lichess.org

FEN
[Event "Casual Atomic game"] [Site "https://lichess.org/FKy49PvE"] [Date "2019.01.17"] [Round "-"] [White "ulath"] [Black "i_lead"] [Result "0-1"] [UTCDate "2019.01.17"] [UTCTime "11:56:29"] [WhiteElo "2181"] [BlackElo "1994"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.89] } 1... e6 { [%eval 2.32] } 2. Nf3 { [%eval 1.64] } 2... f6 { [%eval 1.83] } 3. Nd4 { [%eval 2.02] } 3... f5 { [%eval 2.58] } 4. Qh5+ { [%eval 2.59] } 4... g6 { [%eval 2.84] } 5. Qh4 { [%eval 2.87] } 5... Qxh4 { [%eval 2.64] } 6. Nb5 { [%eval 2.45] } 6... Nf6 { [%eval 2.52] } 7. f3 { [%eval 2.2] } 7... Nd5 { [%eval 2.81] } 8. Nd6+ { [%eval 2.42] } 8... cxd6 { [%eval 2.21] } 9. b4?! { (2.21 → 1.20) Inaccuracy. Best move was d4. } { [%eval 1.2] } (9. d4 e5) 9... b5?! { (1.20 → 2.16) Inaccuracy. Best move was Na6. } { [%eval 2.16] } (9... Na6 10. c4 Bg7 11. d4 e5 12. Bb2 e4 13. h4 h5 14. g4 O-O 15. g5 d5 16. Bh3) 10. Bb2 { [%eval 1.86] } 10... e5 { [%eval 1.91] } 11. d4 { [%eval 1.68] } 11... d5 { [%eval 1.64] } 12. c4 { [%eval 1.54] } 12... Bg7?! { (1.54 → 2.44) Inaccuracy. Best move was bxc4. } { [%eval 2.44] } (12... bxc4 13. Ba6) 13. c5 { [%eval 2.36] } 13... Nc6?? { (2.36 → 4.86) Blunder. Best move was O-O. } { [%eval 4.86] } (13... O-O 14. a4) 14. a4?! { (4.86 → 3.81) Inaccuracy. Best move was Bxb5. } { [%eval 3.81] } (14. Bxb5 Bd7 15. Na3 Rc8 16. Rc1 O-O 17. h4 h6 18. c6 Be8 19. b5 g5 20. hxg5 f4) 14... bxa4?! { (3.81 → 5.44) Inaccuracy. Best move was Ne7. } { [%eval 5.44] } (14... Ne7 15. axb5) 15. Ba6? { (5.44 → 3.05) Mistake. Best move was Rxa7. } { [%eval 3.05] } (15. Rxa7 e4 16. b5 Ba6 17. bxa6 f4 18. Ba6 O-O 19. O-O exf3 20. Kh1 g5 21. Nd2 Rf6) 15... Na5?! { (3.05 → 4.03) Inaccuracy. Best move was O-O. } { [%eval 4.03] } (15... O-O 16. h4) 16. Bb7 { [%eval 3.61] } 16... Nb3 { [%eval 3.5] } 17. Ra4?! { (3.50 → 2.66) Inaccuracy. Best move was Ra6. } { [%eval 2.66] } (17. Ra6 Bxb7 18. c6 Kf7 19. O-O Rc8 20. b5 g5 21. g4 f4 22. Ba3 Nc1 23. Bf8 Bh8) 17... Bd7?! { (2.66 → 3.67) Inaccuracy. Best move was f4. } { [%eval 3.67] } (17... f4 18. dxe5 d4 19. O-O O-O 20. c6 a6 21. c7 Na1 22. g4 Nc2 23. exd4 Bd4+ 24. Bxd4) 18. Bc6?? { (3.67 → 0.00) Blunder. Best move was Bc8. } { [%eval 0.0] } (18. Bc8 Bb5 19. Bd7+ Ke7 20. Ra6 Bxa6 21. b5 Na1 22. O-O Nc2 23. Nc3 g5 24. Be8 f4) 18... Nxc5 { [%eval 0.0] } 19. Rxa7? { (0.00 → -1.04) Mistake. Best move was Ra6. } { [%eval -1.04] } (19. Ra6 O-O 20. Rd6 f4 21. e4 Bb5 22. Na3 Rfd8 23. Re6 Re8 24. Rd6 Bf1 25. g3 Rac8) 19... Bb5 { [%eval -0.57] } 20. Na3 { [%eval -0.17] } 20... O-O { [%eval -0.28] } 21. dxe5?? { (-0.28 → -11.51) Blunder. Best move was g4. } { [%eval -11.51] } (21. g4 Rc8) 21... Bc3+ { [%eval -9.09] } 22. Bxc3 { [%eval -5.38] } 22... d4 { [%eval -3.97] } 23. Nc4?? { (-3.97 → Mate in 11) Checkmate is now unavoidable. Best move was f4. } { [%eval #-11] } (23. f4 d3) 23... d3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Best move was Ra8. } { [%eval 0.0] } (23... Ra8 24. Na5 d3 25. Kf2 f4 26. exf4 d2 27. Rd1 Be2 28. Rxd2 Re8 29. g4 Re2+ 30. Kf1) 24. O-O?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Best move was Nd2. } { [%eval #-10] } (24. Nd2 Rc8 25. O-O Rc1 26. Kh1 Re1 27. e4 Re2 28. Rf2 g5 29. g4 Re1+ 30. Rf1 Re3) 24... d2 { [%eval #-9] } 25. Rd1 { [%eval #-10] } 25... Re8?? { (Mate in 10 → -1.17) Lost forced checkmate sequence. Best move was Ra8. } { [%eval -1.17] } (25... Ra8 26. Na3 Ba4 27. Re1 d1=Q 28. h4 Qd2 29. Re2 Rd8 30. Nc2 Bc6 31. e4 fxe4 32. Nd4) 26. Kh1?? { (-1.17 → Mate in 10) Checkmate is now unavoidable. Best move was f4. } { [%eval #-10] } (26. f4 g5) 26... Ba4?? { (Mate in 10 → -1.67) Lost forced checkmate sequence. Best move was Ra8. } { [%eval -1.67] } (26... Ra8 27. Na3 Be2 28. Re1 d1=Q 29. g3 Qd2 30. Rxe2 Rd8 31. Nc2 Rd2 32. h4 Rh2+ 33. Kg1) 27. Nb2?? { (-1.67 → Mate in 8) Checkmate is now unavoidable. Best move was h4. } { [%eval #-8] } (27. h4 g5 28. hxg5 Rc8 29. g4 Kf7 30. g5 Bxd1 31. Nxd2 Rc1+ 32. Kh2 Rc2+ 33. Kg1 Rg2+) 27... Bxd1 { [%eval #-7] } 28. b5 { [%eval #-6] } 28... d1=Q+ { [%eval #-5] } 29. Nxd1 { [%eval #-5] } 29... Rd8 { [%eval #-4] } 30. g4 { [%eval #-4] } 30... Rd1+ { [%eval #-3] } 31. Kg2 { [%eval #-3] } 31... Rg1+ { [%eval #-2] } 32. Kf2 { [%eval #-2] } 32... Rf1+ { [%eval #-1] } 33. Ke2 { [%eval #-1] } 33... Rxf3# { Game ends by variant rule. } 0-1
Reconnecting