lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/3rCoaLUZ"] [Date "2020.11.03"] [White "jishnupavithran"] [Black "knight-prince"] [Result "1-0"] [UTCDate "2020.11.03"] [UTCTime "14:52:10"] [WhiteElo "1074"] [BlackElo "1189"] [WhiteRatingDiff "+53"] [BlackRatingDiff "-32"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } (1. e3) 1... d6?? { (-0.48 → Mate in 16) Checkmate is now unavoidable. e6 was best. } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7) 2. e3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. g4 was best. } (2. g4 Bxg4 3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. d3 Bxa1 7. Nc3 Bxc3 8. Qd2 Bxd2) 2... Bh3 3. Nxh3 Qd7?? { (Mate in 14 → 0.99) Lost forced checkmate sequence. b5 was best. } (3... b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. gxh3 h6 7. Bxf7 Rh7 8. Bxg8 g6 9. Bxh7 e5 10. Bxg6) 4. Qg4?? { (0.99 → Mate in 17) Checkmate is now unavoidable. Ba6 was best. } (4. Ba6 Qxh3) 4... Qxg4 5. Bc4 Qxh3?? { (Mate in 16 → -3.13) Lost forced checkmate sequence. Qxc4 was best. } (5... Qxc4 6. bxc4 b5 7. cxb5 Nc6 8. bxc6 Kd7 9. cxd7 g5 10. Nxg5 h5 11. Nxf7 d5 12. Nxh8) 6. Bxf7 Kxf7 7. gxh3 Nf6?? { (-1.85 → 0.73) Blunder. g6 was best. } (7... g6) 8. e4 Nxe4 9. Nc3?? { (1.06 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } (9. Rg1 Nxf2) 9... Nxd2 10. Kxd2 Nc6?? { (Mate in 10 → 0.42) Lost forced checkmate sequence. d5 was best. } (10... d5 11. Nxd5 e5 12. Nxc7 Rg8 13. Nxa8 Ba3 14. Bxa3 Ke7 15. Bxe7 Rf8 16. Bxf8 b5 17. Bxg7) 11. b4 Nxb4 12. Kd3?? { (0.29 → Mate in 11) Checkmate is now unavoidable. Nb5 was best. } (12. Nb5 Nxc2 13. Nxa7 Rxa7 14. Kxc2 Rxa2 15. Rxa2 g5 16. Bxg5 d5 17. Bxe7 Kxe7 18. Ra3 d4) 12... Nxc2 13. Kxc2 h6?? { (Mate in 10 → 0.27) Lost forced checkmate sequence. d5 was best. } (13... d5 14. Nxd5 e5 15. Nxc7 h5 16. Nxa8 g5 17. Bxg5 Kf6 18. Bxf6 a5 19. Bxh8 b6 20. Nxb6) 14. Bxh6 gxh6 15. f3?? { (1.01 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } (15. Ne2) 15... Rg8?? { (Mate in 9 → -1.66) Lost forced checkmate sequence. d5 was best. } (15... d5 16. Nxd5 e5 17. Nxc7 Rg8 18. Nxa8 Rg1 19. Rhxg1 Kg8 20. Rxg8 Bg7 21. Rxg7 h5 22. Rxb7) 16. Rhg1?? { (-1.66 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } (16. Ne2 Rg1) 16... Rxg1 17. Rxg1 Kg6 18. Rxg6 Bg7?? { (Mate in 8 → -1.64) Lost forced checkmate sequence. d5 was best. } (18... d5 19. Nxd5 e5 20. Rxh6 Bxh6 21. Nxc7 Bc1 22. Kxc1 b6 23. Nxa8 a5 24. Nxb6 a4 25. Nxa4) 19. Rxh6 Bxh6?? { (-2.10 → Mate in 6) Checkmate is now unavoidable. Bxc3 was best. } (19... Bxc3 20. Rxd6) 20. Kd2?? { (Mate in 6 → -2.28) Lost forced checkmate sequence. f4 was best. } (20. f4 Bxf4 21. Nb5 Bxh2 22. Nxa7 Rxa7 23. a3 Rxa3 24. Kd2 Rxh3 25. Kc3 Rxc3#) 20... Bxd2 21. f4?? { (-2.15 → -5.58) Blunder. Nb5 was best. } (21. Nb5 a5 22. Nxd6 exd6 23. h4 c5 24. h5 Bc3 25. f4 d5 26. h6 Rg8 27. f5 Bg7) 21... Bxc3 22. f5?! { (-5.40 → -7.55) Inaccuracy. h4 was best. } (22. h4) 22... Rg8?! { (-7.55 → -5.07) Inaccuracy. Bh8 was best. } (22... Bh8 23. h4) 23. f6?! { (-5.07 → -8.90) Inaccuracy. h4 was best. } (23. h4) 23... exf6 24. h4 Rg3?? { (-5.07 → -1.95) Blunder. f5 was best. } (24... f5) 25. hxg3 Ba5 26. a4?! { (-1.74 → -2.52) Inaccuracy. g4 was best. } (26. g4 f5) 26... b5?? { (-2.52 → -0.33) Blunder. d5 was best. } (26... d5) 27. axb5 c6?! { (-0.55 → 0.13) Inaccuracy. f5 was best. } (27... f5 28. h5) 28. bxc6 Bb4?! { (0.13 → 0.84) Inaccuracy. d5 was best. } (28... d5 29. h5 d4 30. g4 Bc7 31. h6 f5 32. gxf5 a5 33. f6 a4 34. f7 a3 35. f8=K) 29. g4 a5?! { (0.35 → 0.97) Inaccuracy. d5 was best. } (29... d5 30. h5) 30. c7 a4 31. h5 a3?? { (0.10 → Mate in 15) Checkmate is now unavoidable. d5 was best. } (31... d5 32. h6) 32. g5 fxg5 33. c8=N?? { (Mate in 14 → -1.33) Lost forced checkmate sequence. c8=R was best. } (33. c8=R g4 34. h6 d5 35. Rf8 Bxf8 36. h7 Be7 37. h8=B Bf6 38. Bxf6 d4 39. Bxd4 a2) 33... Bd2 34. Nxd6 a2 35. h6 a1=Q?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Bc3 was best. } (35... Bc3 36. Nf5 Ba5 37. Nd4 g4 38. Nf3 gxf3 39. h7 Bb4 40. h8=B Bc3 41. Bxc3 a1=Q 42. Bxa1) 36. Nb7?? { (Mate in 9 → -0.04) Lost forced checkmate sequence. h7 was best. } (36. h7 Qg1 37. h8=R Qh1 38. Rxh1 Ba5 39. Nf5 Be1 40. Rxe1 g4 41. Ne3 g3 42. Nf1 g2) 36... Qa5?? { (-0.04 → Mate in 6) Checkmate is now unavoidable. Qd4 was best. } (36... Qd4 37. h7 Qf4 38. h8=K Qa4 39. Kg7 Qa5 40. Nxa5 Bxa5 41. Kf7 g4 42. Ke6 g3 43. Ke5) 37. Nxa5 Bxa5 38. h7 g4 39. h8=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. h8=R was best. } (39. h8=R Bd8 40. Rxd8 g3 41. Rd1 g2 42. Rf1 gxf1=Q#) 39... g3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bc3 was best. } (39... Bc3 40. Qxc3 g3 41. Qxg3#) 40. Qc3 Bxc3# { Game ends by variant rule. } 1-0