- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/ybQeeJNc"] [Date "2018.08.19"] [White "Zentraedi"] [Black "Youyoulandalou"] [Result "0-1"] [GameId "ybQeeJNc"] [UTCDate "2018.08.19"] [UTCTime "10:16:42"] [WhiteElo "1315"] [BlackElo "1537"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.84] } 1... Na6?? { (0.84 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval 15.91] } 3. Qg4?? { (15.91 → 3.46) Blunder. Qe2 was best. } { [%eval 3.46] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Bxe4 8. d4 Qxc2 9. Kf1 Qxc1) 3... Rb8 { [%eval 3.01] } 4. Qxg7? { (3.01 → 1.70) Mistake. Qxd7 was best. } { [%eval 1.7] } (4. Qxd7 Kxd7 5. b3 Rxb3 6. cxb3 g6 7. e4 a5 8. b4 axb4 9. Ba3 bxa3 10. Nxa3 Bh6) 4... Rxb2 { [%eval 2.14] } 5. Qxf7?? { (2.14 → Mate in 12) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-12] } (5. Qxg8 Rxa2) 5... Rxa2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #11] } (5... Kxf7 6. Bxb2 Ke8 7. Bxh8 e5 8. Bxe5 Qh4 9. Bxc7 Qxh2 10. Rxh2 Ba3 11. Rxh7 Kf7 12. Rxf7) 6. Qxe7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-12] } (6. Rxa2 Kxf7 7. Rxa6 Bxa6 8. Kf1 Bxf1 9. h4 Bxg2 10. h5 Bxh1 11. e4 Bxe4 12. Nc3 Bxc2) 6... Qxe7 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Qxe3 { [%eval #-11] } 8. dxe3 { [%eval #-9] } 8... Ba3 { [%eval #-11] } 9. Nxa3 { [%eval #-10] } 9... d6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (9... c5 10. Ne2 c4 11. Nxc4 d5 12. Rxa6 dxc4 13. Rxa7 c3 14. Nxc3 Bf5 15. Rxh7 Bxc2 16. Rxh8) 10. Nb5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (10. g4 Bxg4 11. Nf3 Bxf3 12. c3 Bxh1 13. f3 Bxf3 14. e4 Bxe4 15. Bh6 Nxh6 16. Rg2 Bxg2) 10... axb5 { [%eval #-8] } 11. Rxa7 { [%eval #-7] } 11... Bh3 { [%eval #-7] } 12. Rxc7 { [%eval #-6] } 12... Bxg2 { [%eval #-6] } 13. Rxh7 { [%eval #-5] } 13... Bxh1 { [%eval #-5] } 14. Rxh8 { [%eval #-4] } 14... Ba8 { [%eval #-5] } 15. Rxg8 { [%eval #-4] } 15... b4 { [%eval #-4] } 16. Rxe8 { [%eval #-3] } 16... d5 { [%eval #-3] } 17. Rxa8 { [%eval #-2] } 17... d4 { [%eval #-2] } 18. exd4 { [%eval #-1] } 18... b3 { [%eval #-1] } 19. cxb3# { Game ends by variant rule. } 0-1