lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Jk3qn70I"] [Date "2018.12.20"] [White "Flo931209"] [Black "matt383"] [Result "0-1"] [UTCDate "2018.12.20"] [UTCTime "20:56:27"] [WhiteElo "1509"] [BlackElo "1500"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.13 → Mate in 16) Checkmate is now unavoidable. e6 was best. } (2... e6) 3. Bxc6 dxc6 4. Qg4 Qxd2 5. Kxd2 Bxg4 6. Nf3?? { (Mate in 11 → -1.34) Lost forced checkmate sequence. Kd1 was best. } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4 11. b3 axb3 12. e4 Bxe4) 6... Bxf3 7. gxf3 Nf6?? { (-2.01 → 4.12) Blunder. Rd8 was best. } (7... Rd8) 8. Nc3?? { (4.12 → Mate in 11) Checkmate is now unavoidable. e4 was best. } (8. e4 Nxe4) 8... Ne4 9. Nxe4 g5?? { (Mate in 11 → 1.32) Lost forced checkmate sequence. c5 was best. } (9... c5 10. Nxc5 Kd7 11. Nxd7 Rb8 12. Nxf8 Rxb2 13. Bxb2 Rxf8 14. Bxg7 c5 15. Bxf8 h5 16. Bxe7) 10. Nxg5 Bh6?? { (0.90 → Mate in 11) Checkmate is now unavoidable. h5 was best. } (10... h5 11. Nxf7) 11. Nxf7?? { (Mate in 11 → 2.58) Lost forced checkmate sequence. Nxh7 was best. } (11. Nxh7 Rxh7 12. Re1 Bxe3 13. Kxe3 Rxh2 14. Ke4 Rxf2 15. Ke5 Rxc2 16. Bf4 Rxb2 17. Kf5 Rxa2) 11... Bxe3 12. Kxe3 Kxf7 13. Bd2?? { (2.52 → Mate in 8) Checkmate is now unavoidable. a4 was best. } (13. a4 Rac8 14. f4 h6 15. f5 Rh7 16. f6 Kxf6 17. a5 Kg5 18. Kd2 Kf6 19. c4 Rg7) 13... Rab8?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rag8 was best. } (13... Rag8 14. f4 Rg1 15. Raxg1 a5 16. Bxa5 h5 17. Bxc7 Kg6 18. Rxg6 h4 19. Rxc6 Rd8 20. Bxd8) 14. Bb4 Rxb4 15. Kd4 Rxb2 16. Ke4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. a4 was best. } (16. a4 Rxc2 17. Rhb1 Rxf2 18. h4 Rxf3 19. Rb6 cxb6 20. Ra3 Rxa3 21. h5 Rxa4 22. h6 Rxd4#) 16... Rxa2 17. Rxa2 e6 18. Rxa7 Ra8 19. Rxc7 Rd8 20. Rxf7 Ra8?? { (Mate in 4 → Mate in 31) Lost forced checkmate sequence. Rc8 was best. } (20... Rc8 21. Rxh7 e5 22. Kxe5 Rc7 23. Rxc7 c5 24. Rxc5#) 21. Rxh7 Ra7 22. Rxa7 e5 23. Kxe5 c5 24. Kd4?? { (Mate in 29 → 5.96) Lost forced checkmate sequence. Rd7 was best. } (24. Rd7 c4 25. Re1 c3 26. Rd2 cxd2 27. h4 dxe1=K 28. c4 Kxf2 29. Kf5 Kxf3 30. Kg4 Kxg4) 24... cxd4 25. c3 dxc3 26. Rd1?? { (4.77 → 0.00) Blunder. Re1 was best. } (26. Re1 c2) 26... c2 27. Rb7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rd2 was best. } (27. Rd2 c1=K 28. Re7 Kxd2 29. Re1 Kxe1 30. h4 Kxf2 31. h5 Kxf3 32. h6 Kf4 33. h7 Kg5) 27... cxd1=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. cxd1=R was best. } (27... cxd1=R 28. Rd7 Rxd7 29. f4 Re7 30. h4 Re5 31. fxe5#) 28. Rb1 Qxb1 29. h3?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. f4 was best. } (29. f4 Qa1 30. f5 Qc1 31. f4 Qxf4 32. h4 Qxf5 33. h5 Qxh5#) 29... Qe4 30. fxe4# { Game ends by variant rule. } 0-1