- Blind mode tutorial
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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/yxtDyTXt"] [Date "2019.03.29"] [White "panchito11"] [Black "bamboszko"] [Result "0-1"] [GameId "yxtDyTXt"] [UTCDate "2019.03.29"] [UTCTime "21:29:05"] [WhiteElo "1517"] [BlackElo "1543"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.90) Blunder. e3 was best. } { [%eval -2.9] } (1. e3 b5) 1... h6?? { (-2.90 → -0.78) Blunder. e6 was best. } { [%eval -0.78] } (1... e6 2. b4) 2. d3?? { (-0.78 → -14.34) Blunder. Nh3 was best. } { [%eval -14.34] } (2. Nh3 h5) 2... g5?? { (-14.34 → Mate in 18) Checkmate is now unavoidable. Nf6 was best. } { [%eval #18] } (2... Nf6 3. Bxh6 Rxh6 4. h3 Rxh3 5. gxh3 d5 6. h4 g5 7. hxg5 Nh7 8. Rxh7 Bg7 9. Rxg7) 3. Bxg5 { [%eval #18] } 3... hxg5 { [%eval #17] } 4. Nh3?? { (Mate in 17 → -0.83) Lost forced checkmate sequence. f4 was best. } { [%eval -0.83] } (4. f4 gxf4 5. g3 fxg3 6. hxg3 Rxh1 7. Qc1 Rxg1 8. g4 Rxf1 9. Kxf1 f5 10. gxf5 e6) 4... Rxh3 { [%eval -0.9] } 5. gxh3 { [%eval -0.52] } 5... g4 { [%eval -0.21] } 6. fxg4 { [%eval -0.33] } 6... f5 { [%eval -0.01] } 7. gxf5 { [%eval -0.34] } 7... Nf6?? { (-0.34 → 2.87) Blunder. c6 was best. } { [%eval 2.87] } (7... c6 8. Qc1) 8. h4?? { (2.87 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (8. e4) 8... Ne4 { [%eval #-13] } 9. dxe4 { [%eval #-12] } 9... d5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. e6 was best. } { [%eval #14] } (9... e6 10. fxe6 Qxh4 11. Qxd7 Nxd7 12. exd7 Qxe1 13. dxc8=Q Rxc8 14. Nd2 Qxe2 15. Bxe2 b5 16. Bxb5) 10. Qxd5 { [%eval #14] } 10... Qxd5 { [%eval #12] } 11. exd5 { [%eval #12] } 11... Bxf5 { [%eval #11] } 12. Nc3 { [%eval #11] } 12... Bxc2 { [%eval #10] } 13. Ne4 { [%eval #10] } 13... Bxe4 { [%eval #9] } 14. Rb1 { [%eval #9] } 14... Bxh1 { [%eval #8] } 15. Bg2 { [%eval #8] } 15... Bxg2 { [%eval #7] } 16. e4 { [%eval #7] } 16... Bxe4 { [%eval #6] } 17. Kd2 { [%eval #6] } 17... Bxb1 { [%eval #5] } 18. h5 { [%eval #5] } 18... Bxa2 { [%eval #4] } 19. b3 { [%eval #4] } 19... Bxb3 { [%eval #3] } 20. d6 { [%eval #3] } 20... cxd6 { [%eval #2] } 21. Kc2?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-13] } (21. Kd1 Bxd1 22. h4 Bxh5#) 21... Bxc2 { [%eval #-14] } 22. h6 { [%eval #-12] } 22... Bxh6 { [%eval #-12] } 23. h4 { [%eval #-10] } 23... Bg5 { [%eval #-10] } 24. hxg5 { [%eval #-9] } 24... Bd1 { [%eval #-10] } 25. g6 { [%eval #-10] } 25... Kf7?? { (Mate in 10 → -1.11) Lost forced checkmate sequence. e6 was best. } { [%eval -1.11] } (25... e6 26. g7 Ke7 27. g8=K Kf7 28. Kxf7 d5 29. Kxe6 Be2 30. Kxd5 Bc4 31. Kxc4 b5 32. Kxb5) 26. gxf7 { [%eval -1.11] } 26... a6?! { (-1.11 → -0.21) Inaccuracy. b5 was best. } { [%eval -0.21] } (26... b5 27. f8=B Nd7 28. Bxe7 Rb8 29. Bxd6 Nb6 30. Bxb8 b4 31. Bxa7 b3 32. Bxb6 b2 33. Be3) 27. f8=R?? { (-0.21 → Mate in 7) Checkmate is now unavoidable. f8=B was best. } { [%eval #-7] } (27. f8=B d5 28. Bxe7 Ra7 29. Bb4 Bf3 30. Bc3 Bh5 31. Ba5 Bg6 32. Bc3 Be8 33. Ba5 Bh5) 27... Ra7 { [%eval #-7] } 28. Rxb8 { [%eval #-6] } 28... Ra8 { [%eval #-6] } 29. Rxa8 { [%eval #-5] } 29... a5 { [%eval #-5] } 30. Rxa5 { [%eval #-4] } 30... b5 { [%eval #-4] } 31. Rxb5 { [%eval #-3] } 31... Bh5 { [%eval #-3] } 32. Rxh5 { [%eval #-2] } 32... d5 { [%eval #-2] } 33. Rxd5 { [%eval #-1] } 33... e5 { [%eval #-1] } 34. Rxe5# { Game ends by variant rule. } 0-1