lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1EclK6Tz"] [Date "2021.07.16"] [White "Yashvwani"] [Black "Evren15"] [Result "0-1"] [UTCDate "2021.07.16"] [UTCTime "13:44:53"] [WhiteElo "1078"] [BlackElo "1225"] [WhiteRatingDiff "-60"] [BlackRatingDiff "+93"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.92) Inaccuracy. e3 was best. } (1. e3 b5) 1... a6?? { (-0.92 → 2.93) Blunder. e6 was best. } (1... e6 2. c4 Bxa3 3. Nxa3 Ne7 4. Qa4 b5 5. cxb5 Na6 6. bxa6) 2. b3?? { (2.93 → -2.63) Blunder. e3 was best. } (2. e3 c5 3. Bxa6 Nxa6 4. c3 Qb6 5. Ne2 Qxb2 6. Bxb2 b6) 2... g6?? { (-2.63 → 0.48) Blunder. e6 was best. } (2... e6 3. c4) 3. h3?? { (0.48 → -2.24) Blunder. e4 was best. } (3. e4) 3... h6?? { (-2.24 → -0.16) Blunder. e6 was best. } (3... e6 4. c4) 4. g3?? { (-0.16 → -3.53) Blunder. c3 was best. } (4. c3 e6) 4... h5?? { (-3.53 → 3.04) Blunder. c5 was best. } (4... c5 5. c4) 5. f3?? { (3.04 → -3.62) Blunder. g4 was best. } (5. g4 hxg4) 5... Ra7?? { (-3.62 → Mate in 16) Checkmate is now unavoidable. h4 was best. } (5... h4 6. gxh4) 6. c3?? { (Mate in 16 → -2.52) Lost forced checkmate sequence. g4 was best. } (6. g4 hxg4 7. hxg4 Rxh1 8. Bb2 Rxg1 9. Bg7 Bxg7 10. Qc1 Bxa1 11. d4 Bxd4 12. Qh6 Nxh6) 6... Ra8?? { (-2.52 → Mate in 16) Checkmate is now unavoidable. h4 was best. } (6... h4 7. gxh4) 7. Bg2?? { (Mate in 16 → -3.02) Lost forced checkmate sequence. g4 was best. } (7. g4 hxg4 8. hxg4 Rxh1 9. d3 Rxg1 10. Bh6 Nxh6 11. f4 Nxg4 12. e3 Nxe3 13. Qg4 Rxf1) 7... b6?? { (-3.02 → -0.03) Blunder. c6 was best. } (7... c6 8. Bf1 h4 9. gxh4 Rxh4 10. e3 Rxh3 11. Bxa6 bxa6 12. Rxh3 Bh6 13. Rxh6 Nxh6 14. Qe2) 8. Bf1?? { (-0.03 → -1.75) Blunder. c4 was best. } (8. c4 h4) 8... Ra7?? { (-1.75 → Mate in 16) Checkmate is now unavoidable. h4 was best. } (8... h4) 9. Bg2?? { (Mate in 16 → -3.34) Lost forced checkmate sequence. g4 was best. } (9. g4 hxg4 10. hxg4 Rxh1 11. d3 Rxg1 12. Bh6 Nxh6 13. f4 Nxg4 14. e3 Nxe3 15. Bg2 Nxg2) 9... Rb7?? { (-3.34 → 0.04) Blunder. Nh6 was best. } (9... Nh6 10. h4) 10. Bf1 Ra7?? { (-0.09 → Mate in 16) Checkmate is now unavoidable. h4 was best. } (10... h4) 11. Bb2?? { (Mate in 16 → -3.33) Lost forced checkmate sequence. g4 was best. } (11. g4 hxg4 12. hxg4 Rxh1 13. d3 Rxg1 14. Bh6 Nxh6 15. f4 Nxg4 16. e3 Nxe3 17. Bg2 Nxg2) 11... Rb7?? { (-3.33 → Mate in 15) Checkmate is now unavoidable. h4 was best. } (11... h4) 12. g4 hxg4 13. hxg4 Rxh1 14. Bc1?? { (Mate in 13 → 1.34) Lost forced checkmate sequence. c4 was best. } (14. c4 Rxg1 15. Bg7 Bxg7 16. Qc1 Bxa1 17. d4 Bxd4 18. Qh6 Nxh6 19. f4 Rxg4 20. a4 Rxf4) 14... Rxg1 15. Bb2?? { (1.40 → -0.72) Blunder. Ra2 was best. } (15. Ra2) 15... Rxf1 16. Kxf1 f5?? { (-0.55 → Mate in 14) Checkmate is now unavoidable. a5 was best. } (16... a5) 17. gxf5 gxf5 18. f4?? { (Mate in 13 → -1.44) Lost forced checkmate sequence. b4 was best. } (18. b4 Bh6 19. f4 Bxf4 20. Ra2 Bxd2 21. Nxd2 Ra7 22. b5 axb5 23. Ne4 fxe4 24. Qxd7 Bxd7) 18... e5 19. fxe5 Bxa3 20. Rxa3 Qf6?? { (-5.50 → -1.22) Blunder. d6 was best. } (20... d6 21. Rxa6) 21. exf6 Nxf6 22. Rxa6 Nxa6 23. e4 fxe4 24. d3?? { (-1.29 → Mate in 8) Checkmate is now unavoidable. Qe2 was best. } (24. Qe2 d5) 24... exd3 25. Qxd3 Nb4 26. cxb4 Ne4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } (26... Rb8 27. Qxd7 Kxd7 28. Bxf6 Kd8 29. Bxd8 b5 30. Bxc7 Bg4 31. Bxb8 Be2 32. Kxe2#) 27. Qxe4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Qxd7 was best. } (27. Qxd7 Bxd7 28. b5 Bxb5 29. Ke2 Bxe2 30. Nd2 Nxd2 31. Bc1 Nxb3 32. Bd2 Nxd2#) 27... d5 28. Qxd5 Be6?? { (Mate in 4 → 0.15) Lost forced checkmate sequence. Bg4 was best. } (28... Bg4 29. Qxb7 b5 30. Qxb5 Bf3 31. Qxe8 Bc6 32. Qxc6#) 29. Qxb7 Bxb3 30. Qxc7?? { (0.30 → Mate in 3) Checkmate is now unavoidable. Qxb6 was best. } (30. Qxb6 cxb6 31. b5 Ke7 32. Bc1 Bd5 33. Ke1 Kd6 34. Kd1 Kc7 35. Kd2 Kd6 36. Bb2 Bb7) 30... Bd5 31. Qxb6 Bc6 32. Qxc6 Kd7 33. Qxd7# { Game ends by variant rule. } 0-1