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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/zzpx7Uq3"] [Date "2022.05.05"] [White "chessmaster17752"] [Black "VICTORIAFUNMI"] [Result "1-0"] [GameId "zzpx7Uq3"] [UTCDate "2022.05.05"] [UTCTime "09:07:37"] [WhiteElo "1595"] [BlackElo "2046"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... a5?? { (1.64 → Mate in 21) Checkmate is now unavoidable. Ba6 was best. } { [%eval #21] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 11.51] } 3... Nxd7?! { (11.51 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. Qg4 g5 5. Qxd7 Qxd7 6. g4 Qxg4 7. Nf3 Qxf3 8. a4) 4. b4 { [%eval #15] } 4... axb4 { [%eval #14] } 5. Na3?? { (Mate in 14 → 0.60) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.6] } (5. Qg4 Rxa2 6. Qxb4 Rxc2 7. Qxe7 Qxe7 8. Ra6 Rxc1 9. d4 Qxe3) 5... bxa3 { [%eval 0.49] } 6. Bxa3 { [%eval 0.38] } 6... Rxa3 { [%eval 0.3] } 7. Rc1 { [%eval 0.78] } 7... Rxa2 { [%eval 1.2] } 8. Qg4?? { (1.20 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (8. c4 Rxd2 9. Kxd2 h6 10. Ne2 f6 11. Nc3 c5 12. Kd3 Rh7 13. Qh5 Nb6 14. Qxe8 Qxd3) 8... Rxc2 { [%eval #-15] } 9. Qxg7 { [%eval #-11] } 9... Bxg7 { [%eval #-11] } 10. Rxc2 { [%eval #-10] } 10... Nc5 { [%eval #-11] } 11. Rxc5 { [%eval #-10] } 11... Qxd2 { [%eval #-10] } 12. Rxc7 { [%eval #-9] } 12... Qxe1 { [%eval #-9] } 13. Rxe7 { [%eval #-8] } 13... Qxf2 { [%eval #-8] } 14. Rxf7 { [%eval #-7] } 14... Qxg2 { [%eval #-7] } 15. Rxg7 { [%eval #-6] } 15... Qxg1 { [%eval #-11] } 16. Rxh7 { [%eval #-5] } 16... Rxh7 { [%eval #-5] } 17. Rxg1 { [%eval #-4] } 17... Rxh2 { [%eval #-4] } 18. Rxg8 { [%eval #-3] } 18... Kf8 { [%eval #-3] } 19. Rxf8 { [%eval #-2] } 19... Bg4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rh1 was best. } { [%eval #2] } (19... Rh1 20. Rxc8 Rc1 21. Rxc1#) 20. Rf3 { [%eval #2] } 20... Bxf3 { [%eval #1] } 21. e4 { [%eval #1] } 21... Bxe4# { Game ends by variant rule. } 1-0