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[Event "Rated Antichess game"] [Site "https://lichess.org/DPzGPseg"] [Date "2016.11.25"] [White "Andomeda"] [Black "Aleha80"] [Result "0-1"] [UTCDate "2016.11.25"] [UTCTime "19:04:56"] [WhiteElo "1707"] [BlackElo "1586"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "1140+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c6?? { (0.93 → 4.98) Blunder. b5 was best. } (1... b5) 2. Bb5?! { (4.98 → 3.79) Inaccuracy. Ba6 was best. } (2. Ba6 Nxa6) 2... cxb5 3. Qg4?? { (2.08 → 0.32) Blunder. h3 was best. } (3. h3 b4) 3... b4?? { (0.32 → Mate in 15) Checkmate is now unavoidable. Qa5 was best. } (3... Qa5) 4. Qxd7?? { (Mate in 15 → -0.31) Lost forced checkmate sequence. Qxg7 was best. } (4. Qxg7 Bxg7 5. b3 Bxa1 6. Bb2 Bxb2 7. a4 bxa3 8. Nxa3 Bxa3 9. b4 Bxb4 10. d3 Bxe1) 4... Kxd7 5. b3 Kd6?? { (0.17 → Mate in 14) Checkmate is now unavoidable. Nc6 was best. } (5... Nc6) 6. g4 Bxg4 7. Kd1 Bxd1 8. a4?? { (Mate in 13 → -3.57) Lost forced checkmate sequence. d3 was best. } (8. d3 Bxc2 9. Nc3 Bxb3 10. axb3 bxc3 11. Rxa7 Rxa7 12. Ba3 Rxa3 13. e4 Rxb3 14. e5 Kxe5) 8... Bxc2?? { (-3.57 → Mate in 11) Checkmate is now unavoidable. bxa3 was best. } (8... bxa3) 9. Ra2 Bxb3 10. Na3?? { (Mate in 10 → -1.03) Lost forced checkmate sequence. Rc2 was best. } (10. Rc2 Bxc2 11. a5 Qxa5 12. h3 Bxb1 13. d3 Bxd3 14. e4 Bxe4 15. h4 Bxh1 16. h5 Qxh5) 10... Bxa4?? { (-1.03 → Mate in 10) Checkmate is now unavoidable. bxa3 was best. } (10... bxa3) 11. Rb2?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. Nc2 was best. } (11. Nc2 Bxc2 12. Rxa7 Rxa7 13. d3 Bxd3 14. e4 Bxe4 15. Bf4 Bxh1 16. Bxd6 Qxd6 17. Ne2 Qxh2) 11... bxa3 12. Rxb7 a2?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } (12... Na6 13. Bxa3 Kc7 14. Bxe7 Qxd2 15. Rxc7 Nxc7 16. Bxf8 Qxf2 17. Bxg7 Qxg1 18. Bxh8 Qxh2 19. Rxh2) 13. Rxe7?? { (Mate in 9 → -3.56) Lost forced checkmate sequence. Rxb8 was best. } (13. Rxb8 Qxb8 14. Bb2 Qxb2 15. e4 Qxd2 16. Ne2 Qxe2 17. Rc1 Qxf2 18. Ra1 Qxh2 19. Rxa2 Qxa2) 13... Nxe7 14. Bb2?? { (-2.30 → Mate in 14) Checkmate is now unavoidable. f3 was best. } (14. f3 f5) 14... Qb6 15. Bxg7 Qxe3 16. Bxh8 Qxf2 17. Be5 Qxd2 18. Bxd6 Qxh2 19. Bxe7 Bxe7 20. Rxh2 Na6 21. Rxh7 Rc8 22. Rxf7 Rb8 23. Rxe7 Rb7 24. Rxb7 Bc2 25. Rxa7 Bd1 26. Rxa6 Ba4 27. Rxa4 a1=Q 28. Rxa1# { Game ends by variant rule. } 0-1