lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/0trjTglX"] [Date "2021.04.23"] [White "BecD"] [Black "Erdmknsn"] [Result "0-1"] [UTCDate "2021.04.23"] [UTCTime "17:43:50"] [WhiteElo "1068"] [BlackElo "881"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+106"] [Variant "Antichess"] [TimeControl "600+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.37) Inaccuracy. e3 was best. } { [%eval -0.37] } (1. e3 b5) 1... e5?? { (-0.37 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Nc3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-15] } (3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Qxd7 6. Nxd7 Bxd7 7. Ba3 Bxf2 8. Be7 Kxe7 9. g4 Bxg4) 3... Bxc3 { [%eval #-15] } 4. dxc3 { [%eval #-14] } 4... Qg5 { [%eval #-14] } 5. Qxd7 { [%eval #-13] } 5... Qxc1?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #13] } (5... Nxd7 6. Bxg5 Kd8 7. Bxd8 Nc5 8. Bxc7 g6 9. Bxe5 Be6 10. Bxh8 Bxa2 11. Rxa2 Rd8 12. Rxa7) 6. Qxf7?? { (Mate in 13 → -9.75) Lost forced checkmate sequence. Rxc1 was best. } { [%eval -9.75] } (6. Rxc1 Nxd7 7. f4 exf4 8. e3 fxe3 9. Ba6 bxa6 10. Kd2 exd2 11. c4 dxc1=B 12. c5 Nxc5) 6... Qxc2?? { (-9.75 → 1.82) Blunder. Kxf7 was best. } { [%eval 1.82] } (6... Kxf7 7. Rxc1) 7. Qxg7 { [%eval #13] } 7... Qxe2 { [%eval #12] } 8. Qxh7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Nxe2 was best. } { [%eval #-10] } (8. Nxe2 Bh3 9. Qxc7 Bxg2 10. Qxb7 Bxf1 11. Rxf1 Nc6 12. Qxh7 Rxh7 13. h4 Rxh4 14. Rh1 Rxh1) 8... Qxf2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #10] } (8... Rxh7 9. Kxe2 Rxh2 10. Rxh2 Nh6 11. Rxh6 Be6 12. Rxe6 Kf7 13. Rxe5 Ke8 14. Rxe8 Nd7 15. Rxa8) 9. Kxf2 { [%eval #10] } 9... Rxh7 { [%eval #9] } 10. Nh3?? { (Mate in 9 → -6.99) Lost forced checkmate sequence. g4 was best. } { [%eval -6.99] } (10. g4 Rxh2 11. Rxh2 Bxg4 12. Rd1 Bxd1 13. a4 Bxa4 14. Bb5 Bxb5 15. Kf1 Bxf1 16. Rh6 Nxh6) 10... Bxh3 { [%eval -6.45] } 11. gxh3 { [%eval -6.75] } 11... Rxh3 { [%eval -7.23] } 12. Bxh3 { [%eval -7.29] } 12... Nd7? { (-7.29 → -3.94) Mistake. e4 was best. } { [%eval -3.94] } (12... e4 13. Bg4) 13. Bxd7 { [%eval -3.28] } 13... Kxd7 { [%eval -3.99] } 14. Rad1?? { (-3.99 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (14. h4) 14... Ne7 { [%eval #-6] } 15. Rxd7 { [%eval #-5] } 15... Rg8 { [%eval #-6] } 16. Rxc7 { [%eval #-4] } 16... Rg7?? { (Mate in 4 → 2.78) Lost forced checkmate sequence. Nf5 was best. } { [%eval 2.78] } (16... Nf5 17. Rxb7 Ne3 18. Kxe3 Rg4 19. Rxa7 Re4 20. Kxe4#) 17. Rxe7 { [%eval 1.91] } 17... Rxe7 { [%eval 2.55] } 18. Rd1?? { (2.55 → 0.62) Blunder. h4 was best. } { [%eval 0.62] } (18. h4 Re6) 18... Rd7?! { (0.62 → 1.55) Inaccuracy. b5 was best. } { [%eval 1.55] } (18... b5) 19. Rxd7 { [%eval 1.5] } 19... e4 { [%eval 1.1] } 20. Rxb7 { [%eval 0.62] } 20... e3?? { (0.62 → Mate in 28) Checkmate is now unavoidable. a5 was best. } { [%eval #28] } (20... a5) 21. Kxe3 { [%eval 152.38] } 21... a6 { [%eval #31] } 22. Rb5?? { (Mate in 31 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (22. h4) 22... axb5 { [%eval 0.0] } 23. c4 { [%eval 0.0] } 23... bxc4 { [%eval 0.0] } 24. Kd3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. a3 was best. } { [%eval #-5] } (24. a3 c3 25. Kf3 c2 26. Kg2 c1=B 27. Kf3 Bxa3 28. Kf4 Bb2 29. Kg4 Bd4 30. Kh5 Bh8) 24... cxd3 { [%eval #-5] } 25. h4 { [%eval #-4] } 25... d2 { [%eval #-4] } 26. h5 { [%eval #-3] } 26... d1=K?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. d1=R was best. } { [%eval 0.0] } (26... d1=R 27. h6 Rg1 28. a4 Rg7 29. hxg7#) 27. h6 { [%eval 0.0] } 27... Kc2 { [%eval 0.0] } 28. a4 { [%eval 0.0] } 28... Kc3 { [%eval 0.0] } 29. a5 { [%eval 0.0] } 29... Kc4 { [%eval 0.0] } 30. a6 { [%eval 0.0] } 30... Kc5 { [%eval 0.0] } 31. a7 { [%eval 0.0] } 31... Kd5 { [%eval 0.0] } 32. a8=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. a8=R was best. } { [%eval #-1] } (32. a8=R Ke5 33. Rg8 Kf4 34. Rg3 Kxg3 35. h7 Kg2 36. h8=B Kf2 37. Bb2 Ke2 38. Be5 Ke1) 32... Ke4 { [%eval #-1] } 33. Qxe4# { Game ends by variant rule. } 0-1
Reconnecting