lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Antichess Revolution #1"] [Site "https://lichess.org/7NrHMugY"] [Date "2018.05.12"] [White "GilmoReal"] [Black "Lance8500"] [Result "0-1"] [UTCDate "2018.05.12"] [UTCTime "14:53:40"] [WhiteElo "1573"] [BlackElo "1606"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 Na6?? { (0.79 → Mate in 17) Checkmate is now unavoidable. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Kxd2 Nd7 8. Qh5) 2. Bxa6 bxa6 3. e4?? { (21.21 → 3.10) Blunder. Qe2 was best. } (3. Qe2) 3... f5?? { (3.10 → 7.08) Blunder. d5 was best. } (3... d5 4. exd5) 4. exf5 g6?? { (6.22 → Mate in 16) Checkmate is now unavoidable. c5 was best. } (4... c5) 5. fxg6 hxg6 6. Qh5? { (Mate in 15 → 8.29) Lost forced checkmate sequence. Na3 was best. } (6. Na3 Rxh2 7. Rxh2 g5 8. f4 gxf4 9. g3 fxg3 10. d4 gxh2 11. c4 hxg1=Q 12. Qb3 Qxe1) 6... Rxh5? { (8.29 → Mate in 15) Checkmate is now unavoidable. gxh5 was best. } (6... gxh5) 7. Nh3?? { (Mate in 15 → 0.87) Lost forced checkmate sequence. g4 was best. } (7. g4 Rxh2 8. Rxh2 g5 9. Ne2 Nh6 10. Rxh6 Bxh6 11. f4 gxf4 12. Nxf4 Bxf4 13. d3 Bxc1) 7... Rxh3 8. gxh3 Bg7?? { (0.22 → Mate in 11) Checkmate is now unavoidable. Rb8 was best. } (8... Rb8 9. b4) 9. d4 Bxd4 10. Bh6? { (Mate in 10 → 7.80) Lost forced checkmate sequence. Rg1 was best. } (10. Rg1 Bxf2 11. Rxg6 Bxe1 12. Rxa6 Bxa6 13. b4 Bxb4 14. Bh6 Nxh6 15. Nc3 Bxc3 16. Re1 Bxe1) 10... Bxf2 11. Kxf2 Nxh6 12. Nd2?? { (6.55 → 2.78) Blunder. a4 was best. } (12. a4 Kf7) 12... Ng4?? { (2.78 → 7.73) Blunder. Kf7 was best. } (12... Kf7) 13. hxg4 c6? { (7.21 → Mate in 11) Checkmate is now unavoidable. Kf7 was best. } (13... Kf7) 14. Ne4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. a4 was best. } (14. a4 Kf7 15. a5 Qxa5 16. Rxa5 Rb8 17. Rxa6 Rxb2 18. Rxa7 Rxc2 19. Rxd7 Rxd2 20. Rxd2 Bxg4) 14... c5?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. g5 was best. } (14... g5 15. Nxg5 Kf7 16. Nxf7 d5 17. Nxd8 Bxg4 18. Nxc6 Rg8 19. Nxa7 Bd1 20. Raxd1 Rg3 21. hxg3) 15. Nxc5 d6 16. Nxa6 Bxa6 17. c4 Bxc4 18. Rab1 Bxa2 19. Rhg1?? { (Mate in 6 → 1.22) Lost forced checkmate sequence. Rhd1 was best. } (19. Rhd1 Bxb1 20. Rxd6 exd6 21. h4 Qxh4 22. Ke3 Qxg4 23. b4 Qxb4 24. Kd3 Bxd3#) 19... Bxb1 20. Rxb1 a5?? { (1.42 → Mate in 6) Checkmate is now unavoidable. d5 was best. } (20... d5 21. Rg1) 21. b4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rh1 was best. } (21. Rh1 a4 22. b4 axb3 23. Ra1 Rxa1 24. Kg1 Rxg1 25. h4 Rxg4 26. h5 gxh5#) 21... axb4 22. Rxb4 Qb6 23. Rxb6 Rb8?? { (Mate in 4 → 0.20) Lost forced checkmate sequence. e6 was best. } (23... e6 24. Rxd6 g5 25. Rxe6 Ra7 26. Rxe8 Re7 27. Rxe7#) 24. Rxd6 exd6 25. Ke3?? { (0.63 → -2.27) Blunder. g5 was best. } (25. g5) 25... Rb6?? { (-2.27 → 0.26) Blunder. d5 was best. } (25... d5 26. Kf3 g5 27. Kf2 Ke7 28. h4 gxh4 29. g5 h3 30. g6 h2 31. g7 Rb6 32. Ke2) 26. h4?? { (0.26 → Mate in 29) Checkmate is now unavoidable. g5 was best. } (26. g5) 26... g5 27. hxg5 Kf8?? { (-10.41 → 0.80) Blunder. Rb8 was best. } (27... Rb8) 28. g6 Kf7?? { (0.18 → 4.88) Blunder. Ke7 was best. } (28... Ke7 29. Kf4 Rb1 30. g7 d5 31. g5 Kd6 32. Kg4 Re1 33. g8=K Rb1 34. Kf3 d4 35. Kf2) 29. gxf7 Rb8?? { (3.92 → 42.12) Blunder. Rb3 was best. } (29... Rb3) 30. f8=Q?? { (42.12 → 0.00) Blunder. Kf4 was best. } (30. Kf4 Rg8 31. fxg8=R d5 32. Rc8 d4 33. g5 d3 34. Ke4 d2 35. Rc2 d1=K 36. g6 Kxc2) 30... Rxf8 31. Kf4?? { (0.00 → Mate in 25) Checkmate is now unavoidable. g5 was best. } (31. g5 d5 32. Ke4 dxe4 33. g6 e3 34. g7 Rf2 35. g8=B Rf7 36. Bxf7 e2 37. Bb3 e1=B) 31... Rxf4 32. g5 Rf6?? { (Mate in 26 → Mate in 5) Lost forced checkmate sequence. Rh4 was best. } (32... Rh4 33. g6 d5 34. g7 Rb4 35. g8=K d4 36. Kf7 d3 37. Ke6 Rb1 38. Kd5 d2 39. Ke4) 33. gxf6 d5 34. f7 d4 35. f8=Q d3 36. Qf2?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qf1 was best. } (36. Qf1 d2 37. Qc1 dxc1=Q#) 36... d2 37. Qxd2# { Game ends by variant rule. } 0-1