lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/zPkq4Sgg"] [Date "2018.10.07"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "FalconPower"] [Result "0-1"] [UTCDate "2018.10.07"] [UTCTime "19:59:30"] [WhiteElo "2122"] [BlackElo "1982"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... e6?! { (0.42 → 1.35) Inaccuracy. Best move was c5. } { [%eval 1.35] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. c5 { [%eval 1.38] } 2... Bxc5 { [%eval 1.42] } 3. Qa4?? { (1.42 → -2.87) Blunder. Best move was d4. } { [%eval -2.87] } (3. d4 Bxd4 4. Qxd4 Qh4 5. Qxg7 Qxf2 6. Kxf2 Kf8 7. Qxh7 Rxh7 8. Bf4 Rxh2 9. Bxc7 Rxg2) 3... Bxf2 { [%eval -2.89] } 4. Kxf2 { [%eval -1.93] } 4... Qf6 { [%eval -1.8] } 5. Qxd7?? { (-1.80 → -12.02) Blunder. Best move was Qxa7. } { [%eval -12.02] } (5. Qxa7) 5... Qxf2?? { (-12.02 → 1.84) Blunder. Best move was Nxd7. } { [%eval 1.84] } (5... Nxd7) 6. Qxe8 { [%eval 1.91] } 6... Qxe2 { [%eval 1.8] } 7. Qxf7?! { (1.80 → 0.86) Inaccuracy. Best move was Qxc8. } { [%eval 0.86] } (7. Qxc8 Qxf1 8. Qxc7 Qxc1 9. Qxf7 Qxd2 10. Qxg8 Qxb2 11. Qxg7 Qxa2 12. Qxh8 Qxb1 13. Qxh7 Qxh7) 7... Qxd2?? { (0.86 → Mate in 14) Checkmate is now unavoidable. Best move was Qxf1. } { [%eval #14] } (7... Qxf1 8. Qxg7) 8. Nxd2 { [%eval #14] } 8... b5 { [%eval #13] } 9. Bxb5 { [%eval #13] } 9... Nc6 { [%eval #12] } 10. Bxc6?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Best move was Qxc7. } { [%eval #-9] } (10. Qxc7 Nd4 11. Qxa7 Nxb5 12. Qxg7 Rxa2 13. Qxh8 Rxb2 14. Qxg8 Rxd2 15. Qxh7 Rxg2 16. Qb7 Bxb7) 10... e5 { [%eval #-9] } 11. Bxa8 { [%eval #-8] } 11... Ne7 { [%eval #-8] } 12. Qxg7 { [%eval #-7] } 12... Rd8 { [%eval #-7] } 13. Qxe5 { [%eval #-6] } 13... Rxd2 { [%eval #-6] } 14. Qxe7 { [%eval #-5] } 14... Rxb2 { [%eval #-5] } 15. Qxc7 { [%eval #-4] } 15... Rxa2 { [%eval #-4] } 16. Qxc8 { [%eval #-3] } 16... Rxg2 { [%eval #-3] } 17. Rxa7 { [%eval #-2] } 17... Rxh2 { [%eval #-2] } 18. Rxh7 { [%eval #-1] } 18... Rxh1 { [%eval #-1] } 19. Rxh1# { Game ends by variant rule. } 0-1
Reconnecting