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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/y0jxHrZm"] [Date "2025.07.30"] [White "NewGame55"] [Black "KakashiSensei95"] [Result "1-0"] [GameId "y0jxHrZm"] [UTCDate "2025.07.30"] [UTCTime "21:05:00"] [WhiteElo "1578"] [BlackElo "1310"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Bb2?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxd2 { [%eval #-16] } 4. Bxg7 { [%eval #-15] } 4... Bxe1 { [%eval #-15] } 5. Qxd7 { [%eval #-14] } 5... Qxd7?? { (Mate in 14 → 0.29) Lost forced checkmate sequence. Bxf2 was best. } { [%eval 0.29] } (5... Bxf2 6. Qxc7 Qxc7 7. Bxh8 Bxg3 8. hxg3 Qxc2 9. Rxh7 Qxb1 10. Rxf7) 6. Bxh8 { [%eval -2.05] } 6... Bxf2 { [%eval -0.29] } 7. Bd4?? { (-0.29 → -6.39) Blunder. Bf6 was best. } { [%eval -6.39] } (7. Bf6 Nxf6 8. e4 Bxg1 9. Rxg1 Nxe4 10. Nd2 Nxd2 11. Rd1 Nxf1) 7... Bxg1?? { (-6.39 → Mate in 9) Checkmate is now unavoidable. Bxg3 was best. } { [%eval #9] } (7... Bxg3 8. hxg3 Qxd4 9. Rxh7 Qxg1 10. Rxf7 Qxf1 11. Rxc7 Qxb1 12. Rxc8 Qxc2 13. Rxc2) 8. Rxg1 { [%eval #9] } 8... Qxd4 { [%eval #8] } 9. Nc3?? { (Mate in 8 → -4.72) Lost forced checkmate sequence. h3 was best. } { [%eval -4.72] } (9. h3 Qxa1 10. e3 Qxb1 11. Be2 Qxg1 12. e4 Qxg3 13. a3 Qxh3 14. Bf3 Qxf3) 9... Qxg1 { [%eval -3.98] } 10. Ne4?? { (-3.98 → Mate in 11) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-11] } (10. Nd1 Qxg3) 10... Qxg3 { [%eval #-11] } 11. Nxg3 { [%eval #-10] } 11... h5 { [%eval #-10] } 12. Nxh5 { [%eval #-9] } 12... Nf6 { [%eval #-9] } 13. Nxf6 { [%eval #-8] } 13... Nc6 { [%eval #-8] } 14. Nxe8 { [%eval #-7] } 14... Ne7?? { (Mate in 7 → -3.72) Lost forced checkmate sequence. e5 was best. } { [%eval -3.72] } (14... e5 15. Nxc7 Nb4 16. Nxa8 Nxa2 17. Rxa2 e4 18. Rxa7 Bf5 19. Rxb7 Bd7 20. Rxd7) 15. Nxc7 { [%eval #-26] } 15... e5 { [%eval #-26] } 16. Nxa8 { [%eval #-25] } 16... Bh3 { [%eval #-25] } 17. Bxh3 { [%eval -6.59] } 17... Nf5 { [%eval #-24] } 18. Bxf5 { [%eval #-23] } 18... e4 { [%eval #-23] } 19. Bxe4 { [%eval #-22] } 19... a6 { [%eval #-25] } 20. Bxb7 { [%eval #-21] } 20... f5 { [%eval #-21] } 21. Bxa6 { [%eval #-20] } 21... f4 { [%eval #-20] } 22. e3 { [%eval #-20] } 22... fxe3 { [%eval #-19] } 23. Bb7 { [%eval #-14] } 23... e2 { [%eval #-14] } 24. Rd1 { [%eval #-10] } 24... exd1=R?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. exd1=K was best. } { [%eval #5] } (24... exd1=K 25. Bf3 Kxc2 26. Bd1 Kxd1 27. Nb6 Ke2 28. Na4 Kf3 29. h4 Ke4 30. h5) 25. Bh1 { [%eval #5] } 25... Rxh1 { [%eval #4] } 26. Nb6 { [%eval #4] } 26... Rxh2 { [%eval #3] } 27. Nd5 { [%eval #3] } 27... Rxc2 { [%eval #2] } 28. Nb6 { [%eval #2] } 28... Rxa2 { [%eval #1] } 29. Na4 { [%eval #1] } 29... Rxa4# { Game ends by variant rule. } 1-0