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[Event "Rated Antichess game"] [Site "https://lichess.org/ISCv2Xsy"] [Date "2017.01.30"] [White "NellyMazing"] [Black "IgnasiJM"] [Result "1-0"] [UTCDate "2017.01.30"] [UTCTime "19:00:03"] [WhiteElo "1194"] [BlackElo "1695"] [WhiteRatingDiff "+124"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "60+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. c4 was best. } (1. c4 c6) 1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxg8 Rxg8 6. Qxd2 Bh3?? { (Mate in 12 → 3.47) Lost forced checkmate sequence. h6 was best. } (6... h6 7. Qxh6 gxh6 8. Bxh6 Rxg2 9. Bxf8 Rxg1 10. Rxg1 Be6 11. Bxe7 Bxa2 12. Rxa2 Na6 13. Rxa6) 7. gxh3 Nd7?? { (2.72 → Mate in 17) Checkmate is now unavoidable. g5 was best. } (7... g5 8. Qxg5) 8. Qxd7 Rb8 9. Qxe7 Rxb2?! { (10.96 → Mate in 12) Checkmate is now unavoidable. Bxe7 was best. } (9... Bxe7 10. b4 Rxb4 11. h4 Bxh4 12. Bh6 gxh6 13. Ke2 Rxb1 14. Rxb1 Rxg1 15. Rhxg1 Bxf2 16. Kxf2) 10. Bxb2 Bxe7 11. Bxg7 Rxg7 12. h4 Bxh4 13. Kd2 Bxf2 14. Ke3 Bxg1 15. Rxg1 Rxg1 16. Kxe4 Rxb1 17. Rxb1 h5?? { (5.78 → Mate in 7) Checkmate is now unavoidable. c5 was best. } (17... c5) 18. c4?? { (Mate in 7 → 2.68) Lost forced checkmate sequence. a4 was best. } (18. a4 c6 19. h4 c5 20. Kd4 cxd4 21. c4 dxc3 22. Rb6 axb6 23. a5 bxa5#) 18... h4?? { (2.68 → Mate in 9) Checkmate is now unavoidable. c5 was best. } (18... c5) 19. a4 c5 20. Ke5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rb6 was best. } (20. Rb6 axb6 21. a5 bxa5 22. Kd3 a4 23. Kc3 a3 24. Kb2 axb2 25. h3 b1=Q#) 20... a5 21. Kd4? { (0.00 → -1.22) Mistake. Rg1 was best. } (21. Rg1 h3 22. Kd4 cxd4 23. Rg3 d3 24. Rxh3 d2 25. Ra3 d1=R 26. Ra1 Rxa1 27. h4 Rxa4) 21... cxd4 22. Rc1? { (-1.23 → -2.55) Mistake. Re1 was best. } (22. Re1 d3 23. Re4 d2 24. Rxh4 d1=R 25. Rd4 Rxd4 26. h4 Rxh4 27. c5 Rxa4 28. c6 Rg4) 22... d3 23. Rc2?? { (-1.67 → Mate in 6) Checkmate is now unavoidable. h3 was best. } (23. h3 d2) 23... dxc2 24. c5 c1=R?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. c1=B was best. } (24... c1=B 25. c6 Bg5 26. c7 Bd8 27. cxd8=N h3 28. Nc6#) 25. h3 Rxc5# { Game ends by variant rule. } 1-0