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[Event "Rated Antichess game"] [Site "https://lichess.org/0mrTLjlk"] [Date "2018.08.05"] [White "CtripleA"] [Black "A_Faliure"] [Result "0-1"] [UTCDate "2018.08.05"] [UTCTime "08:44:18"] [WhiteElo "1465"] [BlackElo "1070"] [WhiteRatingDiff "-171"] [BlackRatingDiff "+151"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -2.70) Blunder. e3 was best. } (1. e3 b5) 1... a6?? { (-2.70 → 1.93) Blunder. Nh6 was best. } (1... Nh6 2. g4) 2. a3?? { (1.93 → -3.26) Blunder. e3 was best. } (2. e3 c6) 2... h6?? { (-3.26 → 1.28) Blunder. e6 was best. } (2... e6) 3. c3?? { (1.28 → -0.47) Blunder. e3 was best. } (3. e3 c5 4. Bxa6 Nxa6 5. c3 Qb6 6. Qe2 Qxb2 7. Bxb2 c4 8. Qxc4 g5 9. Qxa6 bxa6) 3... Nf6?? { (-0.47 → 3.70) Blunder. Ra7 was best. } (3... Ra7 4. d3) 4. b3?? { (3.70 → -3.13) Blunder. e4 was best. } (4. e4 Nxe4 5. Bxa6 bxa6 6. Qf3 Nxd2 7. Bxd2 f5 8. Bxh6 gxh6 9. Qxf5 Nc6 10. Qxd7 Bxd7) 4... Nc6?? { (-3.13 → 3.68) Blunder. Ng4 was best. } (4... Ng4 5. hxg4 Ra7 6. Rxh6 Rxh6 7. g5 Rh3 8. gxh3 g6 9. e3 e6 10. Bxa6 Qxg5 11. Bxb7) 5. Bb2?? { (3.68 → Mate in 15) Checkmate is now unavoidable. e4 was best. } (5. e4) 5... g6?? { (Mate in 15 → -1.95) Lost forced checkmate sequence. Nd4 was best. } (5... Nd4 6. cxd4 Ng4 7. hxg4 c5 8. dxc5 g5 9. Bxh8 e5 10. Bxe5 Bxc5 11. Rxh6 Bxf2 12. Kxf2) 6. f3?? { (-1.95 → Mate in 15) Checkmate is now unavoidable. e4 was best. } (6. e4 Nxe4 7. Bxa6 bxa6 8. Qf3 Nxc3 9. Nxc3 Na7 10. Qxf7 Kxf7 11. Bc1 d5 12. Nxd5 Qxd5) 6... Nb4 7. cxb4 c5?? { (Mate in 14 → 2.46) Lost forced checkmate sequence. Ng4 was best. } (7... Ng4 8. Bxh8 g5 9. hxg4 Bg7 10. Rxh6 Bxa1 11. Bxa1 e5 12. Bxe5 Qe7 13. Rxa6 Rxa6 14. Bxc7) 8. bxc5?? { (2.46 → Mate in 13) Checkmate is now unavoidable. Bxf6 was best. } (8. Bxf6) 8... d6?? { (Mate in 13 → 3.82) Lost forced checkmate sequence. Nd5 was best. } (8... Nd5 9. Bxh8 Bg7 10. Bxg7 g5 11. Bxh6 a5 12. Bxg5 Qc7 13. Bxe7 Qxc5 14. Bxc5 d6 15. Bxd6) 9. cxd6 exd6?? { (3.73 → 8.84) Blunder. Qxd6 was best. } (9... Qxd6 10. Bxf6 Bxh3 11. gxh3 Qxf6 12. Ra2 Qxf3 13. exf3 b5 14. Bxb5 axb5 15. Ke2 Rxa3 16. Rxa3) 10. Bxf6 Qxf6 11. Qc1?? { (7.67 → Mate in 12) Checkmate is now unavoidable. b4 was best. } (11. b4 Qxa1 12. f4 Bxh3 13. Nxh3 Qxb1 14. Qxb1 f6 15. Qxg6 Rg8 16. Qxe8 Rxg2 17. Bxg2 Rxe8) 11... Qxf3?? { (Mate in 12 → 0.82) Lost forced checkmate sequence. Bxh3 was best. } (11... Bxh3 12. gxh3 Qxf3 13. Nxf3 Rc8 14. Qxc8 b6 15. Qxe8 Be7 16. Qxe7 Rc8 17. Qxd6 g5 18. Qxh6) 12. Qxc8 Qxe2?? { (0.77 → 2.60) Blunder. Rxc8 was best. } (12... Rxc8 13. Nxf3 g5 14. Nxg5 hxg5 15. h4 Rxh4 16. Rxh4 gxh4 17. Nc3 Rxc3 18. dxc3 Be7 19. Kf2) 13. Qxb7 Qxd2?? { (3.07 → 6.94) Blunder. Qxf1 was best. } (13... Qxf1 14. Kxf1) 14. Qxf7 Qxg2?? { (4.46 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } (14... Kxf7 15. Bxa6 Rxa6 16. Kxd2 Rxa3 17. Nxa3 Be7 18. Ke3 Rf8 19. Kf4 Bg5 20. Kxg5 hxg5 21. g4) 15. Qxg6? { (Mate in 12 → 7.07) Lost forced checkmate sequence. Bxa6 was best. } (15. Bxa6 Rxa6 16. Qxe8 Qxh3 17. Nxh3 Rxa3 18. Qxg6 Rxb3 19. Qxh6 Rxh3 20. Rxh3 Rxh6 21. Rxh6 Bxh6) 15... Qxh3? { (7.07 → Mate in 10) Checkmate is now unavoidable. Qxf1 was best. } (15... Qxf1 16. Qxe8 Rxe8 17. Kxf1 h5 18. Nf3 Re1 19. Kxe1 Bh6 20. Nbd2 Bxd2 21. Kxd2 d5 22. Rhe1) 16. Qxd6?? { (Mate in 10 → 3.52) Lost forced checkmate sequence. Bxa6 was best. } (16. Bxa6 Qxb3 17. Rxh6 Rxa6 18. Rxh8 Qxb1 19. Qxe8 Qxe1 20. Rxf8 Rxa3 21. Rxa3 Qxe8 22. Rxe8 d5) 16... Qxf1?? { (3.52 → Mate in 8) Checkmate is now unavoidable. Bxd6 was best. } (16... Bxd6 17. Nxh3) 17. Qxh6?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Kxf1 was best. } (17. Kxf1 Bxd6 18. Rxh6 Rxh6 19. Nh3 Bxa3 20. Nxa3 Rxh3 21. Ra2 Rxb3 22. Re2 Rxa3 23. Rxe8 Rxe8) 17... Qxg1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bxh6 was best. } (17... Bxh6 18. Rxh6 Qxe1 19. Rxh8 Qxb1 20. Rxb1 Kd7 21. Rxa8 Ke7 22. Rxa6 Ke6 23. Rxe6#) 18. Qxa6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxg1 was best. } (18. Rxg1 Bxh6 19. Rg7 Bxg7 20. b4 Bxa1 21. b5 axb5 22. Nd2 Rxa3 23. Nf3 Rxf3 24. Kf2 Rxf2#) 18... Qxe1 19. Rxe1 Rxa6 20. Rxe8 Rxa3 21. Rxf8 Rxb3 22. Rxh8 Rxb1 23. Rxb1# { Game ends by variant rule. } 0-1