lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Monday 3-4 Arena"] [Site "https://lichess.org/1khvDqKP"] [Date "2020.06.22"] [White "Awesomegeebee"] [Black "AcridLeaf"] [Result "0-1"] [UTCDate "2020.06.22"] [UTCTime "19:56:24"] [WhiteElo "1337"] [BlackElo "1366"] [WhiteRatingDiff "-130"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 d6?? { (1.47 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7) 3. Bxe8 Qxe8 4. Nf3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. d4 Bxg2 9. Be3 Bxh1 10. Nf3 Bxf3) 4... Bh3 5. gxh3 Qa4?? { (Mate in 13 → 2.10) Lost forced checkmate sequence. g5 was best. } (5... g5 6. Nxg5 Qa4 7. Nxf7 Qxa2 8. Nxh8 Qxb2 9. Bxb2 h5 10. Qxh5 Bg7 11. Bxg7 d5 12. Qxd5) 6. Qe2?? { (2.10 → 0.00) Blunder. Ne5 was best. } (6. Ne5 dxe5) 6... Qxa2 7. Rxa2 Na6 8. Rxa6 Rc8?? { (-0.07 → Mate in 14) Checkmate is now unavoidable. g5 was best. } (8... g5 9. Nxg5) 9. Rxd6 cxd6 10. Kf1?? { (Mate in 13 → 2.98) Lost forced checkmate sequence. Qc4 was best. } (10. Qc4 Rxc4 11. Rg1 Rxc2 12. Rxg7 Bxg7 13. Na3 Bxb2 14. Nxc2 Bxc1 15. Ng5 Bxd2 16. Nxh7 Bxe1) 10... Rxc2 11. Kg2?? { (2.59 → Mate in 9) Checkmate is now unavoidable. Rg1 was best. } (11. Rg1 Rxc1) 11... Rxd2?? { (Mate in 9 → 0.69) Lost forced checkmate sequence. Rxb2 was best. } (11... Rxb2 12. Bxb2 g6 13. Bxh8 e5 14. Nxe5 dxe5 15. Bxe5 Nf6 16. Bxf6 g5 17. Bxg5 Bh6 18. Bxh6) 12. Bxd2?? { (0.69 → Mate in 9) Checkmate is now unavoidable. Nfxd2 was best. } (12. Nfxd2) 12... g5?? { (Mate in 9 → 0.66) Lost forced checkmate sequence. a6 was best. } (12... a6 13. Qxa6 g5 14. Nxg5 h5 15. Qxd6 exd6 16. Nxf7 d5 17. Nxh8 Bb4 18. Bxb4 Ne7 19. Bxe7) 13. Nxg5 h6?! { (0.13 → 0.79) Inaccuracy. Nf6 was best. } (13... Nf6 14. Nxh7 Nxh7 15. Qh5 Rg8 16. Qxf7 Rxg2 17. Qxe7 Rxh2 18. Rxh2 Bxe7 19. Rg2 a5 20. Bxa5) 14. Nxf7 d5?? { (0.48 → Mate in 16) Checkmate is now unavoidable. a6 was best. } (14... a6 15. Qxa6 d5 16. Nxh6 Rxh6 17. Qxh6 Bxh6 18. Nc3 Bxe3 19. Nxd5 Bxf2 20. Kxf2 e5 21. Bh6) 15. Nxh6 Bxh6 16. f4?? { (Mate in 9 → 1.48) Lost forced checkmate sequence. Qh5 was best. } (16. Qh5 Bxe3 17. fxe3 Rxh5 18. Kf3 Rxh3 19. Rc1 Rxh2 20. Bb4 Rxb2 21. Bxe7 Nxe7 22. Ke4 Rxb1) 16... Bxf4 17. exf4 Rxh3 18. Kxh3?? { (1.53 → Mate in 3) Checkmate is now unavoidable. Qxe7 was best. } (18. Qxe7) 18... Nf6 19. Qxe7 Ng4 20. Kxg4 d4 21. Qxa7 d3 22. b3# { Game ends by variant rule. } 0-1