FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/zzpx7Uq3"]
[Date "2022.05.05"]
[White "chessmaster17752"]
[Black "VICTORIAFUNMI"]
[Result "1-0"]
[GameId "zzpx7Uq3"]
[UTCDate "2022.05.05"]
[UTCTime "09:07:37"]
[WhiteElo "1595"]
[BlackElo "2046"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... a5?? { (1.64 → Mate in 21) Checkmate is now unavoidable. Ba6 was best. } { [%eval #21] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 11.51] } 3... Nxd7?! { (11.51 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. Qg4 g5 5. Qxd7 Qxd7 6. g4 Qxg4 7. Nf3 Qxf3 8. a4) 4. b4 { [%eval #15] } 4... axb4 { [%eval #14] } 5. Na3?? { (Mate in 14 → 0.60) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.6] } (5. Qg4 Rxa2 6. Qxb4 Rxc2 7. Qxe7 Qxe7 8. Ra6 Rxc1 9. d4 Qxe3) 5... bxa3 { [%eval 0.49] } 6. Bxa3 { [%eval 0.38] } 6... Rxa3 { [%eval 0.3] } 7. Rc1 { [%eval 0.78] } 7... Rxa2 { [%eval 1.2] } 8. Qg4?? { (1.20 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (8. c4 Rxd2 9. Kxd2 h6 10. Ne2 f6 11. Nc3 c5 12. Kd3 Rh7 13. Qh5 Nb6 14. Qxe8 Qxd3) 8... Rxc2 { [%eval #-15] } 9. Qxg7 { [%eval #-11] } 9... Bxg7 { [%eval #-11] } 10. Rxc2 { [%eval #-10] } 10... Nc5 { [%eval #-11] } 11. Rxc5 { [%eval #-10] } 11... Qxd2 { [%eval #-10] } 12. Rxc7 { [%eval #-9] } 12... Qxe1 { [%eval #-9] } 13. Rxe7 { [%eval #-8] } 13... Qxf2 { [%eval #-8] } 14. Rxf7 { [%eval #-7] } 14... Qxg2 { [%eval #-7] } 15. Rxg7 { [%eval #-6] } 15... Qxg1 { [%eval #-11] } 16. Rxh7 { [%eval #-5] } 16... Rxh7 { [%eval #-5] } 17. Rxg1 { [%eval #-4] } 17... Rxh2 { [%eval #-4] } 18. Rxg8 { [%eval #-3] } 18... Kf8 { [%eval #-3] } 19. Rxf8 { [%eval #-2] } 19... Bg4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rh1 was best. } { [%eval #2] } (19... Rh1 20. Rxc8 Rc1 21. Rxc1#) 20. Rf3 { [%eval #2] } 20... Bxf3 { [%eval #1] } 21. e4 { [%eval #1] } 21... Bxe4# { Game ends by variant rule. } 1-0
