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[Event "Rated Antichess game"] [Site "https://lichess.org/0m8ZQcnl"] [Date "2017.01.08"] [White "testtesttest123"] [Black "SoloIcewind"] [Result "1-0"] [UTCDate "2017.01.08"] [UTCTime "01:53:24"] [WhiteElo "1500"] [BlackElo "1297"] [WhiteRatingDiff "+97"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "420+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... h5?? { (Mate in 17 → 6.52) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxd2 6. Nxd2 e5 7. Bxf7 e4 8. Nxe4) 2. Qxh5 Rxh5 3. Ba6 Rxh2?! { (6.59 → 9.45) Inaccuracy. bxa6 was best. } (3... bxa6 4. e5 Rxe5 5. h4 Rxe1 6. Rh3 Rxc1 7. h5 Rxb1 8. Rxb1 f5 9. h6 Nxh6 10. Rxh6) 4. Bxb7?? { (9.45 → 1.47) Blunder. Rxh2 was best. } (4. Rxh2 bxa6) 4... Rxg2 5. Bxc8 Rxf2?! { (1.33 → 2.24) Inaccuracy. Qxc8 was best. } (5... Qxc8 6. Rh6 Rxf2 7. Kxf2 gxh6 8. e5 f5 9. exf6 Nxf6 10. b3 Qa6 11. Ba3 Qxa3 12. Nxa3) 6. Bxd7?? { (2.24 → Mate in 13) Checkmate is now unavoidable. Kxf2 was best. } (6. Kxf2) 6... Rxd2?? { (Mate in 13 → 4.10) Lost forced checkmate sequence. Nxd7 was best. } (6... Nxd7 7. Kxf2 f5 8. exf5 e5 9. fxe6 Qh4 10. Rxh4 Bb4 11. Rxb4 Kf8 12. exd7 Rb8 13. Rxb8) 7. Bxe8?? { (4.10 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } (7. Kxd2) 7... Rxc2 8. Bxf7 Rxb2 9. Bxg8 Rxa2 10. Rxa2 Na6 11. Rxa6 Rc8 12. Rxa7 Ra8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. g5 was best. } (12... g5 13. Bxg5 e5 14. Bxd8 Rxd8 15. Rxc7 Bg7 16. Rxg7 Rxg8 17. Rxg8#) 13. Rxc7 Qxc7 14. Bc4 Qxc4 15. Nc3?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. e5 was best. } (15. e5 Qxc1 16. Kf1 Qxf1 17. Rh5 Qxg1 18. e6 Qxb1 19. Rb5 Qxb5#) 15... Qxe4 16. Nxe4 Ra3 17. Bxa3 g6?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. e6 was best. } (17... e6 18. Bxf8 e5 19. Bxg7#) 18. Bxe7 Bxe7 19. Rh5 gxh5 20. Nf6 Bxf6 21. Kd1 h4 22. Ne2 Bd4 23. Nxd4 h3 24. Kc2?? { (Mate in 5 → 0.16) Lost forced checkmate sequence. Ke2 was best. } (24. Ke2 h2 25. Kf2 h1=N 26. Kg3 Nxg3 27. Nf5 Nxf5#) 24... h2 25. Nb5 h1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. h1=K was best. } (25... h1=K 26. Nd6 Kh2 27. Kd3 Kg3 28. Nc4 Kg4 29. Kd4 Kg5 30. Kc5 Kg6 31. Kd6 Kg5 32. Kc6) 26. Kd1 Rxd1 27. Nd4 Rxd4# { Game ends by variant rule. } 1-0