lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Gwf5fI3M"] [Date "2021.04.06"] [White "Amirmohaad3456"] [Black "Lu_35"] [Result "0-1"] [UTCDate "2021.04.06"] [UTCTime "07:42:48"] [WhiteElo "1185"] [BlackElo "915"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+70"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... f5?? { (Mate in 15 → -3.86) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 e6?? { (-5.10 → Mate in 16) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 dxe6 4. Qh5? { (Mate in 15 → 7.33) Lost forced checkmate sequence. b4 was best. } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Rxg8 8. g4 Bxf2) 4... Qxd2 5. Qxh7?? { (8.74 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } (5. Nxd2 Ke7) 5... Qxf2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rxh7 was best. } (5... Rxh7 6. Nxd2 Rxh2 7. Rxh2 b5 8. Bxb5 g5 9. Bxe8 Nc6 10. Bxc6 Nf6 11. Bxa8 c6 12. Bxc6) 6. Kxf2 Rxh7 7. Nh3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } (7. b4 Bxb4 8. Nc3 Bxc3 9. h4 Bxa1 10. Bb5 Rxh4 11. Bxe8 Rxh1 12. Nf3 Rxc1 13. c4 Rxc4) 7... Rxh3 8. gxh3 Ba3 9. bxa3 c6?? { (Mate in 9 → -2.47) Lost forced checkmate sequence. g5 was best. } (9... g5 10. Bxg5 Kd8 11. Bxd8 Nc6 12. Bxc7 b5 13. Bxb5 Na5 14. Bxa5 Ba6 15. Bxa6 Rd8 16. Bxd8) 10. Ba6? { (-2.47 → -4.50) Mistake. Bb5 was best. } (10. Bb5) 10... Nxa6 11. Bh6 gxh6?! { (-5.55 → -3.94) Inaccuracy. Nxh6 was best. } (11... Nxh6 12. a4 c5 13. c4 Kd7 14. Na3 Kd6 15. Rab1 Rb8 16. Rxb7 Rxb7 17. Kf3 Ke5 18. Rb1) 12. Nd2 Nb4?? { (-4.05 → 0.00) Blunder. Kd7 was best. } (12... Kd7 13. Nb3 Nc7 14. Nc1 a5 15. Kf3 Na6 16. Ke4 a4 17. Ke3 e5 18. Kf2 e4 19. Kg2) 13. axb4 c5 14. bxc5 b6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } (14... Kd7 15. Ke3) 15. cxb6 axb6 16. Rab1 Rxa2 17. Rxb6 Rxc2 18. Rxe6 Rxd2 19. Rxh6 Rxf2 20. Rg1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rf1 was best. } (20. Rf1 Rxh2 21. Rf5 Bxf5 22. Rh7 Bxh3 23. Rxh3 Rxh3#) 20... Rxh2 21. Rxg8 Rxh3 22. Rxe8 Rxh6 23. Rxc8 Rc6 24. Rxc6# { Game ends by variant rule. } 0-1