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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/8PBVjR8c"] [Date "2020.03.24"] [Round "-"] [White "Egedyulek"] [Black "isilll"] [Result "1-0"] [UTCDate "2020.03.24"] [UTCTime "16:39:54"] [WhiteElo "1252"] [BlackElo "1204"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "480+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -4.41) Blunder. c4 was best. } { [%eval -4.41] } (1. c4) 1... d5?? { (-4.41 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. Na3?? { (Mate in 15 → -4.20) Lost forced checkmate sequence. g4 was best. } { [%eval -4.2] } (3. g4 exf3 4. Qxf3 Bxg4 5. Qxf7 Kxf7 6. f3 Bxf3 7. Bb5 Bxh1 8. d4 Qxd4 9. b3 Qxa1) 3... exf3 { [%eval -3.79] } 4. Qxf3 { [%eval 0.62] } 4... Qxd2 { [%eval -2.53] } 5. Qxf7?? { (-2.53 → Mate in 14) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-14] } (5. Bxd2 b5) 5... Kxf7 { [%eval #-14] } 6. Bxd2 { [%eval #-13] } 6... Bh3 { [%eval #-13] } 7. gxh3 { [%eval #-12] } 7... Nh6?? { (Mate in 12 → 3.75) Lost forced checkmate sequence. g5 was best. } { [%eval 3.75] } (7... g5 8. Bxg5 b5 9. Bxe7 Kxe7 10. Nxb5 a5 11. Nxc7 Nd7 12. Nxa8 Nb6 13. Nxb6 Kd7 14. Nxd7) 8. Bxh6 { [%eval 4.03] } 8... gxh6 { [%eval 4.77] } 9. Ba6 { [%eval 2.89] } 9... bxa6 { [%eval 3.82] } 10. Nb5?? { (3.82 → -2.14) Blunder. c4 was best. } { [%eval -2.14] } (10. c4 Nd7) 10... axb5 { [%eval -1.7] } 11. c4?? { (-1.70 → -3.82) Blunder. b3 was best. } { [%eval -3.82] } (11. b3) 11... bxc4 { [%eval -2.64] } 12. Kd2?? { (-2.64 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (12. a4 e5) 12... e6?? { (Mate in 13 → -3.53) Lost forced checkmate sequence. Rg8 was best. } { [%eval -3.53] } (12... Rg8 13. Kd3 cxd3 14. Rae1 e5 15. Rxe5 h5 16. Rxh5 Bh6 17. Rxh6 Nd7 18. Rxh7 Nc5 19. Rxf7) 13. Kd3?? { (-3.53 → -11.46) Blunder. Ke1 was best. } { [%eval -11.46] } (13. Ke1 c3 14. bxc3 Bb4 15. cxb4 Nd7 16. a4 e5 17. Ra2 Kg6 18. a5 e4 19. Ke2 Rag8) 13... cxd3 { [%eval -11.15] } 14. Rhe1?! { (-11.15 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (14. b4 Bxb4) 14... Ba3?! { (Mate in 10 → -16.06) Lost forced checkmate sequence. Bc5 was best. } { [%eval -16.06] } (14... Bc5 15. Rxe6 Bxf2 16. Rxh6 Rf8 17. Rxh7 Ke7 18. Rxe7 Rh8 19. Rxc7 Rxh3 20. Rxa7 Rxh2 21. Rxa8) 15. Rxe6 { [%eval -16.5] } 15... Kxe6 { [%eval -15.15] } 16. bxa3 { [%eval -16.86] } 16... d2 { [%eval -15.82] } 17. Rc1 { [%eval -16.1] } 17... dxc1=K { [%eval -15.04] } 18. h4 { [%eval -17.72] } 18... Kf6 { [%eval -13.07] } 19. f4 { [%eval -13.46] } 19... Ke5 { [%eval -11.53] } 20. fxe5 { [%eval -11.62] } 20... Rg8 { [%eval -12.92] } 21. a4 { [%eval -18.47] } 21... h5 { [%eval -9.37] } 22. a5 { [%eval -7.85] } 22... Rg5 { [%eval -5.9] } 23. hxg5 { [%eval -6.36] } 23... h6?! { (-6.36 → -4.17) Inaccuracy. Na6 was best. } { [%eval -4.17] } (23... Na6) 24. gxh6 { [%eval -4.43] } 24... Kc2 { [%eval -3.72] } 25. a6 { [%eval -2.9] } 25... Nxa6 { [%eval -3.19] } 26. e6?? { (-3.19 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (26. a4 Nb4) 26... Kb3 { [%eval #-9] } 27. axb3 { [%eval #-9] } 27... Nb8?? { (Mate in 9 → -0.33) Lost forced checkmate sequence. Nb4 was best. } { [%eval -0.33] } (27... Nb4 28. h7 h4 29. h8=Q Rxh8 30. h3 a5 31. e7 a4 32. bxa4 Rd8 33. exd8=Q Nc6 34. Qxh4) 28. b4?? { (-0.33 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (28. h4 Nd7) 28... a5?? { (Mate in 9 → -0.58) Lost forced checkmate sequence. Nd7 was best. } { [%eval -0.58] } (28... Nd7 29. exd7 Rc8 30. dxc8=B a6 31. Bxa6 c5 32. bxc5 h4 33. Bb7 h3 34. Bg2 hxg2 35. h3) 29. bxa5 { [%eval -0.87] } 29... Rxa5 { [%eval -0.79] } 30. e7?? { (-0.79 → Mate in 7) Checkmate is now unavoidable. h7 was best. } { [%eval #-7] } (30. h7 h4 31. h8=K c5 32. Kg7 c4 33. e7 c3 34. h3 Rb5 35. e8=N Nd7 36. Kg6 Rg5) 30... Rg5 { [%eval #-8] } 31. e8=R { [%eval #-4] } 31... Rg6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Ra5 was best. } { [%eval #3] } (31... Ra5 32. Rxb8 Rb5 33. Rxb5 c6 34. Rxh5 c5 35. Rxc5#) 32. Rxb8 { [%eval #3] } 32... Rxh6 { [%eval #2] } 33. Rb6 { [%eval #2] } 33... Rxb6 { [%eval #1] } 34. h4 { [%eval #1] } 34... Rg6# { Game ends by variant rule. } 1-0
Reconnecting