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[Event "Daily Three-check Arena"] [Site "https://lichess.org/BdlJy492"] [Date "2016.05.06"] [White "Elmatapajaloca"] [Black "arensma"] [Result "0-1"] [UTCDate "2016.05.06"] [UTCTime "23:18:22"] [WhiteElo "1500"] [BlackElo "1525"] [WhiteRatingDiff "-156"] [BlackRatingDiff "+92"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { A00 Van't Kruijs Opening } e6 2. h3 Bc5 3. Nc3 Nc6 4. d4 Bb4 5. Bd2 Qf6 6. Nf3 d5 7. Bd3 Nge7 8. Qe2 O-O? { (0.96 → 2.42) Mistake. Bd7 was best. } (8... Bd7 9. a3 Bd6 10. Nb5 Nf5 11. Bc3 O-O 12. O-O-O h6 13. g4 Nh4 14. Nxh4 Qxh4 15. Kb1) 9. O-O-O? { (2.42 → 1.07) Mistake. Bxh7+ was best. } (9. Bxh7+ Kh8 10. Bd3 Bxc3 11. bxc3 g6 12. e4 Qg7 13. Qe3 Kg8 14. Qf4 f6 15. exd5 exd5) 9... g6 10. g4 a5 11. a3 Bc5?? { (1.18 → 4.82) Blunder. Bd6 was best. } (11... Bd6 12. Kb1 Qg7 13. Nb5 Bd7 14. e4 e5 15. dxe5 Nxe5 16. Bc3 Rfe8 17. Nxd6 cxd6 18. exd5) 12. g5 Qg7 13. dxc5 d4?! { (4.42 → 6.58) Inaccuracy. b6 was best. } (13... b6 14. cxb6 cxb6 15. Bb5 Rd8 16. Na4 Rb8 17. Bc3 e5 18. Bxc6 Nxc6 19. Qb5 d4 20. exd4) 14. Ne4 dxe3?! { (6.19 → 10.12) Inaccuracy. Nd5 was best. } (14... Nd5 15. exd4) 15. Nf6+ Kh8 16. Bc3 e5 17. Nxe5 h6?! { (11.97 → Mate in 3) Checkmate is now unavoidable. Nxe5 was best. } (17... Nxe5 18. Bxe5 Nc6 19. Bc3 Nb4 20. Bc4 b5 21. Nd7 Qxc3 22. bxc3 Bxd7 23. cxb4 Bc6 24. Qxe3) 18. Nxc6?! { (Mate in 3 → 32.21) Lost forced checkmate sequence. gxh6 was best. } (18. gxh6 Qxf6 19. Nxg6+ fxg6 20. Bxf6+) 18... Nxc6?! { (32.21 → Mate in 3) Checkmate is now unavoidable. Nf5 was best. } (18... Nf5 19. gxh6 Nxh6 20. Nh5 f6 21. Nxg7 Rb8 22. Qxe3 Ng8 23. Nxb8 a4 24. Bxg6 Bd7 25. Nxd7) 19. Ng4?! { (Mate in 3 → 18.63) Lost forced checkmate sequence. gxh6 was best. } (19. gxh6 Qxh6 20. Ng4+ Kh7 21. Nf6+) 19... f6?! { (18.63 → Mate in 5) Checkmate is now unavoidable. Qxc3 was best. } (19... Qxc3 20. bxc3) 20. gxh6 Qe7 21. Qxe3 Qxe3+ 22. fxe3 Bxg4 23. hxg4 Kh7?! { (14.24 → Mate in 3) Checkmate is now unavoidable. Ne5 was best. } (23... Ne5 24. Bxg6) 24. Rdf1 Rad8 25. Bxf6 Rd7 26. g5 Rdd8 27. Bxd8 Rxf1+ 28. Rxf1 Ne5 29. Bxc7?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bxg6+ was best. } (29. Bxg6+ Nxg6 30. Rf7+) 29... Nxd3+ { Game ends by variant rule. } 0-1