lichess.org

FEN
[Event "Rated Classical game"] [Site "https://lichess.org/1dbM35wz"] [Date "2017.05.18"] [Round "-"] [White "Lobkowitz"] [Black "Bekmansurov"] [Result "0-1"] [UTCDate "2017.05.18"] [UTCTime "13:34:40"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Standard"] [TimeControl "900+15"] [ECO "B07"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.25] } 1... d6 { [%eval 0.51] } { B07 Pirc Defense } 2. Nc3 { [%eval 0.3] } 2... c5 { [%eval 0.33] } 3. a3 { [%eval 0.16] } 3... g6 { [%eval 0.26] } 4. b4 { [%eval 0.0] } 4... Bg7 { [%eval -0.04] } 5. bxc5 { [%eval -0.18] } 5... dxc5 { [%eval -0.12] } 6. Bb2 { [%eval -0.35] } 6... Nc6 { [%eval -0.24] } 7. Na4?! { (-0.24 → -1.10) Inaccuracy. Bc4 was best. } { [%eval -1.1] } (7. Bc4 Nf6 8. d3 O-O 9. Nge2 b6 10. O-O Na5 11. Ba2 Bb7 12. h3 e6 13. f4 Qe7) 7... Bxb2 { [%eval -1.07] } 8. Nxb2 { [%eval -1.21] } 8... Qd4 { [%eval -1.23] } 9. c3 { [%eval -1.27] } 9... Qxe4+ { [%eval -1.28] } 10. Qe2 { [%eval -1.31] } 10... Qxe2+ { [%eval -1.31] } 11. Bxe2 { [%eval -1.25] } 11... Nf6 { [%eval -1.33] } 12. Bb5 { [%eval -1.48] } 12... Bd7 { [%eval -1.36] } 13. Bxc6 { [%eval -1.72] } 13... Bxc6 { [%eval -1.64] } 14. f3 { [%eval -1.74] } 14... O-O { [%eval -1.62] } 15. c4 { [%eval -1.85] } 15... e5 { [%eval -1.95] } 16. Nd3 { [%eval -2.45] } 16... e4 { [%eval -1.86] } 17. Nxc5 { [%eval -1.89] } 17... exf3 { [%eval -1.87] } 18. Nxf3 { [%eval -2.08] } 18... Rfe8+ { [%eval -1.76] } 19. Kf2 { [%eval -1.94] } 19... Ng4+?! { (-1.94 → -1.14) Inaccuracy. Rac8 was best. } { [%eval -1.14] } (19... Rac8 20. d4 b6 21. Nb3 Bxf3 22. Kxf3 Rxc4 23. Rhc1 Ra4 24. Rc6 Kg7 25. h3 Nd5 26. Kf2) 20. Kg3 { [%eval -1.05] } 20... Ne5 { [%eval -0.93] } 21. Rhe1?! { (-0.93 → -1.48) Inaccuracy. Nxe5 was best. } { [%eval -1.48] } (21. Nxe5 Rxe5 22. d4 Rg5+ 23. Kf4 Rf5+ 24. Kg3 b6 25. d5 bxc5 26. dxc6 Rc8 27. h3 Rxc6) 21... Nxf3?! { (-1.48 → -0.58) Inaccuracy. Nxc4 was best. } { [%eval -0.58] } (21... Nxc4) 22. Rxe8+?! { (-0.58 → -1.20) Inaccuracy. gxf3 was best. } { [%eval -1.2] } (22. gxf3 Rxe1 23. Rxe1 Rd8 24. Re7 Rxd2 25. Rc7 Rb2 26. Nd3 Rb3 27. Ne5 Rxa3 28. Rxf7 a5) 22... Rxe8 { [%eval -1.13] } 23. gxf3 { [%eval -1.21] } 23... Re2?! { (-1.21 → -0.60) Inaccuracy. Rd8 was best. } { [%eval -0.6] } (23... Rd8 24. Re1 b6 25. Ne4 Kf8 26. c5 bxc5 27. Nxc5 Rxd2 28. Re3 Rc2 29. Ne4 Rc4 30. Kf2) 24. d3?! { (-0.60 → -1.23) Inaccuracy. d4 was best. } { [%eval -1.23] } (24. d4 Rc2) 24... Rd2 { [%eval -1.27] } 25. Rb1? { (-1.27 → -2.77) Mistake. Kf4 was best. } { [%eval -2.77] } (25. Kf4 Rxh2) 25... b6 { [%eval -2.58] } 26. Na6 { [%eval -2.97] } 26... Rxd3 { [%eval -2.85] } 27. Nb4? { (-2.85 → -4.59) Mistake. Rf1 was best. } { [%eval -4.59] } (27. Rf1 Rxa3 28. Nb4 Bb7 29. Nd5 Kf8 30. Rd1 Bxd5 31. Rxd5 Ke7 32. Re5+ Kd6 33. Rd5+ Ke6) 27... Rxf3+ { [%eval -4.35] } 28. Kg4? { (-4.35 → -7.88) Mistake. Kh4 was best. } { [%eval -7.88] } (28. Kh4 Be4 29. Rg1 Rxa3 30. Kg5 Kg7 31. Kf4 Rc3 32. Kxe4 Rxc4+ 33. Kd5 Rxb4 34. Re1 a5) 28... f5+ { [%eval -7.68] } 29. Kg5 { [%eval -7.56] } 29... Be4?? { (-7.56 → -2.13) Blunder. Kg7 was best. } { [%eval -2.13] } (29... Kg7 30. Rg1 h6+ 31. Kh4 g5+ 32. Rxg5+ hxg5+ 33. Kxg5 Be4 34. a4 Rc3 35. Nd5 Rxc4 36. Ne3) 30. h4?? { (-2.13 → Mate in 3) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-3] } (30. Rd1 Kf7 31. Rd7+ Ke6 32. Rxh7 Rxa3 33. Nd5 Kd6 34. Nf4 Ra1 35. Rf7 a5 36. Nxg6 Rg1+) 30... Bxb1? { (Mate in 3 → -9.18) Lost forced checkmate sequence. Kg7 was best. } { [%eval -9.18] } (30... Kg7 31. h5 h6+ 32. Kh4 g5#) 31. Kh6 { [%eval -38.42] } 31... Rxa3 { [%eval -11.05] } 32. Nc6 { [%eval -18.13] } 32... Rh3 { [%eval -10.55] } 33. Ne7+?! { (-10.55 → Mate in 11) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-11] } (33. Kg5 Kg7) 33... Kf7 { [%eval #-10] } 34. Nc8 { [%eval #-7] } 34... Rxh4+ { [%eval #-7] } 35. Kg5 { [%eval #-7] } 35... Rg4+ { [%eval #-6] } 36. Kh6 { [%eval #-6] } 36... f4 { [%eval #-10] } 37. Nd6+ { [%eval #-10] } 37... Kf8 { [%eval #-12] } 38. Kxh7 { [%eval #-1] } 38... Rh4# { Black wins by checkmate. } 0-1
Reconnecting