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[Event "Rated Antichess game"] [Site "https://lichess.org/1wUiZCSZ"] [Date "2018.10.29"] [White "Kosonogov0107"] [Black "DrCat"] [Result "0-1"] [UTCDate "2018.10.29"] [UTCTime "05:25:42"] [WhiteElo "1470"] [BlackElo "2301"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Be6 8. Bxe6) 2. Ba6?? { (Mate in 16 → -1.27) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nf3 Rxe4 8. Ng1 Rxe1) 2... bxa6?? { (-1.27 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Ba3 6. Bxa3 Qg5 7. Qxh7 Rxh7 8. f4 Qxf4 9. Rb2) 3. Qh5?? { (Mate in 14 → 1.76) Lost forced checkmate sequence. b4 was best. } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4 8. Nc3 Rxh2 9. Rxh2 Bxh2) 3... Ba3 4. Qxf7?? { (2.34 → -0.55) Blunder. Qxh7 was best. } (4. Qxh7) 4... Kxf7 5. bxa3?? { (0.84 → -2.37) Blunder. Nxa3 was best. } (5. Nxa3 Ne7 6. Ne2 a5 7. Ng3 Qf8 8. b4 axb4 9. Bb2 bxa3 10. Bxg7 Qxg7 11. Nh5 Qxg2) 5... Qg5?? { (-2.37 → -0.15) Blunder. a5 was best. } (5... a5 6. a4 Qe8 7. a3 Na6 8. Ra2 Ke7 9. Ke2 Qh5 10. Nf3 Qxf3 11. Kxf3 Kd8 12. Ke2) 6. d3?? { (-0.15 → -2.15) Blunder. Ne2 was best. } (6. Ne2 Qxd2) 6... Qxg2 7. Kd1?? { (-2.62 → Mate in 12) Checkmate is now unavoidable. Nh3 was best. } (7. Nh3 Qxh3 8. Kd2 Qxd3 9. cxd3 a5 10. a4 Na6 11. Na3 Ne7 12. d4 Nc5 13. dxc5 c6) 7... Qxg1?? { (Mate in 12 → -2.50) Lost forced checkmate sequence. Qxe4 was best. } (7... Qxe4 8. dxe4 g5 9. Bxg5 Nh6 10. Bxh6 Kg7 11. Bxg7 Nc6 12. Bxh8 Nd4 13. Bxd4 Rb8 14. Bxa7) 8. Rxg1 Ke8?? { (-2.93 → -0.94) Blunder. a5 was best. } (8... a5 9. Rxg7) 9. Rxg7 h5?? { (-1.19 → Mate in 10) Checkmate is now unavoidable. h6 was best. } (9... h6) 10. Rxd7?? { (Mate in 10 → -0.23) Lost forced checkmate sequence. Rxg8 was best. } (10. Rxg8 Rxg8 11. Bg5 Rxg5 12. e5 Rxe5 13. Ke1 Rxe1 14. Nd2 Rxa1 15. Nf3 Rxa2 16. h4 Rxa3) 10... Nxd7?? { (-0.23 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } (10... Kxd7) 11. Bh6 Nxh6 12. Nc3?? { (Mate in 9 → -1.26) Lost forced checkmate sequence. e5 was best. } (12. e5 Nxe5 13. c3 Nxd3 14. a4 Nxf2 15. a5 Nxd1 16. Nd2 Nxc3 17. Re1 Nxa2 18. Rxe6 Bxe6) 12... Nf5? { (-1.26 → 0.15) Mistake. Nb6 was best. } (12... Nb6 13. Ne2 Nd5 14. exd5 exd5 15. c4 dxc4 16. dxc4 Kf7 17. Kc1 Ke6 18. a4 a5 19. Kb2) 13. exf5 exf5 14. Nb5?? { (0.27 → -4.88) Blunder. Kd2 was best. } (14. Kd2 Nf8) 14... axb5 15. a4 bxa4 16. c3 Rg8?! { (-4.39 → -3.12) Inaccuracy. Nf6 was best. } (16... Nf6 17. Kc2 Ke7 18. a3 Ke6 19. Kd2 h4 20. Kc2 Bd7 21. Kb2 f4 22. Rh1 Kf5 23. Kc2) 17. h4?? { (-3.12 → Mate in 11) Checkmate is now unavoidable. Kc2 was best. } (17. Kc2 Rg1 18. Rxg1 Nf6 19. Rh1 Ke7 20. a3 Bd7 21. Rf1 Ke6 22. Ra1 Re8 23. Rc1 Rh8) 17... Rg5?? { (Mate in 11 → -1.99) Lost forced checkmate sequence. Nf6 was best. } (17... Nf6 18. Rc1 Rg5 19. hxg5 Rb8 20. gxf6 Rb1 21. Rxb1 Bb7 22. Rxb7 c5 23. Rxa7 h4 24. Rxa4) 18. hxg5 Nf6?! { (-2.42 → -1.79) Inaccuracy. Nb6 was best. } (18... Nb6 19. Kc1 Rb8 20. a3 Nc4 21. dxc4 Rb3 22. Rb1 Rxb1 23. Kxb1 c5 24. Kc2 Bd7 25. g6) 19. gxf6 Ke7?? { (-2.10 → 4.94) Blunder. h4 was best. } (19... h4 20. Kc2 f4 21. c4 h3 22. d4 h2 23. Rg1 hxg1=K 24. d5 Kxf2 25. d6 cxd6 26. c5) 20. fxe7 a5 21. c4 Ra6?! { (5.20 → 9.27) Inaccuracy. h4 was best. } (21... h4) 22. c5 c6 23. Rb1?? { (10.03 → Mate in 5) Checkmate is now unavoidable. d4 was best. } (23. d4) 23... Bb7 24. Rxb7 Ra7 25. Rxa7 h4 26. Rxa5 h3?? { (Mate in 2 → 8.21) Lost forced checkmate sequence. f4 was best. } (26... f4 27. Rxa4 f3 28. Rxh4#) 27. Rxa4 f4 28. Rxf4 h2 29. Rg4 h1=R?? { (6.71 → Mate in 5) Checkmate is now unavoidable. h1=K was best. } (29... h1=K 30. Rb4) 30. Rg1 Rxg1 31. f4 Rxd1 32. a3?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. d4 was best. } (32. d4 Rxd4 33. e8=R Rxf4 34. a4 Rxa4 35. Re4 Rxe4#) 32... Rxd3 33. f5 Rxa3 34. e8=B Rg3 35. Bxc6 Rg6 36. fxg6# { Game ends by variant rule. } 0-1