lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/DkHnRDHA"] [Date "2019.11.06"] [White "DrOMM"] [Black "pedropablo72"] [Result "0-1"] [UTCDate "2019.11.06"] [UTCTime "21:02:54"] [WhiteElo "1715"] [BlackElo "1709"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+13"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "B75"] [Opening "Sicilian Defense: Dragon Variation, Yugoslav Attack, Belezky Line"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... c5 { [%eval 0.2] } 2. Nf3 { [%eval 0.21] } 2... Nc6 { [%eval 0.08] } 3. d4 { [%eval 0.15] } 3... cxd4 { [%eval 0.34] } 4. Nxd4 { [%eval 0.08] } 4... g6?! { (0.08 → 0.61) Inaccuracy. Nf6 was best. } { [%eval 0.61] } (4... Nf6 5. Nc3 e6 6. Be2 d6 7. Be3 Be7 8. Qd2 e5 9. Nb3) 5. Nc3?! { (0.61 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (5. c4 Nf6 6. Nc3 Nxd4 7. Qxd4 d6 8. Be2 Bg7 9. O-O O-O) 5... Bg7 { [%eval 0.11] } 6. Be3 { [%eval 0.0] } 6... d6 { [%eval 0.43] } 7. f3 { [%eval 0.57] } 7... Nf6 { [%eval 0.57] } { B75 Sicilian Defense: Dragon Variation, Yugoslav Attack, Belezky Line } 8. Qd2 { [%eval 0.6] } 8... Nxd4 { [%eval 0.85] } 9. Bxd4 { [%eval 1.02] } 9... O-O { [%eval 1.04] } 10. O-O-O { [%eval 0.79] } 10... Qa5 { [%eval 1.1] } 11. Be3? { (1.10 → -0.25) Mistake. Kb1 was best. } { [%eval -0.25] } (11. Kb1 Rd8 12. Bc4 Be6 13. Bxe6 fxe6 14. g4 Rac8 15. a3 Nd7 16. Nd5 Qxd2 17. Nxe7+ Kf8) 11... Be6 { [%eval 0.0] } 12. a3 { [%eval 0.03] } 12... Rfc8 { [%eval -0.06] } 13. Bh6?? { (-0.06 → -2.69) Blunder. Nd5 was best. } { [%eval -2.69] } (13. Nd5) 13... Bxh6 { [%eval -2.56] } 14. Qxh6 { [%eval -2.56] } 14... Rxc3 { [%eval -2.52] } 15. bxc3 { [%eval -2.66] } 15... Qxa3+?? { (-2.66 → -0.90) Blunder. Qxc3 was best. } { [%eval -0.9] } (15... Qxc3) 16. Kd2 { [%eval -0.93] } 16... Rc8 { [%eval -0.72] } 17. Qe3 { [%eval -0.69] } 17... Qb2?! { (-0.69 → 0.00) Inaccuracy. Qa5 was best. } { [%eval 0.0] } (17... Qa5 18. Qd4) 18. Bd3?? { (0.00 → -1.95) Blunder. Qd4 was best. } { [%eval -1.95] } (18. Qd4 Qa2 19. Qb4 a5 20. Qd4 Nd7 21. Bd3 Nc5 22. Ke3 Nxd3 23. cxd3 Qxg2 24. h4 b5) 18... Qxc3+ { [%eval -1.71] } 19. Ke2 { [%eval -1.8] } 19... a6?! { (-1.80 → -0.93) Inaccuracy. d5 was best. } { [%eval -0.93] } (19... d5 20. Kf2) 20. Ra1?! { (-0.93 → -1.63) Inaccuracy. Kf2 was best. } { [%eval -1.63] } (20. Kf2 a5 21. Rb1 d5 22. Rhd1 Qc7 23. e5 Nd7 24. f4 Nc5 25. Kg1 a4 26. Ra1 Qd7) 20... Nd7?! { (-1.63 → -0.81) Inaccuracy. d5 was best. } { [%eval -0.81] } (20... d5 21. h3 Nh5 22. Kf2 Qe5 23. exd5 Qg3+ 24. Kg1 Bxd5 25. Qf2 Qd6 26. Re1 b5 27. Qe3) 21. Rhb1 { [%eval -1.13] } 21... Nc5 { [%eval -0.93] } 22. Kf1 { [%eval -1.13] } 22... Bc4 { [%eval -1.13] } 23. Ke2?? { (-1.13 → -8.31) Blunder. Kg1 was best. } { [%eval -8.31] } (23. Kg1) 23... Bxd3+? { (-8.31 → -3.78) Mistake. Qxc2+ was best. } { [%eval -3.78] } (23... Qxc2+) 24. cxd3 { [%eval -3.34] } 24... Nb3 { [%eval -3.06] } 25. Rxb3?? { (-3.06 → -8.06) Blunder. Ra2 was best. } { [%eval -8.06] } (25. Ra2 Nc1+ 26. Rxc1 Qxc1 27. Qxc1 Rxc1 28. Ke3 Kg7 29. g4 g5 30. f4 Kg6 31. fxg5 Kxg5) 25... Qxa1 { [%eval -7.52] } 26. Qd2 { [%eval -6.72] } 26... b5?! { (-6.72 → -4.40) Inaccuracy. Qg1 was best. } { [%eval -4.4] } (26... Qg1 27. Rc3 Rxc3 28. Qxc3 Qxg2+ 29. Ke3 Qg1+ 30. Ke2 Qxh2+ 31. Kf1 Qh1+ 32. Kf2 h5 33. Qc7) 27. Rb2?! { (-4.40 → -7.39) Inaccuracy. Kf2 was best. } { [%eval -7.39] } (27. Kf2 Rc1) 27... Qg1 { [%eval -6.88] } 28. Qb4 { [%eval -20.52] } 28... Qxg2+ { [%eval -18.02] } 29. Ke3 { [%eval -17.13] } 29... Qg1+ { [%eval -13.67] } 30. Kf4?! { (-13.67 → Mate in 1) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-1] } (30. Ke2 Qxh2+ 31. Kd1 Qg1+ 32. Ke2 Rc1 33. e5 Rf1 34. Qh4 dxe5 35. Qg3 Qxg3 36. Kxf1 Qxf3+) 30... g5+ { [%eval #-7] } 31. Kf5 { [%eval #-7] } 31... Rc5+?! { (Mate in 7 → -73.90) Lost forced checkmate sequence. Qe3 was best. } { [%eval -73.9] } (31... Qe3 32. e5 Rc4 33. Qxc4 bxc4 34. Rb8+ Kg7 35. Rg8+ Kxg8 36. Kg4 Qf4+ 37. Kh5 Qh4#) 32. e5?! { (-73.90 → Mate in 1) Checkmate is now unavoidable. Qxc5 was best. } { [%eval #-1] } (32. Qxc5 Qxc5+) 32... Rxe5# { Black wins by checkmate. } 0-1
Reconnecting