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[Event "Rated Antichess game"] [Site "https://lichess.org/IAZtpcvf"] [Date "2020.06.06"] [White "gregbenson314"] [Black "Vorobyev2012"] [Result "0-1"] [UTCDate "2020.06.06"] [UTCTime "17:00:58"] [WhiteElo "1500"] [BlackElo "1062"] [WhiteRatingDiff "-486"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. g3 was best. } (1. g3 c5) 1... f5?? { (Mate in 16 → -0.92) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 Nb1 7. Rxb1 Rg8 8. Bxg8) 2. exf5 g6?? { (-1.51 → Mate in 17) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5) 3. fxg6 hxg6 4. Qh5?? { (Mate in 16 → 6.15) Lost forced checkmate sequence. Ba6 was best. } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 c6 7. Nb5 axb5 8. Rh6 Bxh6 9. Qg4 Bxd2 10. Qxg6 Bxe1) 4... Rxh5?? { (6.15 → Mate in 14) Checkmate is now unavoidable. gxh5 was best. } (4... gxh5) 5. h4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bc4 was best. } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Bxh6 8. d3 Bxc1 9. Nh3 Bxb2 10. f3 Rxc2 11. Bh7 Bxa1) 5... Rxh4 6. Rxh4 d6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } (6... b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Bxe8 Qxd2 10. Bxd2 Bh1 11. Bxg6 e5 12. Rxh1 Ba3 13. bxa3) 7. Rh5?? { (Mate in 12 → 3.76) Lost forced checkmate sequence. Rg4 was best. } (7. Rg4 Bxg4 8. Kd1 Bxd1 9. a3 Bxc2 10. Ra2 Bxb1 11. d4 Bxa2 12. d5 Bxd5 13. Bb5 Bxg2) 7... gxh5 8. g3?? { (3.90 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } (8. Ba6 bxa6 9. Na3 h4 10. d3 h3 11. gxh3 Bxh3 12. Nxh3 Nd7 13. Ng1 Bh6 14. Bxh6 Nxh6) 8... Bh3?? { (Mate in 12 → 0.30) Lost forced checkmate sequence. b5 was best. } (8... b5 9. Bxb5 Bf5 10. Bxe8 Bxc2 11. Bxh5 Bxb1 12. Rxb1 Qe8 13. Bxe8 Nd7 14. Bxd7 c6 15. Bxc6) 9. Nxh3 h4? { (0.06 → 1.55) Mistake. b5 was best. } (9... b5 10. Bxb5) 10. gxh4 Nh6? { (1.48 → 3.16) Mistake. b5 was best. } (10... b5 11. Bxb5 Qd7 12. Bxd7 Nxd7 13. f4 Kf7 14. h5 Kg7 15. a4 e5 16. fxe5 Nxe5 17. d3) 11. d3?? { (3.16 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } (11. Ba6) 11... Ng4?? { (Mate in 10 → 9.79) Lost forced checkmate sequence. e6 was best. } (11... e6 12. Bxh6 Qxh4 13. Bxf8 Qxh3 14. Bxh3 Kxf8 15. Bxe6 Kf7 16. Bxf7 d5 17. Bxd5 a5 18. Bxb7) 12. Bh6?? { (9.79 → 0.64) Blunder. Bg5 was best. } (12. Bg5 Nxf2) 12... Nxf2?? { (0.64 → Mate in 10) Checkmate is now unavoidable. Nxh6 was best. } (12... Nxh6) 13. Kxf2 Bxh6 14. b4?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ke3 was best. } (14. Ke3 Bxe3 15. d4 Bxd4 16. c4 Bxb2 17. a4 Bxa1 18. c5 dxc5 19. Ba6 Nxa6 20. Nd2 Qxd2) 14... Bd2?? { (Mate in 10 → 0.82) Lost forced checkmate sequence. Bf4 was best. } (14... Bf4 15. Nxf4 e6 16. Nxe6 Qxh4 17. Nxc7 Qxb4 18. Nxe8 Qxb1 19. Rxb1 Na6 20. Nxd6 Re8 21. Rxb7) 15. Nxd2 Qd7?? { (1.41 → Mate in 9) Checkmate is now unavoidable. Kf8 was best. } (15... Kf8 16. Kg3 Kg8 17. Kf4 e5 18. Kxe5 Qxh4 19. Kxd6 Qxh3 20. Kxc7 Qxf1 21. Kxb7 Qxd3 22. Kxa8) 16. c4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Be2 was best. } (16. Be2 Qxh3 17. d4 Qxh4 18. Bg4 Qxf2 19. d5 Qxd2 20. Rh1 Qxd5 21. Rf1 Qxa2 22. Be2 Qxc2) 16... Qxh3 17. Bxh3 Kd7?? { (Mate in 6 → 4.74) Lost forced checkmate sequence. e6 was best. } (17... e6 18. Bxe6 b5 19. cxb5 Na6 20. bxa6 d5 21. Bxd5 Kd7 22. Bxa8 Kc6 23. Bxc6#) 18. Bxd7 Nxd7 19. c5 dxc5?? { (5.17 → Mate in 7) Checkmate is now unavoidable. Nxc5 was best. } (19... Nxc5) 20. bxc5 Nxc5 21. a4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rd1 was best. } (21. Rd1 Nxd3 22. Nb3 Nxf2 23. Rd8 Rxd8 24. Nd4 Rxd4 25. a3 Rxh4 26. a4 Rxa4#) 21... Nxa4 22. Rxa4 Rg8 23. Rxa7 Rc8 24. Rxb7 Rg8 25. Rxc7 Rd8?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rb8 was best. } (25... Rb8 26. Rxe7 Rb1 27. Nxb1#) 26. Rxe7 Rxd3 27. Nb3?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Kg1 was best. } (27. Kg1 Rxd2 28. Kh2 Rxh2 29. h5 Rxh5 30. Rh7 Rxh7#) 27... Rxb3 28. h5 Re3 29. Kxe3# { Game ends by variant rule. } 0-1