- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/zFMuVejU"] [Date "2023.07.28"] [White "Budi-Heryanto"] [Black "ChangeOpening"] [Result "1-0"] [GameId "zFMuVejU"] [UTCDate "2023.07.28"] [UTCTime "07:14:01"] [WhiteElo "1754"] [BlackElo "2345"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 2.34] } 3. b4 { [%eval 1.25] } 3... Bxb4 { [%eval 0.6] } 4. Qh5 { [%eval 0.87] } 4... Bxd2 { [%eval 1.53] } 5. Nxd2? { (1.53 → 0.00) Mistake. Bxd2 was best. } { [%eval 0.0] } (5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxf7 Kxf7 8. Bc5 Qxc5 9. Nd2 Qxe3) 5... Qf6?? { (0.00 → 3.06) Blunder. g6 was best. } { [%eval 3.06] } (5... g6 6. Qxg6 hxg6 7. h4 Rxh4 8. Rxh4 Qxh4 9. Nb3 Qxf2 10. Kxf2) 6. Qxf7?? { (3.06 → 0.69) Blunder. Qxh7 was best. } { [%eval 0.69] } (6. Qxh7 Rxh7 7. Nb3 Qxf2 8. Kxf2 Rxh2 9. Rxh2 Nc5 10. Nxc5 c6) 6... Qxa1 { [%eval 0.99] } 7. Qxd7?! { (0.99 → -0.08) Inaccuracy. Qxg8 was best. } { [%eval -0.08] } (7. Qxg8 Qxc1) 7... Qxc1 { [%eval -0.03] } 8. Qxe6?? { (-0.03 → -3.95) Blunder. Qxe8 was best. } { [%eval -3.95] } (8. Qxe8 Qxe1) 8... Qxe1 { [%eval -4.15] } 9. Qxg8 { [%eval -4.71] } 9... Qxd2? { (-4.71 → -2.62) Mistake. Qxf2 was best. } { [%eval -2.62] } (9... Qxf2 10. Qxh7 Qxd2 11. Qxg7 Rxh2 12. Qxc7 Nxc7 13. Rxh2 Qxg2 14. Rxg2 Bg4 15. Rxg4 Kd7 16. Rg8) 10. Qxg7 { [%eval -2.71] } 10... Qxc2 { [%eval -2.53] } 11. Qxc7 { [%eval -2.92] } 11... Qxa2?? { (-2.92 → Mate in 7) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #7] } (11... Qxc7 12. g3 Qxg3 13. fxg3 Bh3 14. Nxh3 Nc7 15. Ra1 Kf7 16. Nf2 Ke7 17. g4 Rhc8 18. Nh1) 12. Qxb7 { [%eval #7] } 12... Qxf2 { [%eval #6] } 13. Qxa7 { [%eval #6] } 13... Qxg2 { [%eval #5] } 14. Qxa8 { [%eval #5] } 14... Qxh1 { [%eval #4] } 15. Qxc8 { [%eval #4] } 15... Qxg1 { [%eval #3] } 16. Qxa6 { [%eval #3] } 16... Qxh2 { [%eval #2] } 17. Qe2 { [%eval #2] } 17... Qxe2 { [%eval #1] } 18. e4 { [%eval #1] } 18... Qxe4# { Game ends by variant rule. } 1-0