lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/3TnlfBcj"] [Date "2020.04.02"] [White "TheFunMan3"] [Black "H2134"] [Result "0-1"] [UTCDate "2020.04.02"] [UTCTime "13:35:15"] [WhiteElo "1098"] [BlackElo "1457"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.39] } 1... b5 { [%eval 0.66] } 2. Bxb5 { [%eval 0.52] } 2... c6?? { (0.52 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6) 3. Bxc6 { [%eval 2.24] } 3... dxc6?? { (2.24 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4) 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #13] } 5. Kxd2 { [%eval #13] } 5... Bxg4 { [%eval #12] } 6. Nf3?? { (Mate in 12 → -1.46) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.46] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. b4 Bxg2 10. Bf4 Bxh1 11. Bxb8 Rxb8 12. Rd1 Rxb4) 6... Bxf3 { [%eval -1.3] } 7. gxf3 { [%eval -1.79] } 7... Nf6?? { (-1.79 → 1.11) Blunder. c5 was best. } { [%eval 1.11] } (7... c5 8. a4) 8. e4 { [%eval 1.09] } 8... Nxe4 { [%eval 1.18] } 9. fxe4 { [%eval 1.05] } 9... f5 { [%eval 0.97] } 10. exf5 { [%eval 1.33] } 10... e6 { [%eval 0.62] } 11. fxe6 { [%eval 0.35] } 11... Kf7?? { (0.35 → 2.63) Blunder. Ba3 was best. } { [%eval 2.63] } (11... Ba3 12. bxa3) 12. exf7 { [%eval 2.37] } 12... Rg8 { [%eval 3.17] } 13. fxg8=Q?? { (3.17 → Mate in 7) Checkmate is now unavoidable. fxg8=K was best. } { [%eval #-7] } (13. fxg8=K Be7) 13... Ba3?? { (Mate in 7 → 5.51) Lost forced checkmate sequence. g5 was best. } { [%eval 5.51] } (13... g5 14. Qxg5 Bh6 15. Qxh6 Na6 16. Qxc6 Rh8 17. Qxa6 h5 18. Qxa7 Rh7 19. Qxh7 h4 20. Qxh4#) 14. bxa3?? { (5.51 → Mate in 5) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-5] } (14. Qxb8 Bxb2) 14... Nd7 { [%eval #-5] } 15. Qxg7 { [%eval #-4] } 15... Rg8 { [%eval #-5] } 16. Qxh7 { [%eval #-3] } 16... Rg7 { [%eval #-3] } 17. Qxg7 { [%eval #-2] } 17... c5 { [%eval #-3] } 18. Qxd7 { [%eval #-2] } 18... c4 { [%eval #-2] } 19. Qxa7 { [%eval #-1] } 19... c3 { [%eval #-1] } 20. Nxc3# { Game ends by variant rule. } 0-1
Reconnecting