lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/sZTb6mZL"] [Date "2024.04.12"] [White "lichess AI level 1"] [Black "Shailinchen"] [Result "1-0"] [UTCDate "2024.04.12"] [UTCTime "15:43:50"] [WhiteElo "?"] [BlackElo "1194"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d5?? { (0.24 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. b3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } (2. Qg4 Bxg4 3. Kd1 Bxd1 4. a4 Bxc2 5. Na3 Bxa4 6. b3 Bxb3) 2... d4?? { (Mate in 16 → 1.25) Lost forced checkmate sequence. b5 was best. } (2... b5 3. Bxb5 Qd6 4. Bxe8 Qxh2 5. Bxf7 Qxg1 6. Rxh7 Rxh7 7. Bxg8 Qxf2 8. Bxd5 Qxd2 9. Bxa8) 3. exd4 Qxd4 4. Qf3?? { (-0.19 → -4.01) Blunder. Qh5 was best. } (4. Qh5 Qxd2) 4... Qxd2 5. Qxf7?? { (-4.17 → Mate in 13) Checkmate is now unavoidable. Nxd2 was best. } (5. Nxd2 b5) 5... Kxf7 6. Bxd2 Bh3 7. gxh3 Na6?? { (Mate in 10 → 2.76) Lost forced checkmate sequence. b5 was best. } (7... b5 8. Bxb5 Nc6 9. Bxc6 Ke6 10. Bxa8 a5 11. Bxa5 Kf5 12. Bxc7 Kg4 13. hxg4 e5 14. Bxe5) 8. Bxa6 bxa6 9. c3?? { (2.61 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } (9. Bh6 Nxh6) 9... c5?? { (Mate in 10 → 2.94) Lost forced checkmate sequence. g5 was best. } (9... g5 10. Bxg5 Rb8 11. Bxe7 Rxb3 12. axb3 Kxe7 13. Rxa6 h5 14. Rxa7 h4 15. Rxc7 Kd7 16. Rxd7) 10. Nf3?? { (2.94 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } (10. Bh6) 10... c4 11. bxc4 Rc8?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e5 was best. } (11... e5 12. Nxe5 a5 13. Nxf7 a6 14. Nxh8 g5 15. Bxg5 Rd8 16. Bxd8 Nh6 17. Bxa5 Nf7 18. Nxf7) 12. Nd4 Rxc4 13. Ne2?? { (Mate in 11 → 2.16) Lost forced checkmate sequence. Ne6 was best. } (13. Ne6 Kxe6 14. Be3 Rxc3 15. Bxa7 Rxh3 16. Rg1 Rxh2 17. Rxg7 Bxg7 18. Na3 Rxf2 19. Kxf2 Bxa1) 13... Rxc3 14. Bxc3?! { (2.68 → 1.47) Inaccuracy. Nbxc3 was best. } (14. Nbxc3 h5 15. Bh6 Rxh6 16. Nd1 Nf6 17. Kd2 Nd7 18. Kc3 Nb6 19. f3 Rg6 20. Nf2 Ke6) 14... a5?? { (1.47 → 6.29) Blunder. e5 was best. } (14... e5) 15. Bxa5?? { (6.29 → 1.58) Blunder. Bxg7 was best. } (15. Bxg7) 15... a6?? { (1.58 → 4.43) Blunder. Nf6 was best. } (15... Nf6 16. Na3) 16. Nec3?? { (4.43 → 1.83) Blunder. Nbc3 was best. } (16. Nbc3 Ke6) 16... e5?? { (1.83 → Mate in 9) Checkmate is now unavoidable. Ke6 was best. } (16... Ke6 17. Nd2) 17. a3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Na3 was best. } (17. Na3 Bxa3 18. Bb4 Bxb4 19. Rb1 Bxc3 20. Kd2 Bxd2 21. Rb5 axb5 22. Re1 Bxe1 23. h4 Bxf2) 17... Bxa3 18. Nxa3 e4 19. Nxe4 Ke6?? { (Mate in 5 → 2.99) Lost forced checkmate sequence. g5 was best. } (19... g5 20. Nxg5 h5 21. Nxf7 Ne7 22. Nxh8 Ng6 23. Nxg6 h4 24. Nxh4#) 20. Rc1?? { (2.99 → 0.76) Blunder. Ke2 was best. } (20. Ke2) 20... Kf6?? { (0.76 → Mate in 9) Checkmate is now unavoidable. g5 was best. } (20... g5 21. Nxg5) 21. Nxf6 Nxf6 22. h4?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Rc8 was best. } (22. Rc8 Rxc8 23. Nc4 Rxc4 24. Bc3 Rxc3 25. f4 Rxh3 26. Rf1 Rxh2 27. Rh1 Rxh1 28. f5 Rxe1#) 22... g5?? { (Mate in 3 → Mate in 19) Lost forced checkmate sequence. Rc8 was best. } (22... Rc8 23. Rxc8 Ng8 24. Rxg8 h5 25. Rxg7#) 23. hxg5 h5?! { (12.49 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } (23... Rd8 24. gxf6) 24. gxf6 h4 25. Ke2?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Nb5 was best. } (25. Nb5 axb5 26. Rc4 bxc4 27. Bd8 Rxd8 28. Kd2 Rxd2 29. Ra1 Rxf2 30. h3 Rxf6 31. Rf1 Rxf1#) 25... h3?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rd8 was best. } (25... Rd8 26. Bxd8 a5 27. Bxa5 h3 28. Nb5#) 26. Rhg1?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Nb5 was best. } (26. Nb5 axb5 27. Rc8 Rxc8 28. Rc1 Rxc1 29. Bc7 Rxc7 30. f7 Rxf7 31. Kf3 Rxf3#) 26... Rf8?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. Rc8 was best. } (26... Rc8 27. Rxc8#) 27. Kd1 Rxf6 28. Rc4 Rxf2 29. Kd2?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rb4 was best. } (29. Rb4 Rxh2 30. Ke2 Rxe2 31. Nc2 Rxc2 32. Rc1 Rxc1 33. Rb1 Rxb1 34. Be1 Rxe1#) 29... Rxh2?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxd2 was best. } (29... Rxd2 30. Bxd2 a5 31. Bxa5#) 30. Rd4 Rxd2 31. Bxd2 h2 32. Be1 hxg1=R 33. Nb1 Rxe1 34. Rd3 Rxb1 35. Rd1 Rxd1# { Game ends by variant rule. } 1-0