lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/zkvcW2X0"] [Date "2019.06.28"] [Round "-"] [White "imprevisivel"] [Black "spippybellboy"] [Result "0-1"] [UTCDate "2019.06.28"] [UTCTime "02:48:22"] [WhiteElo "1301"] [BlackElo "1179"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.01) Blunder. e3 was best. } { [%eval -3.01] } (1. e3 b5) 1... b6?? { (-3.01 → -0.83) Blunder. Nh6 was best. } { [%eval -0.83] } (1... Nh6 2. g3) 2. g3?! { (-0.83 → -1.78) Inaccuracy. c4 was best. } { [%eval -1.78] } (2. c4 b5) 2... a6?? { (-1.78 → 1.25) Blunder. Nh6 was best. } { [%eval 1.25] } (2... Nh6 3. g4) 3. f3?? { (1.25 → -0.65) Blunder. c4 was best. } { [%eval -0.65] } (3. c4 b5 4. cxb5 axb5 5. Qc2 Rxa2 6. Qxh7 Rxa1 7. Qxg8 Rxb1 8. Qxf7 Rxb2 9. Qxg7 Bxg7) 3... Bb7?? { (-0.65 → Mate in 16) Checkmate is now unavoidable. Nf6 was best. } { [%eval #16] } (3... Nf6 4. g4 Nxg4 5. fxg4 a5 6. c4 b5 7. cxb5 Ra6 8. bxa6 Nxa6 9. Qc2 f5 10. gxf5) 4. b3?? { (Mate in 16 → -2.28) Lost forced checkmate sequence. f4 was best. } { [%eval -2.28] } (4. f4 Bxh1 5. e4 Bxe4 6. Bxa6 Rxa6 7. Qg4 Bxc2 8. Qxg7 Bxb1 9. Rxb1 Rxa2 10. Qxh7 Rxh7) 4... Bxf3 { [%eval -2.49] } 5. exf3 { [%eval -4.35] } 5... g6?? { (-4.35 → -1.24) Blunder. c5 was best. } { [%eval -1.24] } (5... c5 6. Bxa6) 6. Bxa6 { [%eval -1.37] } 6... Nxa6?? { (-1.37 → Mate in 13) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #13] } (6... Rxa6 7. Kf2) 7. b4 { [%eval #13] } 7... Nxb4 { [%eval #12] } 8. d3?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. c4 was best. } { [%eval #-14] } (8. c4 Rxa2 9. Rxa2 Nxa2 10. Qc2 Nxc1 11. Qxg6 hxg6 12. d3 Nxd3 13. Kf2 Nxf2 14. Ne2 Rxh3) 8... Nxc2?? { (Mate in 14 → Mate in 19) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #19] } (8... Rxa2 9. Rxa2 Nxd3 10. Qxd3 Qa8 11. Rxa8 h5 12. Rxe8 g5 13. Rxf8 d5 14. Qxd5 Rh6 15. Rxf7) 9. Qxc2 { [%eval #19] } 9... Rxa2 { [%eval #18] } 10. Qxc7 { [%eval #18] } 10... Rxa1 { [%eval #10] } 11. Qxd8 { [%eval #10] } 11... Rxb1 { [%eval #9] } 12. Qxe7 { [%eval #9] } 12... Rxc1 { [%eval #8] } 13. Qxf8 { [%eval #8] } 13... Rxe1 { [%eval #7] } 14. Qxg8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 0.0] } (14. Qxf7 Rxg1 15. Qxh7 Rxg3 16. Qxg6 Rhxh3 17. Qxe8 Rxh1 18. Qxd7 Rxf3 19. Qa4 Rxd3 20. Qh4 Rxh4#) 14... Rxg1 { [%eval -0.08] } 15. Rxg1?? { (-0.08 → -3.45) Blunder. Qxh8 was best. } { [%eval -3.45] } (15. Qxh8 Rxg3) 15... Rxg8 { [%eval -2.19] } 16. g4?? { (-2.19 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (16. h4 Rf8) 16... f5 { [%eval #-6] } 17. gxf5 { [%eval #-5] } 17... gxf5 { [%eval #-5] } 18. Rxg8 { [%eval #-4] } 18... Kd8 { [%eval #-4] } 19. Rxd8 { [%eval #-3] } 19... h6?? { (Mate in 3 → 2.15) Lost forced checkmate sequence. d6 was best. } { [%eval 2.15] } (19... d6 20. Rxd6 f4 21. Rxb6 h6 22. Rxh6#) 20. Rxd7 { [%eval 2.05] } 20... f4 { [%eval 2.15] } 21. Re7 { [%eval 2.15] } 21... b5 { [%eval 2.43] } 22. Re3?? { (2.43 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (22. h4 h5 23. Re5 b4 24. Rxh5 b3 25. Rg5 b2 26. h5 b1=K 27. d4 Kc2 28. d5 Kd3) 22... fxe3 { [%eval #-13] } 23. d4 { [%eval #-12] } 23... e2 { [%eval #-14] } 24. d5 { [%eval #-13] } 24... h5 { [%eval #-13] } 25. d6 { [%eval #-13] } 25... h4 { [%eval #-13] } 26. d7 { [%eval #-12] } 26... e1=R { [%eval #-14] } 27. d8=R { [%eval #-11] } 27... Re8?? { (Mate in 11 → 0.04) Lost forced checkmate sequence. b4 was best. } { [%eval 0.04] } (27... b4 28. Rg8 b3 29. Rg3 hxg3 30. h4 g2 31. h5 b2 32. h6 b1=Q 33. h7 Qxh7 34. f4) 28. Rxe8 { [%eval 0.04] } 28... b4 { [%eval 0.04] } 29. Rg8 { [%eval 0.04] } 29... b3 { [%eval 0.04] } 30. Rg3?? { (0.04 → Mate in 8) Checkmate is now unavoidable. Rg5 was best. } { [%eval #-8] } (30. Rg5 b2 31. f4 b1=N 32. f5 Na3 33. Rg8 Nc4 34. f6 Ne3 35. Rg2 Nxg2 36. f7 Ne3) 30... hxg3 { [%eval #-8] } 31. h4 { [%eval #-7] } 31... g2 { [%eval #-8] } 32. h5 { [%eval #-7] } 32... g1=R { [%eval #-7] } 33. f4 { [%eval #-5] } 33... Rg6 { [%eval #-6] } 34. hxg6 { [%eval #-5] } 34... b2 { [%eval #-5] } 35. f5 { [%eval #-3] } 35... b1=R { [%eval #-3] } 36. f6 { [%eval #-2] } 36... Re1 { [%eval #-2] } 37. f7 { [%eval #-1] } 37... Re8 { [%eval #-1] } 38. fxe8=N# { Game ends by variant rule. } 0-1
Reconnecting