lichess.org

FEN
[Event "Rated Blitz game"] [Site "https://lichess.org/xlFCAYsA"] [Date "2021.06.11"] [White "whiteprocess"] [Black "MrBochwalt"] [Result "0-1"] [UTCDate "2021.06.11"] [UTCTime "09:19:16"] [WhiteElo "2636"] [BlackElo "2911"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [BlackTitle "GM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C53"] [Opening "Italian Game: Classical Variation, Giuoco Pianissimo"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.3] } 2... Nc6 { [%eval 0.18] } 3. Bc4 { [%eval 0.13] } 3... Bc5 { [%eval 0.2] } 4. c3 { [%eval 0.03] } 4... Nf6 { [%eval 0.13] } 5. d3 { [%eval 0.13] } { C53 Italian Game: Classical Variation, Giuoco Pianissimo } 5... a6 { [%eval 0.36] } 6. Bb3 { [%eval 0.0] } 6... Ba7 { [%eval 0.36] } 7. Nbd2 { [%eval 0.13] } 7... O-O { [%eval 0.06] } 8. h3 { [%eval 0.12] } 8... d5 { [%eval 0.11] } 9. Qe2 { [%eval -0.27] } 9... Re8 { [%eval -0.48] } 10. Nf1 { [%eval -0.34] } 10... Na5 { [%eval -0.33] } 11. Bc2 { [%eval -0.04] } 11... Bd7 { [%eval -0.34] } 12. Ng3 { [%eval 0.0] } 12... dxe4 { [%eval -0.23] } 13. Nxe4 { [%eval -0.27] } 13... Nxe4 { [%eval -0.29] } 14. dxe4?? { (-0.29 → -1.97) Blunder. Qxe4 was best. } { [%eval -1.97] } (14. Qxe4 Bc6 15. Qg4 h5 16. Qxh5 e4 17. dxe4 Bxe4 18. O-O Bxc2 19. Qxa5 Be4 20. Qh5 Qf6) 14... Bb5 { [%eval -1.92] } 15. Qd1?! { (-1.92 → -2.60) Inaccuracy. Qd2 was best. } { [%eval -2.6] } (15. Qd2 Qe7) 15... Qf6 { [%eval -2.43] } 16. Bg5 { [%eval -2.92] } 16... Qg6 { [%eval -2.85] } 17. h4 { [%eval -3.2] } 17... h5? { (-3.20 → -1.49) Mistake. Rad8 was best. } { [%eval -1.49] } (17... Rad8 18. Qb1 f6 19. h5 Qf7 20. Be3 Qc4 21. Bd1 Bxe3 22. fxe3 Qc5 23. Kf2 Nc4 24. Re1) 18. Rh3?? { (-1.49 → -4.10) Blunder. a4 was best. } { [%eval -4.1] } (18. a4 Rad8) 18... f6?? { (-4.10 → -1.01) Blunder. Rad8 was best. } { [%eval -1.01] } (18... Rad8 19. Qc1) 19. Bb3+?? { (-1.01 → -5.57) Blunder. Qd5+ was best. } { [%eval -5.57] } (19. Qd5+ Kh8 20. Rg3 Rad8 21. Bc1 Qxg3 22. fxg3 Rxd5 23. exd5 Rd8 24. b3 Be8 25. Be4 b5) 19... Kh8 { [%eval -5.31] } 20. Rg3?! { (-5.31 → -9.44) Inaccuracy. Bd5 was best. } { [%eval -9.44] } (20. Bd5 Rad8) 20... Nxb3 { [%eval -6.94] } 21. Be3 { [%eval -6.38] } 21... Qxe4 { [%eval -6.87] } 22. Ng5 { [%eval -6.93] } 22... fxg5 { [%eval -6.25] } 23. Qxh5+ { [%eval -6.3] } 23... Qh7 { [%eval -6.32] } 24. Qxh7+ { [%eval -6.24] } 24... Kxh7 { [%eval -6.07] } 25. axb3 { [%eval -6.24] } 25... gxh4 { [%eval -6.47] } 26. Rg4 { [%eval -6.24] } 26... Bxe3 { [%eval -6.18] } 27. fxe3 { [%eval -6.4] } 27... g5 { [%eval -6.36] } 28. Rxg5 { [%eval -6.38] } 28... Rg8 { [%eval -5.54] } 29. Rxe5 { [%eval -6.37] } 29... Rxg2 { [%eval -6.41] } 30. O-O-O { [%eval -7.4] } 30... Kg6 { [%eval -7.99] } 31. Re6+ { [%eval -7.75] } 31... Kf5 { [%eval -6.38] } 32. Rh6 { [%eval -6.53] } 32... Rh2 { [%eval -6.24] } 33. Rd5+ { [%eval -7.2] } 33... Ke4? { (-7.20 → -3.69) Mistake. Kg4 was best. } { [%eval -3.69] } (33... Kg4) 34. c4?! { (-3.69 → -4.76) Inaccuracy. Rd4+ was best. } { [%eval -4.76] } (34. Rd4+ Kxe3 35. Re6+ Kf3 36. Rf6+ Kg2 37. Rg6+ Kf1 38. Rf6+ Rf2 39. Rxf2+ Kxf2 40. Rxh4 Rd8) 34... Bc6 { [%eval -4.62] } 35. Re6+?! { (-4.62 → -7.51) Inaccuracy. Rdh5 was best. } { [%eval -7.51] } (35. Rdh5 Kd3) 35... Kf3 { [%eval -7.23] } 36. Rf6+ { [%eval -7.3] } 36... Kg3 { [%eval -7.23] } 37. Re5 { [%eval -8.23] } 37... Rd8 { [%eval -7.99] } 38. e4 { [%eval -8.92] } 38... Re2 { [%eval -9.08] } 39. Rg5+ { [%eval -8.83] } 39... Kh2 { [%eval -9.13] } 40. Rh6 { [%eval -9.32] } 40... Rxe4 { [%eval -8.76] } 41. Rg7 { [%eval -8.71] } 41... h3 { [%eval -8.99] } 42. Rxc7? { (-8.99 → Mate in 6) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-6] } (42. Kb1 Rd7) 42... Re3? { (Mate in 6 → -8.10) Lost forced checkmate sequence. Re1+ was best. } { [%eval -8.1] } (42... Re1+ 43. Kc2 Be4+ 44. Kc3 a5 45. Rd7 Rxd7 46. Rd6 Rxd6 47. b4 Re3#) 43. Kc2? { (-8.10 → Mate in 2) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-2] } (43. Rh4 Kg3) 43... Be4+ { [%eval #-1] } 44. Kc1 { [%eval #-1] } 44... Re1# { Black wins by checkmate. } 0-1
Reconnecting