lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/z376wHGp"] [Date "2019.10.25"] [Round "-"] [White "SmashTimeFools"] [Black "TheUnknownGuyReborn"] [Result "1-0"] [UTCDate "2019.10.25"] [UTCTime "19:51:31"] [WhiteElo "2223"] [BlackElo "2171"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.51) Inaccuracy. Best move was e3. } { [%eval -0.51] } (1. e3 b5) 1... g6 { [%eval -1.1] } 2. c4?! { (-1.10 → -1.64) Inaccuracy. Best move was Nh3. } { [%eval -1.64] } (2. Nh3 g5) 2... c6 { [%eval -1.14] } 3. b3 { [%eval -1.35] } 3... h5 { [%eval -2.11] } 4. gxh5 { [%eval -1.97] } 4... gxh5?! { (-1.97 → -1.35) Inaccuracy. Best move was Rxh5. } { [%eval -1.35] } (4... Rxh5) 5. h4 { [%eval -1.35] } 5... Nh6? { (-1.35 → 0.00) Mistake. Best move was Rh6. } { [%eval 0.0] } (5... Rh6 6. Rh3) 6. Nh3 { [%eval -0.32] } 6... f5 { [%eval 0.02] } 7. e4? { (0.02 → -1.31) Mistake. Best move was Ng1. } { [%eval -1.31] } (7. Ng1 f4) 7... fxe4 { [%eval -0.75] } 8. Qxh5 { [%eval -0.83] } 8... d5?? { (-0.83 → Mate in 14) Checkmate is now unavoidable. Best move was e3. } { [%eval #14] } (8... e3 9. fxe3) 9. cxd5 { [%eval #14] } 9... Qxd5 { [%eval #13] } 10. Qxd5?? { (Mate in 13 → 1.91) Lost forced checkmate sequence. Best move was Qxh6. } { [%eval 1.91] } (10. Qxh6 Rxh6 11. Rg1 Rxh4 12. Na3 Rxh3 13. Bxh3 Bxh3 14. d3 exd3 15. Bh6 Bxh6 16. Rg4 Bxg4) 10... Bxh3?? { (1.91 → Mate in 11) Checkmate is now unavoidable. Best move was cxd5. } { [%eval #11] } (10... cxd5 11. Ba6) 11. Bxh3 { [%eval #11] } 11... cxd5 { [%eval #10] } 12. Bg4 { [%eval #10] } 12... Nxg4 { [%eval #9] } 13. Rg1 { [%eval #10] } 13... Rxh4 { [%eval #9] } 14. Rxg4 { [%eval #9] } 14... Rxg4 { [%eval #8] } 15. f3 { [%eval #8] } 15... exf3 { [%eval #7] } 16. d4 { [%eval #7] } 16... Rxd4 { [%eval #6] } 17. Bf4 { [%eval #6] } 17... Rxf4 { [%eval #5] } 18. b4 { [%eval #5] } 18... Rxb4 { [%eval #4] } 19. Kf2 { [%eval #4] } 19... Rxb1 { [%eval #3] } 20. Kxf3 { [%eval #3] } 20... Rxa1 { [%eval #2] } 21. Kf4 { [%eval #2] } 21... Rxa2 { [%eval #1] } 22. Ke4 { [%eval #1] } 22... dxe4# { Game ends by variant rule. } 1-0
Reconnecting