- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/zBvAJ1W0"] [Date "2025.09.04"] [White "Fins-Love"] [Black "Invinciblesid"] [Result "0-1"] [GameId "zBvAJ1W0"] [UTCDate "2025.09.04"] [UTCTime "09:43:16"] [WhiteElo "2441"] [BlackElo "1825"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 2.81] } 8... Nd7 { [%eval 2.92] } 9. Qxf8 { [%eval 2.07] } 9... Nxf8 { [%eval 3.15] } 10. c4 { [%eval 3.12] } 10... h6 { [%eval 3.56] } 11. a4 { [%eval 2.87] } 11... Nh7?! { (2.87 → 4.52) Inaccuracy. Rh8 was best. } { [%eval 4.52] } (11... Rh8) 12. a5 { [%eval 4.74] } 12... Rh8 { [%eval 4.68] } 13. c5 { [%eval 4.15] } 13... h5? { (4.15 → 6.79) Mistake. g6 was best. } { [%eval 6.79] } (13... g6 14. Ra3 Nf8 15. Ne2 Rh7 16. Bb4 Rh8 17. Nbc3 Nh7 18. Na4 Rac8 19. e4) 14. Bc1?! { (6.79 → 5.05) Inaccuracy. Ne2 was best. } { [%eval 5.05] } (14. Ne2) 14... h4 { [%eval 5.55] } 15. Ne2 { [%eval 5.2] } 15... h3?! { (5.20 → 7.53) Inaccuracy. Rhg8 was best. } { [%eval 7.53] } (15... Rhg8 16. Nbc3 g6 17. Bd2 Rg7 18. Na4 Re8 19. a6 e6 20. Rd1 Ra8 21. Kf1) 16. Kf1 { [%eval 7.02] } 16... g5 { [%eval 7.53] } 17. Ng3 { [%eval 5.97] } 17... g4?? { (5.97 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (17... e5 18. Ne2) 18. Kg2 { [%eval #10] } 18... hxg2 { [%eval #9] } 19. Nf1 { [%eval #10] } 19... gxf1=K { [%eval #7] } 20. e4 { [%eval #7] } 20... Kxf2 { [%eval #6] } 21. Bg5 { [%eval #6] } 21... Nxg5 { [%eval #5] } 22. e5 { [%eval #6] } 22... Rxh2 { [%eval #5] } 23. Nc3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. e6 was best. } { [%eval #-6] } (23. e6 Nxe6 24. b3 Nxc5 25. Na3 Nxb3 26. a6 Nxa1 27. Nc2 Nxc2#) 23... Rh1 { [%eval #-6] } 24. Rxh1 { [%eval #-5] } 24... Kg1 { [%eval #-5] } 25. Rxg1 { [%eval #-4] } 25... Rd8 { [%eval #-4] } 26. Rxg4 { [%eval #-3] } 26... Rd5 { [%eval #-5] } 27. Nxd5 { [%eval #-4] } 27... a6 { [%eval #-4] } 28. Rxg5 { [%eval #-1] } 28... e6 { [%eval #-1] } 29. Nxc7# { Game ends by variant rule. } 0-1