lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/gIGQr7QL"] [Date "2021.07.15"] [White "ChrisTombOyster420"] [Black "Suddenmagic"] [Result "1/2-1/2"] [UTCDate "2021.07.15"] [UTCTime "18:33:11"] [WhiteElo "1990"] [BlackElo "1696"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+30"] [Variant "Standard"] [TimeControl "2700+15"] [ECO "A42"] [Opening "Modern Defense: Averbakh System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... g6?! { (0.00 → 0.63) Inaccuracy. e6 was best. } { [%eval 0.63] } (1... e6 2. c4 d5 3. Nf3 Nf6 4. cxd5 exd5 5. Bf4 c5 6. Nc3) 2. c4 { [%eval 0.25] } 2... Bg7 { [%eval 0.51] } 3. Nc3 { [%eval 0.35] } 3... d6 { [%eval 0.62] } 4. e4 { [%eval 0.54] } { A42 Modern Defense: Averbakh System } 4... c6 { [%eval 0.66] } 5. f4 { [%eval 0.54] } 5... Qb6 { [%eval 0.0] } 6. Nf3 { [%eval 0.5] } 6... Bg4 { [%eval 0.0] } 7. Na4 { [%eval 0.58] } 7... Qa5+ { [%eval 0.96] } 8. Bd2 { [%eval 1.02] } 8... Bxf3 { [%eval 1.08] } 9. Bxa5 { [%eval 0.92] } 9... Bxd1 { [%eval 0.84] } 10. Rxd1 { [%eval 0.89] } 10... Nd7 { [%eval 1.06] } 11. Be2 { [%eval 1.25] } 11... Ngf6 { [%eval 1.11] } 12. Bf3?! { (1.11 → 0.44) Inaccuracy. e5 was best. } { [%eval 0.44] } (12. e5 Ne4) 12... O-O? { (0.44 → 1.70) Mistake. Nb6 was best. } { [%eval 1.7] } (12... Nb6 13. Nxb6 axb6 14. Bc3 Rxa2 15. Kd2 O-O 16. e5 Nd7 17. Kc2 Ra4 18. Ra1 Rfa8 19. Rxa4) 13. O-O? { (1.70 → 0.48) Mistake. e5 was best. } { [%eval 0.48] } (13. e5 Nh5 14. Bd2 Bh6 15. Bxh5 gxh5 16. b3 Rfd8 17. Ke2 Nf8 18. Be3 Ne6 19. g3 Ng7) 13... b6?! { (0.48 → 1.52) Inaccuracy. Nb6 was best. } { [%eval 1.52] } (13... Nb6 14. Bxb6 axb6 15. Nxb6 Rxa2 16. e5 Nh5 17. Bxh5 gxh5 18. Rd2 Rd8 19. Rfd1 f6 20. e6) 14. Bd2 { [%eval 1.48] } 14... e5 { [%eval 1.26] } 15. fxe5 { [%eval 0.77] } 15... dxe5 { [%eval 0.62] } 16. d5 { [%eval 0.83] } 16... c5?! { (0.83 → 1.56) Inaccuracy. cxd5 was best. } { [%eval 1.56] } (16... cxd5 17. cxd5 Rfc8 18. Rc1 b5 19. Nc3 Rab8 20. g4 h6 21. h4 Ne8 22. g5 h5 23. a4) 17. b4?? { (1.56 → -0.33) Blunder. Nc3 was best. } { [%eval -0.33] } (17. Nc3 h6) 17... cxb4 { [%eval -0.51] } 18. Bxb4?! { (-0.51 → -1.24) Inaccuracy. g4 was best. } { [%eval -1.24] } (18. g4 h6) 18... Rfc8 { [%eval -1.05] } 19. Rc1 { [%eval -1.13] } 19... Bh6?! { (-1.13 → -0.51) Inaccuracy. Bf8 was best. } { [%eval -0.51] } (19... Bf8 20. a3) 20. Rc3? { (-0.51 → -1.89) Mistake. Rc2 was best. } { [%eval -1.89] } (20. Rc2 Be3+) 20... Bd2 { [%eval -2.28] } 21. Rb3 { [%eval -2.06] } 21... Rxc4 { [%eval -1.9] } 22. Nxb6 { [%eval -1.88] } 22... axb6 { [%eval -2.05] } 23. Bxd2 { [%eval -2.21] } 23... Rxa2?! { (-2.21 → -1.53) Inaccuracy. Nxe4 was best. } { [%eval -1.53] } (23... Nxe4 24. Rb2 Kg7 25. Bb4 Ndc5 26. Bxc5 Nxc5 27. d6 e4 28. Bd1 Rd4 29. Rxb6 Rxa2 30. Rc6) 24. Rb4 { [%eval -1.31] } 24... Ra4 { [%eval -1.31] } 25. Rxc4 { [%eval -1.35] } 25... Rxc4 { [%eval -0.91] } 26. Rc1?! { (-0.91 → -1.75) Inaccuracy. Bh6 was best. } { [%eval -1.75] } (26. Bh6 Nxe4 27. Bxe4 Rxe4 28. Ra1 f5 29. Ra7 Nf6 30. h3 Re1+ 31. Kh2 Rd1 32. d6 Rxd6) 26... Rxc1+ { [%eval -1.57] } 27. Bxc1 { [%eval -1.69] } 27... Nc5?! { (-1.69 → -1.04) Inaccuracy. Ne8 was best. } { [%eval -1.04] } (27... Ne8 28. Bb2 Nd6 29. Bg4 Nc4 30. Bc3 Nc5 31. Bf3 f6 32. Kf2 Kf7 33. Ke2 Nd6 34. Ke3) 28. Bb2 { [%eval -1.18] } 28... Nfxe4 { [%eval -1.07] } 29. Bxe5 { [%eval -0.89] } 29... b5 { [%eval -0.85] } 30. Bxe4 { [%eval -0.89] } 30... Nxe4 { [%eval -0.75] } 31. Kf1 { [%eval -0.96] } 31... Nc5 { [%eval -0.54] } 32. Ke2 { [%eval -0.46] } 32... f5 { [%eval -0.53] } 33. Bd6 { [%eval -0.49] } 33... Nd7 { [%eval -0.44] } 34. Kd3 { [%eval -0.54] } 34... Kf7 { [%eval -0.3] } 35. Kd4 { [%eval -0.5] } 35... Kf6 { [%eval -0.18] } 36. g3 { [%eval -0.39] } 36... g5 { [%eval -0.58] } 37. h3 { [%eval -0.58] } 37... h5 { [%eval -0.26] } 38. h4? { (-0.26 → -1.83) Mistake. Bb4 was best. } { [%eval -1.83] } (38. Bb4 g4 39. hxg4 fxg4 40. Ke4 Kf7 41. Kf5 Nf6 42. d6 h4 43. d7 Nxd7 44. Kxg4 hxg3) 38... gxh4?? { (-1.83 → -0.19) Blunder. g4 was best. } { [%eval -0.19] } (38... g4) 39. gxh4 { [%eval -0.12] } 39... Kf7 { Black offers draw } { [%eval -0.12] } { The game is a draw. } 1/2-1/2
Reconnecting