lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Antichess Renard"] [Site "https://lichess.org/5ujJ56hy"] [Date "2019.04.11"] [White "vedato"] [Black "g2304"] [Result "0-1"] [UTCDate "2019.04.11"] [UTCTime "20:24:46"] [WhiteElo "1616"] [BlackElo "1415"] [WhiteRatingDiff "-232"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... d6?? { (Mate in 16 → 1.50) Lost forced checkmate sequence. g5 was best. } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. e3?? { (1.50 → -4.10) Blunder. g4 was best. } (2. g4 Bxg4) 2... Bg4 3. Qxg4 g5 4. Qxg5 e5?? { (-3.25 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } (4... Nd7 5. Qxe7) 5. Qxg8?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qxe5 was best. } (5. Qxe5 dxe5 6. b4 Qxd3 7. cxd3 Bxb4 8. g4 Bxe1 9. e4 Bxf2 10. Bb2 Bxg1 11. Bxe5 Bxh2) 5... Rxg8 6. g3 Rxg3 7. hxg3 Qh4 8. Rxh4 Bh6 9. Rxh6 c6?? { (Mate in 9 → 2.25) Lost forced checkmate sequence. c5 was best. } (9... c5 10. Rxd6 c4 11. dxc4 Kd8 12. Rxd8 Na6 13. Rxa8 Nb4 14. Rxa7 Nxc2 15. Rxb7 Nxa1 16. Rxf7) 10. Rxh7?? { (2.25 → Mate in 8) Checkmate is now unavoidable. Rxd6 was best. } (10. Rxd6) 10... Kd7 11. Rxf7 Na6 12. Rxd7 Nc7?? { (Mate in 7 → 7.99) Lost forced checkmate sequence. Rh8 was best. } (12... Rh8 13. Rxb7 Nc7 14. Rxa7 Rd8 15. Rxc7 d5 16. Rxc6 Rd6 17. Rxd6 d4 18. exd4 exd4 19. Rxd4#) 13. Rxc7 Rc8 14. Rxc8?? { (8.28 → Mate in 5) Checkmate is now unavoidable. Rxc6 was best. } (14. Rxc6 bxc6) 14... b6 15. Rxc6 a6 16. Rxb6 e4?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. a5 was best. } (16... a5 17. Rxd6 e4 18. dxe4 a4 19. g4 a3 20. bxa3#) 17. Rxd6?? { (Mate in 16 → 1.90) Lost forced checkmate sequence. Rxa6 was best. } (17. Rxa6 exd3 18. Bxd3 d5 19. Be4 dxe4 20. Nf3 exf3 21. Ke2 fxe2 22. Rg6 e1=N 23. e4 Nxc2) 17... exd3 18. cxd3?! { (1.98 → 1.24) Inaccuracy. Bxd3 was best. } (18. Bxd3 a5 19. b4 axb4 20. Nc3 bxc3 21. Bb2 cxb2 22. c3 bxa1=B 23. e4 Bxc3 24. f4 Bxe1) 18... a5 19. Ra6?? { (1.21 → Mate in 1) Checkmate is now unavoidable. b4 was best. } (19. b4 axb4 20. Nc3 bxc3 21. Rb1 c2 22. d4 cxb1=B 23. Re6 Bxa2 24. Nf3 Bxe6 25. Bh3 Bxh3) 19... a4 20. Rxa4# { Game ends by variant rule. } 0-1