lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/9m5HUgKR"] [Date "2022.07.09"] [White "Vinh2013nth3E"] [Black "MJM013_B18L_DINEISH"] [Result "1-0"] [UTCDate "2022.07.09"] [UTCTime "03:43:20"] [WhiteElo "1057"] [BlackElo "804"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-71"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -7.43) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f6?? { (-7.43 → 1.02) Blunder. e5 was best. } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4) 2. Ng5 fxg5 3. f4?? { (6.85 → 0.84) Blunder. b3 was best. } (3. b3 b6 4. e3 a6 5. Bxa6 Bxa6 6. Qh5 Bd3 7. cxd3 Rxa2) 3... gxf4 4. g3 fxg3 5. hxg3 g5?? { (0.77 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } (5... Nh6 6. Rxh6 gxh6 7. c4 c6 8. a3 Kf7 9. Kf2 Kf6 10. Kf3 Kf7 11. Qb3 b5 12. cxb5) 6. Rxh7 Rxh7 7. Bh3 Rxh3 8. e4 Rxg3 9. Qg4 Rxg4 10. d4?? { (Mate in 8 → -4.12) Lost forced checkmate sequence. c4 was best. } (10. c4 Rxe4 11. Kf2 Rxc4 12. Ke3 Rxc1 13. Na3 Rxa1 14. Nc2 Rxa2 15. d3 Rxb2 16. Nb4 Rxb4) 10... Rxe4 11. Bxg5 Rxd4?? { (-4.32 → Mate in 7) Checkmate is now unavoidable. Rxe1 was best. } (11... Rxe1 12. Bxe7) 12. Bxe7 Kxe7 13. c4?? { (Mate in 6 → -1.61) Lost forced checkmate sequence. Kd1 was best. } (13. Kd1 Rxd1 14. Nd2 Rxa1 15. Nb3 Rxa2 16. Nd2 Rxb2 17. Nc4 Rxc2 18. Nd2 Rxd2#) 13... Rxc4 14. b4 Rxb4 15. a4?! { (-2.08 → -3.46) Inaccuracy. Nd2 was best. } (15. Nd2 Rc4) 15... Rxb1 16. Rxb1 Ke6 17. Rxb7 Bxb7 18. a5 a6?? { (-3.58 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } (18... Na6 19. Ke2) 19. Ke2?? { (Mate in 11 → -4.76) Lost forced checkmate sequence. Kd2 was best. } (19. Kd2 Ke5 20. Kd3 Kd4 21. Kxd4 Be4 22. Kxe4 Qc8 23. Kf4 Ra7 24. Kg4 Ba3 25. Kf5 Nf6) 19... Kd6?? { (-4.76 → Mate in 1) Checkmate is now unavoidable. Bf3 was best. } (19... Bf3) 20. Ke3?? { (Mate in 1 → Mate in 21) Lost forced checkmate sequence. Kf3 was best. } (20. Kf3 Bxf3#) 20... Kc5?? { (Mate in 21 → Mate in 1) Lost forced checkmate sequence. Bf3 was best. } (20... Bf3 21. Kxf3 Ne7 22. Ke2 Qe8 23. Kd3 Kc6 24. Ke3 Ra7 25. Kd3 Rb7 26. Kc2 Rb1 27. Kxb1) 21. Ke4 Bxe4# { Game ends by variant rule. } 1-0