FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/yp9MVCVx"]
[Date "2022.08.27"]
[White "juergen1978"]
[Black "tanjunior"]
[Result "1-0"]
[GameId "yp9MVCVx"]
[UTCDate "2022.08.27"]
[UTCTime "08:52:26"]
[WhiteElo "1133"]
[BlackElo "1021"]
[WhiteRatingDiff "+50"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 3.66] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.03] } 6. Bxg8?? { (5.03 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 6.27) Lost forced checkmate sequence. h5 was best. } { [%eval 6.27] } (7... h5 8. Qxh5 Bd5 9. Qxd5 g6 10. Qxa8 e5 11. Qxb8 Be7 12. Qxc7) 8. Nxf3?? { (6.27 → Mate in 9) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-9] } (8. Qxf3 Nd7 9. Qxf8 Nxf8 10. e4 Rh8 11. a4 h5 12. Nc3 Rh6) 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nd7?? { (Mate in 8 → 1.92) Lost forced checkmate sequence. h5 was best. } { [%eval 1.92] } (9... h5 10. Qxh5 g6 11. Nxg6 Rxg6 12. Qxg6 Nc6 13. Qxc6 Rb8 14. Qxc7 Rxb2 15. Bxb2 Bh6 16. Qxa7) 10. Nxd7 { [%eval 0.47] } 10... Bc5 { [%eval 4.03] } 11. Nxc5 { [%eval 1.16] } 11... Rab8?? { (1.16 → 7.23) Blunder. Rac8 was best. } { [%eval 7.23] } (11... Rac8 12. Nb7) 12. Nb7 { [%eval 6.06] } 12... Rxb7 { [%eval 5.48] } 13. b4 { [%eval 6.43] } 13... Rxb4 { [%eval 7.08] } 14. c4?? { (7.08 → Mate in 5) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-5] } (14. Qe1) 14... Rxb1 { [%eval #-5] } 15. Rxb1 { [%eval #-4] } 15... Rb8 { [%eval #-5] } 16. Rxb8 { [%eval #-4] } 16... a5?? { (Mate in 4 → 10.25) Lost forced checkmate sequence. h5 was best. } { [%eval 10.25] } (16... h5 17. Qxh5 c5 18. Qxc5 a5 19. Qxa5 g5 20. Qxg5#) 17. Rb4 { [%eval 7.47] } 17... axb4 { [%eval 7.95] } 18. Ba3 { [%eval 7.58] } 18... bxa3 { [%eval 7.12] } 19. Kd3?? { (7.12 → Mate in 3) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-3] } (19. Ke2) 19... c5?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. h5 was best. } { [%eval #14] } (19... h5 20. Qxh5 g5 21. Qxg5 c5 22. Qxc5#) 20. Kc3?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Qc2 was best. } { [%eval #-2] } (20. Qc2 g6 21. Qd2 h6 22. Qc2 h5 23. h4 g5 24. hxg5 h4 25. g6 h3 26. g7 h2) 20... g5?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (20... h5 21. Qxh5 g5 22. Qxg5#) 21. Kb2?? { (Mate in 12 → 3.36) Lost forced checkmate sequence. Qf1 was best. } { [%eval 3.36] } (21. Qf1 g4 22. Qd3 g3 23. hxg3 h6 24. Qb1 h5 25. g4 hxg4 26. f3 gxf3 27. Kd2 f2) 21... axb2 { [%eval 3.35] } 22. Qc1?? { (3.35 → -0.51) Blunder. h4 was best. } { [%eval -0.51] } (22. h4) 22... bxc1=B { [%eval 0.0] } 23. f4 { [%eval 0.0] } 23... gxf4 { [%eval 0.0] } 24. exf4 { [%eval 0.0] } 24... Bxf4 { [%eval 0.0] } 25. a4 { [%eval 0.0] } 25... Bxh2 { [%eval 0.0] } 26. a5 { [%eval 0.0] } 26... h5 { [%eval 0.0] } 27. a6 { [%eval 0.0] } 27... h4 { [%eval 0.0] } 28. a7 { [%eval 0.0] } 28... Bb8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Be5 was best. } { [%eval #3] } (28... Be5 29. a8=B Bh8 30. Bd5 Bf6 31. Bg2 Bb2 32. Be4 Bc3 33. Bb7 Bd4 34. Ba8 Be5 35. Bf3) 29. axb8=R { [%eval #3] } 29... h3 { [%eval #2] } 30. Rg8 { [%eval #2] } 30... h2 { [%eval #1] } 31. Rg1 { [%eval #1] } 31... hxg1=K# { Game ends by variant rule. } 1-0
