FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/zNCNknLA"]
[Date "2025.04.09"]
[White "Hybrid3"]
[Black "Daniel2503"]
[Result "1-0"]
[GameId "zNCNknLA"]
[UTCDate "2025.04.09"]
[UTCTime "15:33:59"]
[WhiteElo "1845"]
[BlackElo "2155"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.22] } 2. g3 { [%eval 0.71] } 2... g6 { [%eval 1.26] } 3. Ba3?? { (1.26 → -1.50) Blunder. Nh3 was best. } { [%eval -1.5] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... e6 { [%eval -0.46] } 4. Bxf8 { [%eval -0.42] } 4... Kxf8 { [%eval -0.34] } 5. g4 { [%eval -0.32] } 5... Qh4?! { (-0.32 → 0.23) Inaccuracy. Kg7 was best. } { [%eval 0.23] } (5... Kg7 6. g5 Qxg5 7. Nf3 Qxd2 8. Nfxd2 h5 9. Qc1 Nh6 10. Nc4) 6. f4?? { (0.23 → Mate in 15) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-15] } (6. Qc1 Qxh2 7. Rxh2 d6 8. Rxh7 Rxh7 9. d4 Rh3 10. Nxh3 g5) 6... Qxh2 { [%eval #-15] } 7. Rxh2 { [%eval #-14] } 7... e5 { [%eval -1.69] } 8. Rxh7?? { (-1.69 → Mate in 13) Checkmate is now unavoidable. fxe5 was best. } { [%eval #-13] } (8. fxe5 h6 9. Rxh6 Rxh6 10. e6 dxe6 11. Nh3 Rxh3 12. Bxh3 Ne7 13. d3 Nd7) 8... Rxh7 { [%eval #-13] } 9. fxe5 { [%eval #-12] } 9... Nf6 { [%eval #-12] } 10. exf6 { [%eval #-11] } 10... Rh3 { [%eval #-11] } 11. Nxh3 { [%eval #-9] } 11... Ke8?? { (Mate in 9 → 1.13) Lost forced checkmate sequence. Ke7 was best. } { [%eval 1.13] } (11... Ke7 12. fxe7 g5 13. Nxg5 Bb7 14. Nxf7 Bg2 15. Bxg2 a5 16. Bxa8 a4 17. bxa4) 12. Ng5?? { (1.13 → Mate in 9) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-9] } (12. Nf4 Ba6 13. Nxg6 fxg6 14. d3 Bxd3 15. cxd3 Kf8 16. g5 c5 17. b4 cxb4) 12... Kd8 { [%eval #-9] } 13. Nxf7 { [%eval #-8] } 13... d5?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #13] } (13... c5 14. Nxd8 Bb7 15. Nxb7 c4 16. bxc4 b5 17. cxb5 Na6 18. bxa6 d6 19. Nxd6) 14. Nxd8 { [%eval #13] } 14... Bxg4 { [%eval #12] } 15. Nb7?? { (Mate in 12 → 5.51) Lost forced checkmate sequence. Nc6 was best. } { [%eval 5.51] } (15. Nc6 Nxc6 16. b4 Nxb4 17. c4 Nxa2 18. Rxa2 dxc4 19. Rxa7 Rxa7 20. Na3 Rxa3) 15... Bxe2 { [%eval 5.74] } 16. Kxe2 { [%eval 6.57] } 16... a5 { [%eval 7.27] } 17. Nxa5 { [%eval 7.23] } 17... Rxa5 { [%eval #19] } 18. Na3 { [%eval #20] } 18... Rxa3 { [%eval 7.53] } 19. Rb1?? { (7.53 → 3.36) Blunder. b4 was best. } { [%eval 3.36] } (19. b4 Rxa2) 19... Rxb3 { [%eval 4.17] } 20. axb3 { [%eval 4.15] } 20... g5 { [%eval 5.03] } 21. d3?? { (5.03 → 0.00) Blunder. Qe1 was best. } { [%eval 0.0] } (21. Qe1 b5) 21... Na6?? { (0.00 → 5.61) Blunder. c5 was best. } { [%eval 5.61] } (21... c5 22. f7 c4 23. bxc4 dxc4 24. Rxb6 cxd3 25. cxd3 g4 26. Rxb8 g3 27. Kf2) 22. Rc1?! { (5.61 → 3.58) Inaccuracy. Bh3 was best. } { [%eval 3.58] } (22. Bh3 g4) 22... Nc5?? { (3.58 → 8.11) Blunder. Nb4 was best. } { [%eval 8.11] } (22... Nb4 23. f7) 23. Ra1 { [%eval 6.3] } 23... Nxd3 { [%eval 6.27] } 24. cxd3 { [%eval 6.48] } 24... b5 { [%eval 8.25] } 25. Qb1?! { (8.25 → 5.78) Inaccuracy. f7 was best. } { [%eval 5.78] } (25. f7 d4) 25... g4?? { (5.78 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (25... c5) 26. Bh3 { [%eval #11] } 26... gxh3 { [%eval #10] } 27. f7 { [%eval #10] } 27... h2 { [%eval #9] } 28. Kd1?? { (Mate in 9 → 6.16) Lost forced checkmate sequence. Qg1 was best. } { [%eval 6.16] } (28. Qg1 hxg1=Q 29. Rxg1 c5 30. d4 cxd4 31. Ke3 dxe3 32. f8=R e2 33. Re1 d4) 28... h1=K { [%eval 6.07] } 29. f8=R { [%eval 5.29] } 29... Kh2?? { (5.29 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #13] } (29... d4 30. Ra6) 30. Raa8?? { (Mate in 13 → 3.99) Lost forced checkmate sequence. Rf3 was best. } { [%eval 3.99] } (30. Rf3 b4 31. Ra8 d4 32. Qa2 c5 33. Qxh2 c4 34. bxc4 b3 35. Qc7 b2) 30... Kh3?! { (3.99 → 5.20) Inaccuracy. d4 was best. } { [%eval 5.2] } (30... d4) 31. Ke2 { [%eval 5.6] } 31... Kh4 { [%eval 4.28] } 32. Rf6 { [%eval 4.08] } 32... Kh3?? { (4.08 → Mate in 7) Checkmate is now unavoidable. c6 was best. } { [%eval #7] } (32... c6 33. Rxc6) 33. Rd6 { [%eval #8] } 33... cxd6 { [%eval #7] } 34. Rc8 { [%eval #7] } 34... Kh4 { [%eval #5] } 35. Rc5 { [%eval #5] } 35... dxc5 { [%eval #4] } 36. d4 { [%eval #4] } 36... cxd4 { [%eval #3] } 37. Ke3 { [%eval #3] } 37... dxe3 { [%eval #2] } 38. Qe4 { [%eval #2] } 38... dxe4 { [%eval #1] } 39. b4 { [%eval #1] } 39... e2# { Game ends by variant rule. } 1-0