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[Event "rated Antichess game"] [Site "https://lichess.org/1jJhcgLu"] [Date "2024.03.03"] [White "Pinsk"] [Black "OxEcho"] [Result "0-1"] [GameId "1jJhcgLu"] [UTCDate "2024.03.03"] [UTCTime "18:24:58"] [WhiteElo "1743"] [BlackElo "1392"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Ba6 { [%eval 0.49] } 3. Bxd7 { [%eval 0.44] } 3... Qxd7?! { (0.44 → 1.44) Inaccuracy. Nxd7 was best. } { [%eval 1.44] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qe2 { [%eval 2.28] } 4... Bxe2 { [%eval 2.37] } 5. Nxe2 { [%eval 2.16] } 5... Qxd2 { [%eval 2.38] } 6. Kxd2 { [%eval 2.09] } 6... g5? { (2.09 → 3.83) Mistake. Nc6 was best. } { [%eval 3.83] } (6... Nc6 7. c4) 7. h4?? { (3.83 → 0.00) Blunder. Re1 was best. } { [%eval 0.0] } (7. Re1 h6) 7... gxh4 { [%eval 0.03] } 8. Rxh4 { [%eval -0.53] } 8... Bh6?? { (-0.53 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (8... Nc6 9. Rxh7) 9. Rxh6 { [%eval #12] } 9... Nxh6 { [%eval #11] } 10. g4 { [%eval #11] } 10... Nxg4 { [%eval #10] } 11. e4 { [%eval #10] } 11... Nxf2 { [%eval #9] } 12. b4?? { (Mate in 9 → -1.36) Lost forced checkmate sequence. Ke1 was best. } { [%eval -1.36] } (12. Ke1 Nxe4 13. Ng3 Nxg3 14. Kf1 Nxf1 15. Be3 Nxe3 16. b3 Nxc2 17. a4 Nxa1 18. Na3 Nxb3) 12... Nxe4 { [%eval -0.73] } 13. a4?? { (-0.73 → -2.96) Blunder. c4 was best. } { [%eval -2.96] } (13. c4 Nxd2) 13... Nxd2 { [%eval -2.24] } 14. Nxd2 { [%eval -2.0] } 14... a5?? { (-2.00 → -0.16) Blunder. Nd7 was best. } { [%eval -0.16] } (14... Nd7) 15. bxa5 { [%eval 0.0] } 15... Rxa5 { [%eval -0.28] } 16. Ba3?? { (-0.28 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (16. c4 Rxa4 17. Rxa4 Na6 18. Rxa6 c6 19. Rxc6 h6 20. Rxh6 Rxh6 21. c5 f6 22. Ba3 e5) 16... Rxa4 { [%eval #-8] } 17. Bxe7 { [%eval #-7] } 17... Kxe7 { [%eval #-7] } 18. Rxa4 { [%eval #-6] } 18... Na6 { [%eval #-6] } 19. Rxa6 { [%eval #-5] } 19... c6 { [%eval #-5] } 20. Rxc6 { [%eval #-4] } 20... Kd6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.0] } (20... Kf6 21. Rxf6 Ra8 22. Rxf7 Ra3 23. Rxh7 Rf3 24. Nxf3#) 21. Rxd6 { [%eval 0.0] } 21... f6 { [%eval 0.0] } 22. Rxf6 { [%eval 0.0] } 22... Rf8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. h6 was best. } { [%eval #10] } (22... h6 23. Rxh6 Rxh6 24. Nc1 Rh7 25. Na2 Rg7 26. Nc1) 23. Rxf8 { [%eval #10] } 23... h5 { [%eval #12] } 24. Rg8 { [%eval #12] } 24... h4 { [%eval #11] } 25. c4 { [%eval #11] } 25... h3 { [%eval #10] } 26. Nf4?? { (Mate in 10 → 2.10) Lost forced checkmate sequence. c5 was best. } { [%eval 2.1] } (26. c5 h2 27. Rg2 h1=K 28. Nf3 Kxg2 29. c6 Kxf3 30. c7 Kxe2 31. c8=Q Kf2 32. Qd7 Kg1) 26... h2 { [%eval 1.99] } 27. Rg1?? { (1.99 → Mate in 5) Checkmate is now unavoidable. Rd8 was best. } { [%eval #-5] } (27. Rd8 h1=K 28. Nd5 Kh2 29. Re8 Kh1 30. Nb3 Kg2 31. Nb4 Kg3 32. Na5 Kg4 33. Nb7 Kg3) 27... hxg1=B { [%eval #-8] } 28. c5 { [%eval #-6] } 28... Bxc5 { [%eval #-6] } 29. Nb3 { [%eval #-1] } 29... Bd4 { [%eval #-1] } 30. Nxd4# { Game ends by variant rule. } 0-1