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[Event "rated Antichess game"] [Site "https://lichess.org/zPfqvHwL"] [Date "2025.07.28"] [White "mtahaafrooz"] [Black "glaider1983"] [Result "1-0"] [GameId "zPfqvHwL"] [UTCDate "2025.07.28"] [UTCTime "11:54:36"] [WhiteElo "1385"] [BlackElo "1743"] [WhiteRatingDiff "+184"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.28] } 3... Qxg2 { [%eval 0.27] } 4. Bxb7 { [%eval 0.1] } 4... Qxg1?? { (0.10 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (4... Bxb7 5. Qg4 Qxh1 6. Qxg7 Qxh2 7. Qxf7 Qxg1 8. Qxe7 Qxe1 9. Qxf8) 5. Rxg1 { [%eval #12] } 5... Bxb7 { [%eval #11] } 6. Rxg7 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. b3 { [%eval #10] } 7... Bxa1 { [%eval #9] } 8. Bb2 { [%eval #9] } 8... Bxb2 { [%eval #8] } 9. Qf3 { [%eval #8] } 9... Bxf3 { [%eval #7] } 10. Kd1 { [%eval #8] } 10... Bxd1 { [%eval #7] } 11. d4 { [%eval #7] } 11... Bxc2 { [%eval #6] } 12. h3?? { (Mate in 6 → -1.57) Lost forced checkmate sequence. a4 was best. } { [%eval -1.57] } (12. a4 Bxd4 13. a5 Bxf2 14. Na3 Bxb3 15. h4 Bxh4 16. a6 Nxa6 17. Nc2 Bxc2#) 12... Bxb3 { [%eval -1.22] } 13. axb3 { [%eval -1.91] } 13... Bxd4 { [%eval -1.99] } 14. h4 { [%eval -2.28] } 14... Bxf2 { [%eval -1.84] } 15. Nc3 { [%eval -1.16] } 15... Bxh4 { [%eval -1.81] } 16. Nd5?? { (-1.81 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (16. b4 e5) 16... e5 { [%eval -6.87] } 17. Nxc7 { [%eval -4.34] } 17... Kd8 { [%eval -4.55] } 18. Nxa8 { [%eval -3.35] } 18... Kc7?! { (-3.35 → -2.55) Inaccuracy. e4 was best. } { [%eval -2.55] } (18... e4 19. b4 Kc7 20. Nxc7 a6 21. Nxa6 Nxa6 22. b5 Nb4 23. b6 e3 24. b7) 19. Nxc7 { [%eval -2.09] } 19... Na6 { [%eval -2.47] } 20. Nxa6 { [%eval -2.76] } 20... f6?? { (-2.76 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (20... e4 21. b4) 21. b4 { [%eval -0.14] } 21... Bf2 { [%eval -0.06] } 22. Nc5 { [%eval -0.06] } 22... Bxc5 { [%eval -0.3] } 23. bxc5 { [%eval -0.94] } 23... Nh6?! { (-0.94 → 0.00) Inaccuracy. e4 was best. } { [%eval 0.0] } (23... e4 24. c6) 24. c6 { [%eval 0.0] } 24... Rd8?? { (0.00 → 4.58) Blunder. Re8 was best. } { [%eval 4.58] } (24... Re8 25. c7 Re6 26. c8=K f5 27. Kd8 Rg6 28. Ke8 Ng4 29. Kf7 Rg8 30. Kxg8) 25. c7 { [%eval 1.42] } 25... Ng8?? { (1.42 → Mate in 3) Checkmate is now unavoidable. Rd6 was best. } { [%eval #3] } (25... Rd6 26. c8=K) 26. cxd8=N?? { (Mate in 3 → -0.20) Lost forced checkmate sequence. cxd8=R was best. } { [%eval -0.2] } (26. cxd8=R h5 27. Rxg8 a6 28. Rg4 hxg4#) 26... f5 { [%eval 0.0] } 27. Nb7 { [%eval 0.0] } 27... a5 { [%eval 0.0] } 28. Nxa5 { [%eval 0.0] } 28... Nf6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #3] } (28... f4 29. Nb3 e4 30. Nd4 e3 31. Nc6 Nh6 32. Ne7 Ng8) 29. Nb3 { [%eval #3] } 29... e4 { [%eval #2] } 30. Nc1 { [%eval #4] } 30... e3 { [%eval #3] } 31. Nb3 { [%eval #3] } 31... e2 { [%eval #2] } 32. Na5?? { (Mate in 2 → -3.97) Lost forced checkmate sequence. Nd2 was best. } { [%eval -3.97] } (32. Nd2 Ne4 33. Nxe4 fxe4#) 32... Ne4 { [%eval -3.62] } 33. Nc6 { [%eval -5.03] } 33... Nd6?! { (-5.03 → -3.68) Inaccuracy. f4 was best. } { [%eval -3.68] } (33... f4 34. Na7 h5 35. Nc8 Ng5 36. Nb6 e1=K 37. Na4 Ke2 38. Nb6 h4 39. Na4) 34. Nb4 { [%eval -4.58] } 34... Nb5? { (-4.58 → -2.64) Mistake. Ne4 was best. } { [%eval -2.64] } (34... Ne4 35. Na6 Ng5 36. Nb8 h5 37. Nd7 f4 38. Nb6 e1=K 39. Na4 Nf7 40. Nb2) 35. Na6 { [%eval -2.45] } 35... Nc7 { [%eval -6.97] } 36. Nxc7 { [%eval -5.98] } 36... h5 { [%eval -3.29] } 37. Ne8?? { (-3.29 → Mate in 10) Checkmate is now unavoidable. Na8 was best. } { [%eval #-10] } (37. Na8 e1=R 38. Nb6 f4 39. Nc8 Rg1 40. Nd6 f3 41. Ne8 Rf1 42. Nc7 h4) 37... e1=R { [%eval #-10] } 38. Nf6 { [%eval #-2] } 38... Re8?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rf1 was best. } { [%eval #7] } (38... Rf1 39. Nxh5 Rf4 40. Nxf4#) 39. Nxe8 { [%eval #7] } 39... f4 { [%eval #6] } 40. Nd6 { [%eval #6] } 40... h4 { [%eval #2] } 41. Ne4 { [%eval #2] } 41... h3 { [%eval #1] } 42. Ng3 { [%eval #1] } 42... fxg3# { Game ends by variant rule. } 1-0