 → -0.10) Blunder. c5 was best. } { [%eval -0.1] } (6... c5 7. Nxc5) 7. Nxf6 { [%eval -1.07] } 7... gxf6?? { (-1.07 → Mate in 15) Checkmate is now unavoidable. Kxf6 was best. } { [%eval #15] } (7... Kxf6) 8. Bb2?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. d4 was best. } { [%eval #-12] } (8. d4 exd4 9. Bxh6 Nxh6 10. Qxd4 Ng4 11. Qxa7 Rxh2 12. Qxa8 Rxh1 13. Qxb8 Nxf2 14. Qxc7 Rxf1) 8... f5 { [%eval #-12] } 9. Bxe5 { [%eval #-11] } 9... Kf6?? { (Mate in 11 → 2.32) Lost forced checkmate sequence. Nc6 was best. } { [%eval 2.32] } (9... Nc6 10. Bxc7 Ne5 11. Bxe5 Ne7 12. Bxh8 Kg7 13. Bxg7 Nc6 14. Bxh6 f4 15. Bxf4 Nb4 16. axb4) 10. Bxf6?? { (2.32 → 0.00) Blunder. Bxc7 was best. } { [%eval 0.0] } (10. Bxc7) 10... Nxf6 { [%eval 1.11] } 11. e4 { [%eval 0.49] } 11... fxe4 { [%eval 0.57] } 12. d3?? { (0.57 → -1.95) Blunder. Qg4 was best. } { [%eval -1.95] } (12. Qg4 Nxg4) 12... exd3 { [%eval -2.54] } 13. cxd3?? { (-2.54 → Mate in 8) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #-8] } (13. Qxd3 a5) 13... Ne4 { [%eval #-10] } 14. dxe4 { [%eval #-9] } 14... d5 { [%eval #-9] } 15. Qxd5 { [%eval #-8] } 15... Be6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (15... b5 16. Qxb5 Nc6 17. Qxc6 h5 18. Qxc7 Bb7 19. Qxb7 Rad8 20. Qxa7 Rh7 21. Qxh7 Rd1 22. Qxh5) 16. Qxe6?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-7] } (16. Qxb7 Bxa2 17. Rxa2 Rd8 18. Qxb8 Rdxb8 19. Rb2 Rxb2 20. Kd2 Rxd2 21. Bb5 Rxf2 22. Be8 Rxg2) 16... Nd7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rd8 was best. } { [%eval #10] } (16... Rd8 17. Qxh6 b5 18. Bxb5 Re8 19. Bxe8 Na6 20. Qxa6 Rxe8 21. Qxa7 Rxe4 22. Qxc7 Rxe1 23. Raxe1#) 17. Qxd7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Qxh6 was best. } { [%eval #-6] } (17. Qxh6 Rxh6 18. Rb1 Rxh2 19. Rxb7 Rxg2 20. Rxa7 Rxf2 21. Kxf2 Rxa7 22. Kg3 Rxa3 23. Kf4 Rxa2) 17... Rad8?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (17... h5 18. Qxc7 Rh6 19. Qxb7 a5 20. Qxa8 h4 21. Qxa5 h3 22. gxh3 Rxh3 23. Bxh3#) 18. Qxc7?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-5] } (18. Qxd8 Rxd8 19. Bd3 Rxd3 20. g4 Rxa3 21. Rc1 Rxa2 22. Rxc7 Rxf2 23. Rxb7 Rxh2 24. Rxa7 Rxh1) 18... Rd7?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rd5 was best. } { [%eval #9] } (18... Rd5 19. Qxb7 Rb5 20. Bxb5 h5 21. Qxa7 Rh7 22. Qxh7 h4 23. Qxh4#) 19. Qxd7?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-3] } (19. Qxb7 Rxb7 20. Rb1 Rxb1 21. g4 Rxe1 22. Ba6 Rxe4 23. Bf1 Rxg4 24. Rg1 Rxg1 25. h4 Rxf1) 19... Rd8 { [%eval #-4] } 20. Qxd8 { [%eval #-3] } 20... h5?? { (Mate in 3 → Mate in 20) Lost forced checkmate sequence. a5 was best. } { [%eval #20] } (20... a5 21. Qxa5 h5 22. Qxh5 b5 23. Qxb5#) 21. Qc7?? { (Mate in 20 → Mate in 3) Lost forced checkmate sequence. Qb6 was best. } { [%eval #-3] } (21. Qb6 axb6 22. g4 hxg4 23. Bh3 gxh3 24. Rg1 b5 25. a4 bxa4 26. Rc1 a3 27. e5 b6) 21... b6?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. h4 was best. } { [%eval #15] } (21... h4 22. Qxb7 a6 23. Bxa6 h3 24. gxh3#) 22. Qxa7?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Qxb6 was best. } { [%eval #-2] } (22. Qxb6 axb6 23. Ke2 h4 24. g4 hxg3 25. hxg3 b5 26. a4 bxa4 27. Rb1 a3 28. Rb2 axb2) 22... h4 { [%eval #-2] } 23. Qxb6 { [%eval #-1] } 23... h3 { [%eval #-1] } 24. gxh3# { Game ends by variant rule. } 0-1
Reconnecting