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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/5Rp0XRea"] [Date "2019.05.13"] [White "mousheimish"] [Black "Iam_Kruchov"] [Result "0-1"] [UTCDate "2019.05.13"] [UTCTime "17:18:04"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.44) Inaccuracy. e3 was best. } (1. e3 b5) 1... e5?? { (-0.44 → Mate in 16) Checkmate is now unavoidable. g6 was best. } (1... g6 2. b3 Nh6 3. Bh3 Ng4 4. Bxg4 d6 5. Bxc8 Qxc8 6. Nh3 Qxh3 7. Rf1 Qxg3 8. fxg3) 2. Bg2?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Kxd2 Bxh1 6. e4 Bxe4 7. Qh5 Bxc2 8. Qxe5 Bxb1) 2... Qh4?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } (2... b5 3. Bxa8 Qh4 4. gxh4 Ba3 5. Nxa3 g6 6. Nxb5 a5 7. Nxc7 a4 8. Nxe8 a3 9. bxa3) 3. gxh4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Bxb7 was best. } (3. Bxb7 Qxh2 4. Rxh2 Bxb7 5. Rxh7 Rxh7 6. e4 Bxe4 7. Qe2 Bxc2 8. Qxe5 Bxb1 9. Qxe8 Bxa2) 3... Nc6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b5 was best. } (3... b5 4. Bxa8 Ba3 5. Nxa3 a5 6. Nxb5 g6 7. Nxc7 a4 8. Nxe8 a3 9. bxa3 Bb7 10. Bxb7) 4. Bxc6 dxc6 5. Nc3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Nh3 was best. } (5. Nh3 Bxh3 6. b4 Bxb4 7. Bb2 Bxd2 8. Bxe5 Bxe1 9. Bxc7 Bxf2 10. Qd2 Bxh4 11. Qd5 cxd5) 5... Bh3 6. Nxh3 Rd8?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. e4 was best. } (6... e4 7. Nxe4 Ba3 8. bxa3 c5 9. Nxc5 a5 10. Nxb7 Rb8 11. Nxa5 Rb2 12. Bxb2 Kd7 13. Bxg7) 7. d3?? { (Mate in 15 → 1.50) Lost forced checkmate sequence. d4 was best. } (7. d4 Rxd4 8. Qxd4 exd4 9. Nd5 cxd5 10. b4 Bxb4 11. Rg1 Bxe1 12. Rxg7 Bxf2 13. Rxh7 Bxh4) 7... Rxd3 8. cxd3?? { (-1.60 → Mate in 11) Checkmate is now unavoidable. Qxd3 was best. } (8. Qxd3 f5) 8... Ba3 9. bxa3 Nf6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e4 was best. } (9... e4 10. dxe4 Kd7 11. Qxd7 c5 12. Qxc7 Ne7 13. Qxc5 a6 14. Qxe7 Rd8 15. Qxb7 a5 16. Qxf7) 10. Nd5?? { (Mate in 12 → 1.47) Lost forced checkmate sequence. Bh6 was best. } (10. Bh6 gxh6 11. Nb5 cxb5 12. Qa4 bxa4 13. d4 exd4 14. h5 Nxh5 15. Nf4 Nxf4 16. Rd1 Nxe2) 10... Nxd5 11. Bf4?? { (1.65 → -2.80) Blunder. Bh6 was best. } (11. Bh6 gxh6 12. Nf4 Nxf4 13. Qc1 Nxe2 14. Qxc6 bxc6 15. Kxe2 Kd7 16. f4 exf4 17. h5 c5) 11... Nxf4 12. Nxf4 exf4 13. Qa4 c5?? { (-3.87 → 6.77) Blunder. Kd7 was best. } (13... Kd7 14. Qxc6 Kxc6 15. e3 fxe3 16. fxe3 h5 17. Ke2 Rh6 18. Kf3 Rg6 19. Kg2 Rxg2 20. Rhb1) 14. Qxe8 Rxe8 15. Rb1?? { (6.71 → Mate in 19) Checkmate is now unavoidable. e4 was best. } (15. e4 Rxe4 16. dxe4 c4 17. h5 g6 18. hxg6 fxg6 19. e5 c3 20. Kd1 h5 21. e6 h4) 15... Rxe2 16. Kxe2?? { (-4.95 → Mate in 7) Checkmate is now unavoidable. Rxb7 was best. } (16. Rxb7 Rxf2) 16... g5 17. hxg5 f3 18. Kxf3 c4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. f5 was best. } (18... f5 19. gxf6 b5 20. Rxb5 h5 21. Rxc5 h4 22. Rxc7 h3 23. Rxa7#) 19. dxc4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rxb7 was best. } (19. Rxb7 cxd3 20. Rxa7 h6 21. gxh6 f5 22. Rxc7 f4 23. Kxf4 d2 24. Re1 dxe1=K 25. h3 Kxf2) 19... f6 20. gxf6 b5?? { (Mate in 3 → 8.92) Lost forced checkmate sequence. a6 was best. } (20... a6 21. Rxb7 a5 22. Rxc7 a4 23. Rxh7#) 21. cxb5 c6? { (7.74 → Mate in 14) Checkmate is now unavoidable. h5 was best. } (21... h5 22. f7 h4 23. Rbg1 a6 24. bxa6 c5 25. Rb1 c4 26. Rb5 c3 27. Rd1 c2 28. Rd7) 22. bxc6 h5 23. Rb6 axb6 24. Rc1 b5 25. Rc4?? { (Mate in 11 → 2.75) Lost forced checkmate sequence. a4 was best. } (25. a4 bxa4 26. Rf1 a3 27. f7 h4 28. f8=R h3 29. Kg2 hxg2 30. Rg8 gxf1=R 31. c7 Rxf2) 25... bxc4 26. h4?? { (2.79 → 0.83) Blunder. a4 was best. } (26. a4 c3) 26... c3 27. Ke4?? { (1.44 → -0.74) Blunder. a4 was best. } (27. a4 c2 28. a5 c1=K 29. c7 Kc2 30. a4 Kc3 31. a6 Kc4 32. a5 Kc5 33. Kg4 hxg4) 27... c2 28. Ke3?? { (-0.43 → Mate in 12) Checkmate is now unavoidable. c7 was best. } (28. c7 c1=K) 28... c1=K 29. f3 Kc2 30. Kd4 Kb3 31. axb3# { Game ends by variant rule. } 0-1