lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/CNitV42K"] [Date "2020.11.15"] [White "Rchandak"] [Black "Timpeliino"] [Result "0-1"] [UTCDate "2020.11.15"] [UTCTime "12:19:37"] [WhiteElo "1044"] [BlackElo "946"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+165"] [Variant "Antichess"] [TimeControl "300+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.75) Blunder. e3 was best. } (1. e3 b5) 1... h6?? { (-4.75 → 1.16) Blunder. e5 was best. } (1... e5 2. Na3 Bxa3 3. bxa3 e4 4. Nf3 exf3 5. gxf3 Nh6 6. Bh3) 2. a3?? { (1.16 → -1.89) Blunder. d3 was best. } (2. d3 e6) 2... e6 3. b4?? { (-1.17 → -4.38) Blunder. Nh3 was best. } (3. Nh3) 3... Bxb4 4. cxb4 c5 5. bxc5 Qb6?? { (-4.04 → Mate in 14) Checkmate is now unavoidable. Nc6 was best. } (5... Nc6 6. d4) 6. cxb6 axb6 7. Qa4 Rxa4 8. Ra2?? { (Mate in 12 → 3.96) Lost forced checkmate sequence. Bb2 was best. } (8. Bb2 Rxa3 9. Bxg7 Rxa1 10. Bxh8 Rxb1 11. Kd1 Rxd1 12. e4 Rxf1 13. Ne2 Rxf2 14. Nc1 Rxd2) 8... Rxa3 9. Rxa3 Na6?? { (2.32 → Mate in 15) Checkmate is now unavoidable. b5 was best. } (9... b5 10. Nh3) 10. Rxa6 bxa6 11. Nc3?? { (Mate in 14 → 1.17) Lost forced checkmate sequence. e3 was best. } (11. e3 b5 12. Bxb5 axb5 13. Nh3 f6 14. d4 d5 15. Ng5 fxg5 16. e4 dxe4 17. Bxg5 hxg5) 11... Nf6?? { (1.17 → Mate in 10) Checkmate is now unavoidable. b5 was best. } (11... b5 12. Nxb5) 12. Nb5 axb5 13. e4?? { (Mate in 9 → 0.44) Lost forced checkmate sequence. g4 was best. } (13. g4 Nxg4 14. Bb2 Nxh2 15. Bxg7 Nxf1 16. Bxh6 Rxh6 17. Kxf1 Rxh1 18. Nf3 Rxf1 19. e4 Rxf2) 13... Nxe4 14. Bxb5 Nxd2 15. Bxd7 Kxd7 16. Bxd2?? { (0.95 → Mate in 8) Checkmate is now unavoidable. Kxd2 was best. } (16. Kxd2 Rd8 17. g3 Re8 18. Ke3 Rg8 19. Nh3 g5 20. Nxg5 hxg5 21. h4 gxh4 22. gxh4 Rg5) 16... g5?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bb7 was best. } (16... Bb7 17. Bxh6 Bxg2 18. Bxg7 Rxh2 19. Rxh2 b5 20. Rxg2 e5 21. Bxe5 f6 22. Bxf6 Ke7 23. Bxe7) 17. Bxg5 hxg5 18. f4 Rxh2 19. fxg5 Rxg2 20. g6?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rh3 was best. } (20. Rh3 Rxg1 21. Rg3 Rxe1 22. Rg1 Rxg1 23. g6 fxg6#) 20... Rxg1 21. gxf7 Rxe1 22. Rxe1 Ke8 23. Rxe6 Kxf7 24. Rxb6 Bb7 25. Rxb7 Ke7 26. Rxe7# { Game ends by variant rule. } 0-1