lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1gN5RN2d"] [Date "2020.12.02"] [White "incrediblerg"] [Black "Timpeliino"] [Result "0-1"] [UTCDate "2020.12.02"] [UTCTime "14:02:00"] [WhiteElo "1209"] [BlackElo "1138"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+76"] [Variant "Antichess"] [TimeControl "300+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -4.28) Blunder. g4 was best. } (1. g4 f6) 1... b5?? { (-4.28 → Mate in 20) Checkmate is now unavoidable. e6 was best. } (1... e6 2. e3 Bxa3 3. bxa3 b5 4. Bxb5 Qh4 5. Bxd7 Qxh2 6. Rxh2) 2. c4 bxc4 3. b3?? { (37.28 → -8.12) Blunder. Qb3 was best. } (3. Qb3) 3... cxb3 4. Qxb3 Na6 5. Qxf7 Kxf7 6. h3 Rb8?? { (-11.37 → Mate in 12) Checkmate is now unavoidable. Kg6 was best. } (6... Kg6 7. Nc3) 7. Ra2 Rxb1 8. Kd1?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. a4 was best. } (8. a4 Rxc1 9. a5 Rxe1 10. e4 Rxf1 11. Ne2 Rxf2 12. Ra3 Rxe2 13. Rb1 Rxe4 14. h4 Rxh4) 8... Rxc1 9. Kxc1 d6?? { (-11.98 → Mate in 10) Checkmate is now unavoidable. Qe8 was best. } (9... Qe8 10. a4 Nh6 11. h4 g5 12. hxg5 Nc5 13. Rxh6 Bxh6 14. gxh6 Nxa4 15. Rxa4 Rf8 16. Rxa7) 10. d3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e4 was best. } (10. e4 Bxh3 11. Bxa6 Bxg2 12. Rxh7 Bxe4 13. Rxg7 Kxg7 14. Bd3 Bxd3 15. Nh3 Rxh3 16. Rc2 Bxc2) 10... Bxh3 11. gxh3 Nb4 12. axb4 c5?? { (Mate in 10 → -5.77) Lost forced checkmate sequence. d5 was best. } (12... d5 13. Rxa7 e5 14. Rxc7 Bxb4 15. Rxf7 Nh6 16. Rxg7 Re8 17. Rxh7 Rg8 18. Rxh6 Rxg1 19. Rxg1) 13. bxc5?? { (-5.77 → Mate in 14) Checkmate is now unavoidable. Rxa7 was best. } (13. Rxa7 cxb4) 13... dxc5 14. Rxa7 Qxd3 15. Rxe7 Qxe2?? { (Mate in 12 → -4.26) Lost forced checkmate sequence. Bxe7 was best. } (15... Bxe7 16. exd3 Nf6 17. f3 g5 18. d4 cxd4 19. f4 gxf4 20. Bd3 Ne4 21. Bxe4 Rb8 22. Bxh7) 16. Rxf7 Qxf2?? { (-3.74 → Mate in 9) Checkmate is now unavoidable. Qxf1 was best. } (16... Qxf1 17. Rxg7) 17. Rxg7 Qxg1 18. Rxg8 Qxf1 19. Rxf8 Qxh3 20. Rxh3 Rxf8 21. Rxh7 Rh8 22. Rxh8 c4 23. Kc2?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rh1 was best. } (23. Rh1 c3 24. Kb2 cxb2 25. Ra1 bxa1=Q#) 23... c3 24. Kxc3# { Game ends by variant rule. } 0-1